Magic items (AD&D)

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Brandobaris’s dagger

Encyclopedia Magica (Vol.1, p.358) • Monster Mythology

Value: 1,150 xᴘ, 9,250 ɢᴘ

The avatar wields a dagger +3 that can transform into a sling of seeking +2 if Brandobaris so wishes.

cloak of the rogue

Encyclopedia Magica (Vol.1, p.298)

Value: 6,000 xᴘ, 20,000 ɢᴘ

Centuries ago a brash young noble of Waterdeep, who needed to be furtive in order to go adventuring, commissioned an unknown wizard to create the cloak of the rogue. This young man, whose name was Bolder, needed a magical item that would allow him to quietly slip away from his father’s estate so he could spend his evenings in the wilds of Waterdeep, Costing him nearly all of his savings (a very considerable sum), Bolder commissioned the cloak from a secretive wizard, and a month later was rewarded with the item. However fate was not kind, to the brash young noble, for on the first night he slipped past his father’s estate guards, never to return. Although the fate of Bolder is unknown, his cloak has appeared throughout the Realms several times in the last century. A cloak matching the description of the magical garment was reported by Harpers engaging agents of the Zhentarim near Amn a decade ago. However the Zhentarim operative managed to escape into the shadows of the night, taking the cloak with him.

The cloak of the rogue confers and enhances many of the skills of those who wear it, but only if they are of the rogue class. Wearing the cloak increases all thieving skills by 10%. It also adds an additional multiplier to a rogue’s chance to backstab an opponent, with a natural roll of 20 causing maximum damage to an unfortunate victim. The cloak functions as a cloak of protection +7 in all respects, and a wearer is allowed a saving throw vs. all detect magic and similar spells (detect invisibility and the like).

Perhaps the most useful function of this cloak is that the four pockets found in the inside lining act as bags of holding, each holding up to 30 pounds. These pockets can only be seen by the wearer; others cannot find them.

The cloak of the rogue conforms to the shape of the wearer, from halfling to ogre, with a full hood and hanging to the wearer’s knees. The fabric of the cloak is unknown, but it has a silken texture and a pattern of deep brown and black swirls that are woven throughout the garment. The cloak weighs one pound and can easily be rolled-up and hidden in a pocket. It saves vs. destruction as hard metal. If the cloak is stuffed into one of its magical pockets, it is instantly destroyed.

girdle of many pouches

Encyclopedia Magica (Vol.2, p.535) • Dungeon Master Guide

Value: 1,000 xᴘ, 10,000 ɢᴘ

This broad waist-girdle seems to be nothing more than a finely made article of clothing. However, if detect magic is cast, the item radiates strong enchantment along with a fainter aura of alteration. Examination reveals that the girdle has eight small pouches on its inner front surface. In fact, there are a total of 64 magical pouches in the girdle, eight others “behind” each of the eight apparent ones. Each of these pouches is similar to a miniature bag of holding, able to contain up to 1 cubic foot of material weighing as much as 10 pounds. The girdle responds to the thoughts of its wearer by providing a full or an empty pouch, as needed. This item is greatly prized by Spellcasters, for it can hold components for many spells and make them readily available.

leather apron

Encyclopedia Magica (Vol.1, p.58) • Day of Al’Akbar (p.32)

Value: 300 xᴘ, 2,000 ɢᴘ

This leather wrap is a magical leather apron +1 that acts as leather armor.

pouch of accessibility

Encyclopedia Magica (Vol.1, p.137) • Dungeon Master Guide

Value: 1,500 xᴘ, 12,500 ɢᴘ

This normal-seeming pouch is actually a strongly magical item that can contain up to 300 pounds in 30 specially constructed pockets. Each pocket holds a maximum of 10 pounds, or 1 cubic foot of volume, whichever is reached first.

This device also enables the possessor to open it and call forth the items needed. Merely speaking the name of a desired object causes it to appear at the top of the pouch, ready for instant grasp.

These pouches are similar to bags of holding and portable holes, and the strictures about placement within such magical spaces apply fully. The pouch weighs one pound empty and four pounds when filled.

pouch of holding

Encyclopedia Magica (Vol.1, p.137) • The Temple of Elemental Evil

Value: 800 xᴘ, 4,000 ɢᴘ

These apparently normal leather or cloth pouches are found in groups of ld4+2 attached to a belt. Each pouch can hold 100 gp (or 10 pounds weight) as if it were a tenth of a pound. However, nothing larger than 1 by 2 by 3 inches can fit into a pouch, and the maximum cubic volume capacity for a pouch is 3 by 6 by 12 inches. (Thus, vials of holy water easily fit, but, normally, a dagger or wand would not.)