Talk:Monsters (5E): Difference between revisions
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==== 2nd Edition ==== | ==== 2nd Edition ==== | ||
{{hatnote|“Animal Henchmen” by James Wyatt, ''Dragon #269'' (March 2000) p. 31}} | {{hatnote|“Animal Henchmen” by James Wyatt, ''Dragon #269'' (March 2000) p. 31}} | ||
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AC7; MV 18; HD 4; THAC0 17; #AT 2; Dmg 1–8/1–8; SA spells; SD immunity to undead powers; SZ L; ML champion (15); Int average to very (9–12); AL CG.<sup>{{abbr|''EoE''|''Elves of Evermeet'' (March 1994){{br}}pages 8, 46–50, 61, 97–98, 125}}•{{abbr|''MCA2''-70|''Monstrous Compendium Annual, Volume Two'' (1995) page 70}}</sup> | AC7; MV 18; HD 4; THAC0 17; #AT 2; Dmg 1–8/1–8; SA spells; SD immunity to undead powers; SZ L; ML champion (15); Int average to very (9–12); AL CG.<sup>{{abbr|''EoE''|''Elves of Evermeet'' (March 1994){{br}}pages 8, 46–50, 61, 97–98, 125}}•{{abbr|''MCA2''-70|''Monstrous Compendium Annual, Volume Two'' (1995) page 70}}</sup> | ||
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At the DM’s option, moon-horses can spend two proficiency slots (or 5 character points) to learn a second spell from the above list. A moon-horse that knows two spells can still cast each spell only once per day. | At the DM’s option, moon-horses can spend two proficiency slots (or 5 character points) to learn a second spell from the above list. A moon-horse that knows two spells can still cast each spell only once per day. | ||
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Revision as of 19:42, 24 February 2020
Moon-horse
Moon-horses are magical equines native to elven lands. They appear as large, elegant horses with coats of white to silver, and black, gray, or white manes. They have been faithful allies and companions to the elven people far longer than recorded history, and legends of ancient elven heroes often speak of the moon-horse steeds they rode.
Roleplaying Suggestions. Young moon-horse stallions have been known to seek out the companionship of an elven hero. Moon-horses are similar to normal horses in their temperament, but they are less skittish. Their moods are reflected in their deep eyes.
Special Abilities. Moon-horses know the equine language, and understand the elven and sylvan languages. They can cast the spells shield (shared with its rider), and fog cloud, once each per long rest. Moon-horses are immune to the non-spell special attacks of undead creatures, but still take the normal damage from physical attacks by the undead.
Evermeeet
Forgotten Realms Campaign Setting (2001) p. 147
The Farmeadows and the Horsefields: The two largest meadows on Evermeet are representative of the dozens of smaller glades tucked in among the trees. Centaurs run free through the long grasses alongside moon-horses, the intelligent horses native to the island who serve and are served by the elves.
2nd Edition
“Animal Henchmen” by James Wyatt, Dragon #269 (March 2000) p. 31
AC7; MV 18; HD 4; THAC0 17; #AT 2; Dmg 1–8/1–8; SA spells; SD immunity to undead powers; SZ L; ML champion (15); Int average to very (9–12); AL CG.EoE•MCA2-70
Moon-horses are magical equines native to elven lands. They appear as large, elegant horses with coats of white to silver, and black, gray, or white manes. They have been faithful allies and companions to the elven people far longer than recorded history, and legends of ancient elven heroes often speak of the moon-horse steeds they rode.
Roleplaying Suggestions. Young moon-horse stallions have been known to seek out the companionship of an elven hero. They are particularly prized by elven undead slayers and others devoted to exterminating the walking dead.
Moon-horses are similar to normal horses in their temperament, but they are less skittish. Their moods are reflected in their deep eyes.
Special Abilities. Moon-horses are immune to the special attacks of undead creatures, though they suffer full normal damage from both spells and physical attacks that originate from undead. Each moon-horse can also cast a single magical spell, once per day: color spray, magic missile, shield, sleep, wall of fog, knock, ray of enfeeblement, stinking cloud, summon swarm, or web.
Moon-horses can understand the elven language, though they cannot speak it. They are considered to have the Modern Languages (Elven) proficiency automatically.
Nonweapon Proficiencies. Alertness, Ancient History, Ancient Languages, Animal Lore, Blind-fighting, Danger Sense, Direction Sense, Endurance, Etiquette, Heraldry, Jumping, Local History, Modern Languages (moon-horses can learn to understand humanoid languages but cannot speak them), Observation, Reading Lips, Religion, Running, Spellcraft, Survival, Swimming, Tracking, Weather Sense.
At the DM’s option, moon-horses can spend two proficiency slots (or 5 character points) to learn a second spell from the above list. A moon-horse that knows two spells can still cast each spell only once per day.