Template:Magic Rods Staves Wands 5E

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Rods, Staves & Wands

Rods

A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It's about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds.

Staffs

A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. Depending on the material, a staff weighs between 2 and 7 pounds.

Unless a staff's description says otherwise, a staff can be used as a quarterstaff.

Wands

A magic wand is about 15 inches long and crafted of metal, bone, or wood. It is tipped with metal, crystal, stone, or some other material.

[New] Rod of Lordly Might (p. 196) The following text is appended to the sentence on button 1: (you choose the type of sword).

[1.0] Wand of Paralysis (p. 211) The third and fourth sentences now read as follows: The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.

spider staff

Staff, rare (requires attunement by a sorcerer or wizard) (LMP)

The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: spider climb (1 charge) or web (2 charges).

The staff regains 1d6+4 expended charges each day at dusk. If you expend the last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

staff of defense

Staff, rare (requires attunement by a sorcerer or wizard) (LMP)

This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. The staff can be wielded as a quarterstaff. While holding the staff, you have a +1 bonus to your Armor Class.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it: mage armor (1 charge) or shield (2 charges).

The staff regains 1d6+4 expended charges each day at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed.