Feats (Starfinder)

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Name Prerequisite Description
Accelerated Recovery• Con 13 Recover more quickly during an 8-hour rest
Adaptive Casting• Caster level 7th; Key ability score 19 Select three additional spells known; cast one of them once a day
Adaptive Fighting*• Three or more combat feats Once per day as a move action, gain the benefit of a combat feat you don’t have
Adaptive Resistance Enhanced Resistance, base attack bonus +4, early stage adaptation racial trait Your training enables you to adapt and evolve formidable temporary defenses.
Adaptive Upgrade• Int 19, Engineering 10 ranks Temporarily create low-level armor upgrades
Add Leverage*• Str 15 Grip your weapon with more hands to move foes farther with combat maneuvers
Advance Warning*• Cha 15 Shout a warning to your allies, causing them to stop being flat-footed
Advanced Melee Weapon Proficiency*• Proficiency in basic melee weapons No penalty to attacks with advanced melee weapons
Agile Casting• Caster level 4th; Key ability score 15, Dex 15, Mobility Cast a spell at any point during movement
All Hands on Deck• Four or more arms Many hands make light work
Ambuscade*• — When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage
Ambush Awareness*• — If you fail the Perception check to act in the surprise round, you can still take a full defense action
Amplified Glitch*• 3 ranks Computers & Intimidate Disrupt devices, causing targets to become shaken for 1 round or more
Antagonize• 5 ranks Diplomacy & Intimidate Anger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or more
Apt Mentor• 5 ranks Life Science or Physical Science Headteachers are prestigious scholars who have become revered experts in their fields after decades of dedication.
Arm Extensions• Constructed racial trait or construct type You have special devices installed into your arms that allow you to extend them great distances
Barricade*• 1 rank Engineering Create your own fragile cover
Basic Melee Weapon Proficiency*• — No penalty to attacks with basic melee weapons
Blind-Fight*• — Reroll miss chances from concealment
Blood in Their Eyes*• — Your critical hits with slashing attacks make foes dazzled
Blood of the Spider• Racial trait that grants a spell-like ability Something in your ancestry has strengthened your innate magic and given it an arachnid twist.
Bodyguard*• — Add a +2 bonus to an adjacent ally’s AC as a reaction
Bud Drone Drone class feature, adaptation or early stage adaptation racial trait You have used your unique biology to bud off a biological drone you can more easily integrate with.
Cleave*• Str 13, base attack bonus +1 Make an additional melee attack if the first one hits
Climbing Master• 5 ranks Athletics Gain a climb speed equal to your base speed
Close Combat*• Base attack bonus +1 Gain a +2 bonus to AC against ranged attacks when are in melee combat
Combat Casting*• Ability to cast 2nd-level spells +2 bonus to AC and saves against attacks of opportunity when casting spells
Complex Adaptation 5 ranks Life Science; early stage adaptation racial trait With understanding and experience, you can manipulate your genetics to gain unexpected secondary effects.
Connection Inkling• Character level 5th; Wis 15, no levels in mystic Gain the ability to cast minor mystic spells
Alert Constant Alert*• Character level 5th; Wis 11 Reroll your initiative check and automatically win ties
Grenade Cook Grenade*• Dex 11, proficiency with grenades Time your release of a grenade to increase its effectiveness
Shot Coordinated Shot*• Base attack bonus +1 Allies gain a +1 bonus to ranged attacks against foes you threaten
Gift <img src="images\PathfinderSocietySymbolN.gif" title="Corruption’s Gift is legal, but can only be selected by PCs who earn a corruption manifestation via a Chronicle sheet." style="margin:3px 3px 0px 3px; Corruption’s Gift One or more <a style="text-decoration:underline" href="Rules.aspx?Name=Corruptions&Category=Afflictions corruption manifestations] You have embraced your corruption.
Truth Cosmic Truth• 5 ranks Bluff & Mysticism; Wis 15 Reveal a cosmic truth that makes one target who fails a Will save confused for 1d4 rounds
Ploy Craven Ploy*• Cha 13 When the going gets tough, you hide behind allies.
Aim Deadly Aim*• Base attack bonus +1 Take a −2 penalty to weapon attacks to deal extra damage
Boast Deadly Boast• 10 ranks Bluff; Cha 19 Make an attack or effect sound so impressive that foes have a harder time defending against it
Roll Defensive Roll* Dex 19, Acrobatics 10 ranks Attempt an Acrobatics check in place of a Reflex save or to dodge an attack
Striker Defensive Striker*• Dex 13, base attack bonus +1, armor training trait You were born to fight your enemies, and nobody does it better.
Projectiles Deflect Projectiles*• Base attack bonus +8 Spend 1 Resolve Point to attempt to avoid a ranged attack
Diehard• — You can spend Resolve Points to stabilize and to stay in the fight in the same round
Searcher Diligent Searcher 1 rank Perception Your ordered mind allows you to thoroughly search an area in less time.
Straits Dire Straits*• Con 15 Stabilize when you have no Hit Points or Resolve Points left
Adaptation Disease Adaptation• Con 11 +2 enhancement bonus to saves against disease
Rejection Disease Rejection• Con 17, Disease Adaptation Recover from diseases much more swiftly
Strike Dispelling Strike• 10 ranks Mysticism; Base attack bonus +10 Spend 1 Resolve Point to make a melee attack act as dispel magic
for Cover Dive for Cover*• Base Reflex save bonus +2 Fall prone in an adjacent square to roll a Reflex save twice
Conditioning Diverse Conditioning Character level 5th; eternal hope or ecstatic joy racial trait Your broad experience has made you better at avoiding danger
Diversion• — Use Bluff to create a distraction so that your allies can hide
Blessing Divine Blessing• Worship a deity of an alignment within one step of your own alignment Gain a boon from your patron deity
Draw Double Draw*• Four or more arms Your limbs allow you to manipulate multiple weapons
Tap Double Tap*• Weapon Focus (small arms), proficiency with small arms Expend double the normal ammunition to gain bonuses to attack and damage with a small arm
Down Drag Down*• — When you are tripped, you can attempt to trip an adjacent foe
Attack Echolocation Attack• Perception as a class skill Use the echo of sonic attacks to better sense your surroundings
Lore Eldritch Lore• Caster level 10th; Key ability score 19, Lesser Eldritch Lore, Minor Eldritch Lore Gain an additional 2nd-level spell known
Serums Enclose Serums Adaptation or early stage adaptation racial trait, or ooze type Due to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency.
Communalism Enhanced Communalism Character level 5th, communalism racial trait You’re able to benefit from your allies’ presence more often
Resistance Enhanced Resistance• Base attack bonus +4 Gain damage reduction or energy resistance
Adaptation Environmental Adaptation• Con 13 Gain immunity to a number of environmental and weather effects
Telepathy Extended Telepathy• Limited telepathy Increase the range of your telepathy
Resolve Extra Resolve• Character level 5th Gain 2 additional Resolve Points
Shot Far Shot*• Base attack bonus +1 Reduce penalty due to range increments
Talk Fast Talk• 5 ranks Bluff Baffle a potential foe, causing it to be surprised when combat begins
Balance Fighting Balance• — You know how to fight while off-balance or prone.
Fleet*• — Increase your base speed
Sense Focused Sense• Blindsense Temporarily gain blindsight with a limited range
Spellcaster Focused Spellcaster*• Ability to cast 4th-level spells; Combat Casting Spend a resolve point to successfully cast a spell after you take damage during the casting
Reposition Fouling Reposition*• Improved Combat Maneuver (reposition) Reposition a foe to throw it and another creature off balance
Hacker Four-Handed Hacker• 1 rank Computers; four or more hands When you hack a computer, it’s a two-front war
Injection Frightening Injection• 3 ranks Intimidate Intimidate your foes when you inject them
Display Frightful Display• 5 ranks Intimidate; Cha 15; ability to cast spells Intimidate a foe as a reaction after they fail a save against your spell
Fusillade*• Base attack bonus +1, four or more arms Make an automatic-mode attack with multiple small arms
Attention Grab Attention*• 5 ranks Intimidate Make a foe you hit in melee off-target when attacking anyone other than you
Pull Grappler Pull*• Str 11 Use a grappler to draw your foes closer to you
Cleave Great Cleave*• Str 13, Cleave, base attack bonus +4 Make an additional melee attack after each melee attack that hits
Fortitude Great Fortitude• — +2 bonus to Fortitude saves
Eldritch Lore Greater Eldritch Lore• Caster level 13th; Key ability score 21, Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore Gain an additional 3rd-level spell known
Feint Greater Feint*• Improved Feint, base attack bonus +6 Foes you feint against are flat-footed for 1 round
Shadow Infusion Greater Shadow Infusion Character level 13th; Improved Shadow Infusion, Shadow Infusion The energy of the Shadow Plane suffuses your body, mind, and spirit.
Spell Penetration Greater Spell Penetration• Spell Penetration Additional +2 bonus to caster level checks to overcome SR
Mastery Grenade Mastery*• Proficiency with grenades Increase the saving throw DCs of grenades you use
Proficiency Grenade Proficiency*• — No penalty to attacks made with grenades
Fighting Ground Fighting*• Str 11 Ignore penalties to unarmed attacks when grappled, pinned, or prone
Undead Harm Undead• Healing channel connection power, mystic level 1st Expend a spell slot for healing channel to also damage undead
Hauler• Str 13 You can carry much more than usual
Armor Proficiency Heavy Armor Proficiency*• Str 13, proficiency in light armor No penalty to attack rolls while wearing heavy armor
Weapon Proficiency Heavy Weapon Proficiency*• Str 13, proficiency in small arms and longarms No penalty to attacks with heavy weapons
Telepath Helpful Telepath• Limited telepathy or telepathy; communalism or hive defense racial trait You’re able to provide uncanny support to your allies
Combat Maneuver Improved Combat Maneuver*• Base attack bonus +1 +4 bonus to perform one combat maneuver
Critical Improved Critical*• Base attack bonus +8 The DC to resist the critical effects of your critical hits increases by 2
Demoralize Improved Demoralize• — You are skilled at quickly demoralizing your foes.
Energy Resistance Improved Energy Resistance• Character level 10th; Con 13, energy resistance from a racial trait Your natural energy resistance is more pronounced
Feint Improved Feint*• — Use Bluff to feint as a move action
Great Fortitude Improved Great Fortitude• Character level 5th; Great Fortitude Spend 1 Resolve Point to reroll a Fortitude save
Initiative Improved Initiative*• — +4 bonus to initiative checks
Iron Will Improved Iron Will• Character level 5th; Iron Will Spend 1 Resolve Point to reroll a Will save
Kip-Up Improved Kip-Up• 1 rank Acrobatics; Kip-Up feat or moxie racial trait You can stand from prone in a blink of an eye
Lightning Reflexes Improved Lightning Reflexes• Character level 5th; Lightning Reflexes Spend 1 Resolve Point to reroll a Reflex save
Shadow Infusion Improved Shadow Infusion Character level 7th; Shadow Infusion Your connection to the Shadow Plane has grown stronger.
Sidestep Improved Sidestep*• Dex 17, Mobility or trick attack class feature, Sidestep Reduce penalties from Sidestep
Spell-Like Ability Improved Spell-Like Ability• Character level 4th; at least one spell-like ability that is a level-0 or 1st-level spell You have focused on honing your innate magical talents.
Stand Still Improved Stand Still*• Stand Still +4 bonus to melee attacks with Stand Still
Unarmed Strike Improved Unarmed Strike*• — Deal more damage and threaten squares with unarmed strikes
Harm’s Way In Harm’s Way*• Bodyguard Take the damage of a successful attack against an adjacent ally
Retreat Indirect Retreat*• Dex 13, Mobility You can run through winding corridors and weave your way through grasping claws without pause.
Crater Instant Crater*• Base attack bonus +5 Weapons with the explode special property create difficult terrain
Relationships Intuit Relationships 1 rank Perception & Sense Motive You can quickly sense relationships between others and use that knowledge to manipulate them.
Will Iron Will• — +2 bonus to Will saves
Charge Jet Charge*• 3 ranks Piloting Boost your charge attacks with jets to move farther
Dash Jet Dash• — Move faster when running, double height and distance when jumping
Battle Dance Kasathan Battle Dance*• Prerequisites: Dex 13, Mobility or trick attack Avoid all attacks of opportunity when you withdraw
Up Kip Up*• 1 rank Acrobatics Stand from prone as a swift action
at Danger Laugh at Danger*• Con 13 Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage
Eldritch Lore Lesser Eldritch Lore• Caster level 7th; Key ability score 17, Minor Eldritch Lore Gain an additional 1st-level spell known
Armor Proficiency Light Armor Proficiency*• — No penalty to attack rolls while wearing light armor
Reflexes Lightning Reflexes• — +2 bonus to Reflex saves
Ladder Living Ladder*• Str 17 Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone
Proficiency Longarm Proficiency*• Proficiency in small arms No penalty to attacks with longarms
Puncture Lung Puncture*• — Your critical hits with piercing weapons cause foes to be fatigued
Lunge*• Base attack bonus +6 Increase reach of melee attacks by 5 feet until the end of your turn
Eldritch Lore Major Eldritch Lore• Caster level 16th; Key ability score 23, Eldritch Lore, Greater Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore Gain an additional 4th-level spell known
Psychic Power Major Psychic Power• Character level 7th; Cha 15, Minor Psychic Power, Psychic Power Cast a 2nd-level spell as a spell-like ability 1/day
Stage Magic Major Stage Magic• Character level 7th; Cha 15, Minor Stage Magic, Stage Magic Gain a 2nd-level spell-like ability
Master Many-Handed Master*• Four or more arms You use your many limbs to counter combat maneuvers
Visage Masked Visage• — With your face concealed, you can be inscrutable
Crafter Master Crafter• 5 ranks Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession Craft items in half the normal time
Expert Medical Expert• 1 rank Life Science, Medicine, & Physical Science Treat deadly wounds more quickly, and provide long-term care without a medical lab
Defenses Melt Defenses*• Base attack bonus +11 On a critical hit, cause further attacks against a foe to target EAC
Coercer Memorable Coercer 1 rank Intimidate You know how to use coercion to change people’s minds without suffering the consequences.
Access Memory Access• Construct type, constructed racial trait, exocortex, or head slot augmentation +2 insight bonus to skill checks to identify creatures and recall knowledge
Eldritch Lore Minor Eldritch Lore• Caster level 4th; Key ability score 15 Gain an additional 0-level spell known
Psychic Power Minor Psychic Power• Cha 11 Cast a 0-level spell as a spell-like ability 3/day
Stage Magic Minor Stage Magic• Cha 11 Gain a 0-level spell-like ability
Mobility*• Dex 13 +4 bonus to AC against attacks of opportunity from movement
Attack Momentous Attack*• 5 ranks Athletics; Str 11 On a melee critical hit, move 5 feet
Nature Multifaceted Nature Character level 9th; dimorphic or driftborn racial trait Through a twist of genetics, magic, or strange fate, you developed another of your race’s traits
Fighting Multi-Weapon Fighting*• — Reduce the penalty for full attacks when using multiple small arms or operative melee weapons
Strike Mystic Strike*• Ability to cast spells Melee and ranged attacks count as magic
Integration Nanite Integration• Character level 3rd, constructed racial trait or construct type Nanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats
Moves Nimble Moves*• Dex 15 Ignore 20 feet of difficult terrain when you move
Volley Opening Volley*• — +2 bonus to a melee attack against a target you damaged with a ranged attack
Gift Oracular Gift• Ability to cast augury Gain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RP
Shot Parting Shot*• Dex 15, Mobility, Shot on the Run, base attack bonus +6 Make a single ranged attack when withdrawing
Attack Penetrating Attack*• Base attack bonus +12 Reduce enemy's DR and energy resistance against your weapons by 5
Spell Penetrating Spell• Ability to cast 4th-level spells Reduce enemy's DR and energy resistance against your spells by 5
Maintenance Percussive Maintenance• Str 11 Reroll checks for engineer crew actions in starship combat and engineering checks to repair items
Training Periastra Training 5 ranks Mysticism; Cha 13; stellar mode class feature Gain the benefit of a full attunement with only 1 or 2 attunement points
Hurler Pinpoint Hurler*• Str 15 Reduce the distance your thrown weapons travel when they miss
Adaptation Poison Adaptation• Con 11 Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposure
Rejection (COM) Poison Rejection (COM)• Con 17, Poison Adaptation Recover from poisons more swiftly
Rejection (NS) Poison Rejection (NS)• Racial trait with “poison” or “slime” in the name You’ve mastered a method of using your bodily fluids to negate poison and venom.
Adept Polymorph Adept• You know the polymorph spell as a 3rd-level spell or higher Change the form of your polymorph spell
Conduit Positive Conduit• Con 13 Gain extra Hit Points from magical healing
Armored Proficiency Powered Armored Proficiency*• Str 13, base attack bonus +5, proficiency in light and heavy armor No penalty to attack rolls while wearing powered armor
Mastery Profession Mastery 1 rank Profession (any); Cha, Int, or Wis 13; cultural fascination racial trait Your deep exploration of the multiple cultures has taught you to use your professional know-how to great effect
Fur Protective Fur• Skittermander or ysoki Gain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictions
of Kahlannal <img src="images\PathfinderSocietySymbolN.gif" title="The Protector of Halannal is only allowed to anassanoi PCs" style="margin:3px 3px 0px 3px; Protector of Kahlannal Anassanoi, any non-chaotic and non-evil alignment You have a unique psychic bond with your own Protector chariot.
Insight Psychic Insight• Limited telepathy or telepathy Telepathic contact gives you social insight.
Power Psychic Power• Character level 4th; Cha 13, Minor Psychic Power Cast a 1st-level spell as a spell-like ability 1/day
Sense Psychic Sense• Limited telepathy or telepathy You can sense nearby creatures using your telepathy.
the Pin Pull the Pin*• Improved Combat Maneuver (disarm) Perform a disarm to activate a foe’s grenade
Draw Quick Draw*• Base attack bonus +1 Draw a weapon as a swift action
Trickler Quicker Trickler• 3 ranks Medicine Administer serums as a standard action instead of a full action
Glimmer Reality Glimmer• Character level 5th; Cha 15, no levels in witchwarper Gain the ability to cast minor witchwarper spells
Projectiles Reflect Projectiles*• Deflect Projectiles, base attack bonus +16 Spend 1 Resolve Point to attempt to redirect a ranged attack
Chains Reject Chains• Shirren +2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effects
Vitals Relocate Vitals Early stage adaptation racial trait In times of danger, you can alter your body to protect your most vulnerable organs.
Grenade Ricochet Grenade*• Proficiency with grenades, base attack bonus +7 Bounce a grenade off a wall to reach difficult spo
Strike Sacred Strike*• Worship a deity of an alignment within one step of your own Treat your attacks as having your deity’s alignment
Scurry• Racial bonus to Dexterity, size Small Your small size affords you superior tactical positioning
Assumptions Sense Assumptions 1 rank Sense Motive You can easily intuit a person’s preconceptions.
Infusion Shadow Infusion Strong connection to Shadow Plane After enduring contact with the Shadow Plane, you have become infused with its energies.
Ally Shelter Ally*• Bodyguard, natural reach of 10 feet or more Use Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature
Block Shield Block*• Proficiency with shields Spent 1 Resolve Point as a reaction to reduce damage from area effects
Proficiency Shield Proficiency*• — Gain proficiency with shields
on the Run Shot on the Run*• Dex 15, Mobility, base attack bonus +4 Make a ranged attack at any point during movement
Sidestep*• Dex 15, Mobility or trick attack class feature Take guarded step as a reaction when a foe misses you with melee attack
Focus Skill Focus• — +3 insight bonus to one skill
Synergy Skill Synergy• — Gain two new class skills or a +2 insight bonus to those skills
Jockey Sky Jockey• 5 ranks Piloting Make jetpacks, vehicles, and starships go faster
Down Slam Down*• — Your critical hits with bludgeoning weapons knock down your foes
Shooter Slippery Shooter*• Dex 15, base attack bonus +6 +3 bonus to AC against attacks of opportunity when making ranged attacks
Arm Proficiency Small Arm Proficiency*• — No penalty to attacks with small arms
Weapon Proficiency Sniper Weapon Proficiency*• — No penalty to attacks with sniper weapons
Stance Solid Stance*• Con 15 Become harder to move, and use a reaction to avoid being knocked prone
Telepathy Soothing Telepathy• Limited telepathy or telepathy +2 insight bonus to saves against mind-affecting effects that you can extend to nearby allies
Weapon Proficiency Special Weapon Proficiency*• Proficiency in basic melee weapons or small arms (see below) No penalty to attacks with one special weapon
Feint Spell Feint• — When you successfully feint, your foe takes a –1 penalty to saves against your next spell
Focus Spell Focus• Character level 3rd; ability to cast spells DCs of spells you cast increase
Penetration Spell Penetration• — +2 bonus to caster level checks to overcome SR
Spellbane• Unable to cast spells or use spell-like abilities +2 insight bonus to saving throws against spells and spell-like abilities
Spellguard• 3 ranks Mysticism Grant an ally a +2 insight bonus against a spell as a reaction
of Luck Spot of Luck• Character level 5th; any racial trait or feat that grants a d20 reroll When escaping tight spots, you defy the odds
Attack Spring Attack*• Dex 15, Mobility, base attack bonus +4 Move before and after a melee attack
Cover Spry Cover*• Base attack bonus +1 Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble
Companion Squox Companion You own a trained squox that has an attitude of friendly or helpful toward you Your pet squox aids you to the best of its ability
Magic Stage Magic• Character level 4th; Cha 13, Minor Stage Magic Gain a 1st-level spell-like ability
Still Stand Still*• — Make an attack of opportunity to stop a foe’s movement
Scream Startled Scream• — When something bad is about to go down, you scream to let everyone know.
Footing Steady Footing• More than two legs or similar limbs You use your multiple legs to your advantage.
Nerves Steel Nerves• Character level 3rd; Wis 13 You retain your reason when you’re scared.
Up and Strike Step Up and Strike*• Dex 13, Step Up, base attack bonus +6 Make an attack of opportunity as part of Step Up
Up Step Up*• Base attack bonus +1 Take a guarded step as a reaction to an adjacent foe moving
Back Strike Back*• Base attack bonus +1 Ready an action to make a melee attack against a foe with reach
Fire Suppressive Fire*• Base attack bonus +1, proficiency with heavy weapons Provide covering fire or harrying fire in an area
Survivalist• Self-sufficient racial trait You know how to live off the land
Master Swimming Master• 5 ranks Athletics Gain a swim speed equal to your base speed
Advisor Tactful Advisor• Cha 11 Provide an additional +1 enhancement bonus when your aid another check result is 20 or higher
Serum Tailored Serum• 5 ranks Life Science Grant additional Hit Points to a particular creature with a customized serum of healing
Dabbler Technomantic Dabbler• Character level 5th; Int 15, no levels in technomancer Gain the ability to cast minor technomancer spells
Scream Telepathic Scream• 3 ranks Intimidate; limited telepathy or telepathy Create a distressing telepathic scream that causes foes to become shaken
Spy <img src="images\PathfinderSocietySymbolN.gif" title="The Telepathic Spy feat requires a Will save to resist." style="margin:3px 3px 0px 3px; Telepathic Spy Limited telepathy or telepathy Your telepathy is sensitive enough to detect similar psychic communication nearby.
Presence Terrifying Presence*• Intimidating racial trait Your fearsome displays instill fear longer
Stance Three-Point Stance• — If you have a free hand, you take 1d6 less damage from falling, don’t fall prone from falling, and gain benefits in zero-g maneuvering
the Lines Through the Lines• Dex 13 You can charge through one ally’s space
Fit Tight Fit• Large size or larger You are not entangled when squeezing
Toughness• — +1 Stamina Point per character level and other bonuses
Rush Tripping Rush*• Improved Combat Maneuver (trip), base attack bonus +5 Knock a target prone when you bull rush them into an obstacle
Underfoot• Scurry, Acrobatics 10 ranks, racial bonus to Dexterity, size Small You use your small size against larger foes
Fire Unfriendly Fire*• 5 ranks Bluff Trick an attacker into shooting at another enemy adjacent to you
Threat Veiled Threat• 1 rank Intimidate; Cha 15 Intimidated foe doesn’t become hostile
Fighting Versatile Fighting*• Character level 5th; adaptive Fighting Spend RP to use Adaptive Fighting more often in a day
Focus Versatile Focus*• Weapon Focus (any) +1 bonus to attack rolls with all weapon types you are proficient with
Specialization Versatile Specialization*• Character level 3rd; Weapon Specialization Deal extra damage with all weapon types you are proficient with
Withdrawal Wary Withdrawal*• Dex 13, Wis 13, Mobility You know how to withdraw with great caution.
Focus Weapon Focus*• Proficiency with selected weapon type +1 bonus to attack rolls with selected weapon type
Specialization Weapon Specialization*• Character level 3rd, proficiency with selected weapon type Deal extra damage with selected weapon type