Feats (Starfinder): Difference between revisions
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imported>MJBurrage Created page with "{| class="sortable zebra" |- !Name !!Prerequisite !!Description |- |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Accelerated_Recovery Accelerated Recovery•] ||Con 13 ||Reco..." |
imported>MJBurrage No edit summary |
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!Name !!Prerequisite !!Description | !Name !!Prerequisite !!Description | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Accelerated%20Recovery Accelerated Recovery]† ||Con 13. ||Recover more quickly during an 8-hour rest. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Add%20Leverage Add Leverage]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 15. ||Grip your weapon with more hands to move foes farther with combat maneuvers. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Advance%20Warning Advance Warning]†{{abbr|<sup>©</sup>|Combat feat}} ||Cha 15. ||Shout a warning to your allies, causing them to stop being flat-footed. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=All%20Hands%20on%20Deck All Hands on Deck]† ||Four or more arms. ||Many hands make light work. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Ambuscade Ambuscade]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Ambush%20Awareness Ambush Awareness]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||If you fail the Perception check to act in the surprise round, you can still take a full defense action. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Antagonize Antagonize]† ||Intimidate & Diplomacy 5 ranks. ||Anger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or more. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Apt%20Mentor Apt Mentor]† ||Life Science or Physical Science 5 ranks. ||Headteachers are prestigious scholars who have become revered experts in their fields after decades of dedication. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Arm%20Extensions Arm Extensions]† ||{{abbr|Construct|Type}} or {{abbr|Constructed|Racial trait}}. ||You have special devices installed into your arms that allow you to extend them great distances. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Armor Proficiency 0"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Shield%20Proficiency Armor Proficiency, Shield]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Gain proficiency with shields. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Armor Proficiency 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Light%20Armor%20Proficiency Armor Proficiency, Light]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||No penalty to attack rolls while wearing light armor. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Armor Proficiency 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Heavy%20Armor%20Proficiency Armor Proficiency, Heavy]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 13; Light Armor proficiency. ||No penalty to attack rolls while wearing heavy armor. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Armor Proficiency 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Powered%20Armored%20Proficiency Armor Proficiency, Powered]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 13; {{abbr|BAB|Base Attack Bonus}} +5; Light & Heavy Armor proficiency. ||No penalty to attack rolls while wearing powered armor. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Adaptive%20Upgrade Armor Upgrade, Adaptive]† ||Engineering 10 ranks; Int 19. ||Temporarily create low-level armor upgrades. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Barricade Barricade]†{{abbr|<sup>©</sup>|Combat feat}} ||Engineering 1 rank. ||Create your own fragile cover. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Blind-Fight Blind-Fight]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Reroll miss chances from concealment. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Blood%20in%20Their%20Eyes Blood in Their Eyes]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Your critical hits with slashing attacks make foes dazzled. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Blood%20of%20the%20Spider Blood of the Spider]† ||A Spell-like ability racial trait. ||Something in your ancestry has strengthened your innate magic and given it an arachnid twist. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Bodyguard Bodyguard]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Add a +2 bonus to an adjacent ally’s AC as a reaction. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Bud%20Drone Bud Drone] ||Drone class feature; Adaptation or {{abbr|Early Stage Adaptation|Racial trait}}. ||You have used your unique biology to bud off a biological drone you can more easily integrate with. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Adaptive%20Casting Casting, Adaptive]† ||Caster level 7th; Key ability score 19. ||Select three additional spells known; cast one of them once a day. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Agile%20Casting Casting, Agile]† ||Caster level 4th; Key ability score 15; Dex 15, Mobility. ||Cast a spell at any point during movement. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Combat%20Casting Casting, Combat]†{{abbr|<sup>©</sup>|Combat feat}} ||Ability to cast 2nd-level spells. ||+2 bonus to AC and saves against attacks of opportunity when casting spells. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Cleave Cleave | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Cleave Cleave]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 13; {{abbr|BAB|Base Attack Bonus}} +1. ||Make an additional melee attack if the first one hits. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Climbing%20Master Climbing Master]† ||Athletics 5 ranks. ||Gain a climb speed equal to your base speed. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Close%20Combat Close Combat]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Gain a +2 bonus to AC against ranged attacks when are in melee combat. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Combat%20Maneuver Combat Maneuver, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||+4 bonus to perform one combat maneuver. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Complex%20Adaptation Complex Adaptation] ||Life Science 5 ranks; {{abbr|Early Stage Adaptation|Racial trait}}. ||With understanding and experience, you can manipulate your genetics to gain unexpected secondary effects. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Enhanced%20Communalism Communalism, Enhanced] ||Character level 5th; {{abbr|Communalism|Racial trait}}. ||You’re able to benefit from your allies’ presence more often. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Connection%20Inkling Connection Inkling]† ||Character level 5th; Wis 15; No levels in mystic. ||Gain the ability to cast minor mystic spells. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Constant%20Alert Constant Alert]†{{abbr|<sup>©</sup>|Combat feat}} ||Character level 5th; Wis 11. ||Reroll your initiative check and automatically win ties. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Cook%20Grenade Cook Grenade]†{{abbr|<sup>©</sup>|Combat feat}} ||Grenades proficiency; Dex 11. ||Time your release of a grenade to increase its effectiveness. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Coordinated%20Shot Coordinated Shot]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Allies gain a +1 bonus to ranged attacks against foes you threaten. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Corruption’s%20Gift Corruption’s Gift]† ||One or more {{abbr|Corruptions Manifestations|Earned via a Chronicle sheet.}}. ||You have embraced your corruption. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Cosmic%20Truth Cosmic Truth]† ||Mysticism & Bluff 5 ranks; Wis 15. ||Reveal a cosmic truth that makes one target who fails a Will save confused for 1d4 rounds. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Craven%20Ploy Craven Ploy]†{{abbr|<sup>©</sup>|Combat feat}} ||Cha 13. ||When the going gets tough, you hide behind allies. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Critical Critical, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +8. ||The DC to resist the critical effects of your critical hits increases by 2. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Deadly%20Aim Deadly Aim]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Take a −2 penalty to weapon attacks to deal extra damage. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Deadly%20Boast Deadly Boast]† ||data-sort-valu="6 ranks B"|10 ranks Bluff; Cha 19. ||Make an attack or effect sound so impressive that foes have a harder time defending against it. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Defensive%20Roll Defensive Roll]{{abbr|<sup>©</sup>|Combat feat}} ||Dex 19, Acrobatics 10 ranks. ||Attempt an Acrobatics check in place of a Reflex save or to dodge an attack. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Defensive%20Striker Defensive Striker]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 13; {{abbr|BAB|Base Attack Bonus}} +1; {{abbr|Armor Training|Trait, Feat, etc.}}. ||You were born to fight your enemies, and nobody does it better. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Deflect%20Projectiles Deflect Projectiles]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +8. ||Spend 1 Resolve Point to attempt to avoid a ranged attack. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Demoralize Demoralize, Improved]† ||— ||You are skilled at quickly demoralizing your foes. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Diehard Diehard]† ||— ||You can spend Resolve Points to stabilize and to stay in the fight in the same round. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Diligent%20Searcher Diligent Searcher] ||Perception 1 rank. ||Your ordered mind allows you to thoroughly search an area in less time. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Dire%20Straits Dire Straits]†{{abbr|<sup>©</sup>|Combat feat}} ||Con 15. ||Stabilize when you have no Hit Points or Resolve Points left. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Disease%20Adaptation Disease Adaptation]† ||Con 11. ||+2 enhancement bonus to saves against disease. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Disease%20Rejection Disease Rejection]† ||Con 17; Disease Adaptation. ||Recover from diseases much more swiftly. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Dispelling%20Strike Dispelling Strike]† ||data-sort-valu="6 ranks M"|10 ranks Mysticism; {{abbr|BAB|Base Attack Bonus}} +10. ||Spend 1 Resolve Point to make a melee attack act as <i>dispel magic</i>. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Dive%20for%20Cover Dive for Cover]†{{abbr|<sup>©</sup>|Combat feat}} ||Base Reflex save bonus +2. ||Fall prone in an adjacent square to roll a Reflex save twice. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Diverse%20Conditioning Diverse Conditioning] ||Character level 5th; {{abbr|Eternal Hope|Racial trait}} or {{abbr|Ecstatic Joy|Racial trait}}. ||Your broad experience has made you better at avoiding danger. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Diversion Diversion]† ||— ||Use Bluff to create a distraction so that your allies can hide. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Divine%20Blessing Divine Blessing]† ||Worship a deity of an alignment within one step of your own alignment. ||Gain a boon from your patron deity. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Double%20Draw Double Draw]†{{abbr|<sup>©</sup>|Combat feat}} ||Four or more arms. ||Your limbs allow you to manipulate multiple weapons. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Double%20Tap Double Tap]†{{abbr|<sup>©</sup>|Combat feat}} ||Weapon Focus (small arms); Small Arms proficiency. ||Expend double the normal ammunition to gain bonuses to attack and damage with a small arm. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Drag%20Down Drag Down]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||When you are tripped, you can attempt to trip an adjacent foe. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Echolocation%20Attack Echolocation Attack]† ||Perception as a class skill. ||Use the echo of sonic attacks to better sense your surroundings. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Eldritch Lore 04"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Minor%20Eldritch%20Lore Eldritch Lore, Minor]† ||Caster level 4th; Key ability score 15. ||Gain an additional 0-level spell known. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Eldritch Lore 07"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Lesser%20Eldritch%20Lore Eldritch Lore, Lesser]† ||Caster level 7th; Key ability score 17, Minor Eldritch Lore. ||Gain an additional 1st-level spell known. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Eldritch Lore 10"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Eldritch%20Lore Eldritch Lore]† ||Caster level 10th; Key ability score 19, Lesser Eldritch Lore. ||Gain an additional 2nd-level spell known. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Eldritch Lore 13"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Greater%20Eldritch%20Lore Eldritch Lore, Greater]† ||Caster level 13th; Key ability score 21, Eldritch Lore. ||Gain an additional 3rd-level spell known. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Eldritch Lore 16"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Major%20Eldritch%20Lore Eldritch Lore, Major]† ||Caster level 16th; Key ability score 23, Greater Eldritch Lore. ||Gain an additional 4th-level spell known. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Enclose%20Serums Enclose Serums] ||Adaptation, {{abbr|Early Stage Adaptation|Racial trait}}, or {{abbr|Ooze|Type}}. ||Due to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Environmental%20Adaptation Environmental Adaptation]† ||Con 13. ||Gain immunity to a number of environmental and weather effects. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Extra%20Resolve Extra Resolve]† ||Character level 5th. ||Gain 2 additional Resolve Points. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Far%20Shot Far Shot]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Reduce penalty due to range increments. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Fast%20Talk Fast Talk]† ||Bluff 5 ranks. ||Baffle a potential foe, causing it to be surprised when combat begins. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Feint 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Feint Feint, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Use Bluff to feint as a move action. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Feint 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Greater%20Feint Feint, Greater]†{{abbr|<sup>©</sup>|Combat feat}} ||Improved Feint; {{abbr|BAB|Base Attack Bonus}} +6. ||Foes you feint against are flat-footed for 1 round. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Fighting%20Balance Fighting Balance]† ||— ||You know how to fight while off-balance or prone. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Adaptive%20Fighting Fighting, Adaptive]†{{abbr|<sup>©</sup>|Combat feat}} ||Three or more combat feats. ||Once per day as a move action, gain the benefit of a combat feat you don’t have. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Fleet Fleet]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Increase your base speed. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Focused%20Sense Focused Sense]† ||Blindsense. ||Temporarily gain blindsight with a limited range. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Focused%20Spellcaster Focused Spellcaster]†{{abbr|<sup>©</sup>|Combat feat}} ||Ability to cast 4th-level spells; {{abbr|Combat Casting|Feat}}. ||Spend a resolve point to successfully cast a spell after you take damage during the casting. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Fouling%20Reposition Fouling Reposition]†{{abbr|<sup>©</sup>|Combat feat}} ||Improved Combat Maneuver (reposition). ||Reposition a foe to throw it and another creature off balance. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Four-Handed%20Hacker Four-Handed Hacker]† ||Computers 1 rank; Implanted hacking kit or 4+ hands. ||When you hack a computer, it’s a two-front war. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Frightening%20Injection Frightening Injection]† ||Intimidate 3 ranks. ||Intimidate your foes when you inject them. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Frightful%20Display Frightful Display]† ||Intimidate 5 ranks; Cha 15; ability to cast spells. ||Intimidate a foe as a reaction after they fail a save against your spell. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Fusillade Fusillade]†{{abbr|<sup>©</sup>|Combat feat}} ||Four or more arms; {{abbr|BAB|Base Attack Bonus}} +1 ||Make an automatic-mode attack with multiple small arms. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Amplified%20Glitch Glitch, Amplified]†{{abbr|<sup>©</sup>|Combat feat}} ||Computers & Intimidate 3 ranks. ||Disrupt devices, causing targets to become shaken for 1 round or more. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Grab%20Attention Grab Attention]†{{abbr|<sup>©</sup>|Combat feat}} ||Intimidate 5 ranks. ||Make a foe you hit in melee off-target when attacking anyone other than you. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Grappler%20Pull Grappler Pull]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 11. ||Use a grappler to draw your foes closer to you. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Great%20Cleave Great Cleave]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 13, Cleave; {{abbr|BAB|Base Attack Bonus}} +4. ||Make an additional melee attack after each melee attack that hits. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Great%20Fortitude Great Fortitude]† ||— ||+2 bonus to Fortitude saves. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Great%20Fortitude Great Fortitude, Improved]† ||Character level 5th; Great Fortitude. ||Spend 1 Resolve Point to reroll a Fortitude save. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Grenade 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Grenade%20Proficiency Grenade Proficiency]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||No penalty to attacks made with grenades. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Grenade 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Grenade%20Mastery Grenade Mastery]†{{abbr|<sup>©</sup>|Combat feat}} ||Grenades proficiency. ||Increase the saving throw DCs of grenades you use. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Ground%20Fighting Ground Fighting]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 11. ||Ignore penalties to unarmed attacks when grappled, pinned, or prone. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Harm%20Undead Harm Undead]† ||Healing channel connection power; Mystic level 1st. ||Expend a spell slot for healing channel to also damage undead. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Hauler Hauler]† ||Str 13. ||You can carry much more than usual. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=In%20Harm’s%20Way In Harm’s Way]†{{abbr|<sup>©</sup>|Combat feat}} ||Bodyguard. ||Take the damage of a successful attack against an adjacent ally. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Indirect%20Retreat Indirect Retreat]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 13; Mobility. ||You can run through winding corridors and weave your way through grasping claws without pause. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Initiative Initiative, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||+4 bonus to initiative checks. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Instant%20Crater Instant Crater]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +5. ||Weapons with the explode special property create difficult terrain. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Intuit%20Relationships Intuit Relationships] ||Perception & Sense Motive 1 rank. ||You can quickly sense relationships between others and use that knowledge to manipulate them. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Iron%20Will Iron Will]† ||— ||+2 bonus to Will saves. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Iron%20Will Iron Will, Improved]† ||Character level 5th; Iron Will. ||Spend 1 Resolve Point to reroll a Will save. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Jet%20Charge Jet Charge]†{{abbr|<sup>©</sup>|Combat feat}} ||Piloting 3 ranks. ||Boost your charge attacks with jets to move farther. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Jet%20Dash Jet Dash]† ||— ||Move faster when running, double height and distance when jumping. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Kasathan%20Battle%20Dance Kasathan Battle Dance]†{{abbr|<sup>©</sup>|Combat feat}} ||Prerequisites: Dex 13, Mobility or trick attack. ||Avoid all attacks of opportunity when you withdraw. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Kip%20Up Kip Up]†{{abbr|<sup>©</sup>|Combat feat}} ||Acrobatics 1 rank. ||Stand from prone as a swift action. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Kip-Up Kip-Up, Improved]† ||Acrobatics 1 rank; {{abbr|Kip-Up|Feat}} or {{abbr|Moxie|Racial trait}}. ||You can stand from prone in a blink of an eye. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Laugh%20at%20Danger Laugh at Danger]†{{abbr|<sup>©</sup>|Combat feat}} ||Con 13. ||Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Lightning%20Reflexes Lightning Reflexes]† ||— ||+2 bonus to Reflex saves. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Lightning%20Reflexes Lightning Reflexes, Improved]† ||Character level 5th; Lightning Reflexes. ||Spend 1 Resolve Point to reroll a Reflex save. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Living%20Ladder Living Ladder]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 17. ||Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Lung%20Puncture Lung Puncture]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Your critical hits with piercing weapons cause foes to be fatigued. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Lunge Lunge]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +6. ||Increase reach of melee attacks by 5 feet until the end of your turn. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Many-Handed%20Master Many-Handed Master]†{{abbr|<sup>©</sup>|Combat feat}} ||Four or more arms. ||You use your many limbs to counter combat maneuvers. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Masked%20Visage Masked Visage]† ||— ||With your face concealed, you can be inscrutable. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Master%20Crafter Master Crafter]† ||Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks. ||Craft items in half the normal time. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Medical%20Expert Medical Expert]† ||Life Science, Medicine, & Physical Science 1 rank. ||Treat deadly wounds more quickly, and provide long-term care without a medical lab. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Melt%20Defenses Melt Defenses]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +11. ||On a critical hit, cause further attacks against a foe to target EAC. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Memorable%20Coercer Memorable Coercer] ||Intimidate 1 rank. ||You know how to use coercion to change people’s minds without suffering the consequences. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Memory%20Access Memory Access]† ||{{abbr|Construct|Type}}, {{abbr|Constructed|Racial trait}}, Exocortex, or {{abbr|Head Slot|Augmentation}}. ||+2 insight bonus to skill checks to identify creatures and recall knowledge. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Mobility Mobility]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 13. ||+4 bonus to AC against attacks of opportunity from movement. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Momentous%20Attack Momentous Attack]†{{abbr|<sup>©</sup>|Combat feat}} ||Athletics 5 ranks; Str 11. ||On a melee critical hit, move 5 feet. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Multifaceted%20Nature Multifaceted Nature] ||Character level 9th; {{abbr|Dimorphic|Racial trait}} or {{abbr|Driftborn|Racial trait}}. ||Through a twist of genetics, magic, or strange fate, you developed another of your race’s traits. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Multi-Weapon%20Fighting Multi-Weapon Fighting]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Reduce the penalty for full attacks when using multiple small arms or operative melee weapons. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Mystic%20Strike Mystic Strike]†{{abbr|<sup>©</sup>|Combat feat}} ||Ability to cast spells. ||Melee and ranged attacks count as magic. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Nanite%20Integration Nanite Integration]† ||{{abbr|Construct|Type}} or {{abbr|Constructed|Racial trait}}; Character level 3rd ||Nanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Nimble%20Moves Nimble Moves]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15. ||Ignore 20 feet of difficult terrain when you move. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Opening%20Volley Opening Volley]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||+2 bonus to a melee attack against a target you damaged with a ranged attack. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Oracular%20Gift Oracular Gift]† ||Ability to cast ''augury''. ||Gain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RP. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Parting%20Shot Parting Shot]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15; Mobility, or Shot on the Run; {{abbr|BAB|Base Attack Bonus}} +6. ||Make a single ranged attack when withdrawing. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Penetrating%20Attack Penetrating Attack]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +12. ||Reduce enemy's DR and energy resistance against your weapons by 5. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Penetrating%20Spell Penetrating Spell]† ||Ability to cast 4th-level spells. ||Reduce enemy's DR and energy resistance against your spells by 5. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Percussive%20Maintenance Percussive Maintenance]† ||Str 11. ||Reroll checks for engineer crew actions in starship combat and engineering checks to repair items. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Periastra%20Training Periastra Training] ||Mysticism 5 ranks; Cha 13; {{abbr|Stellar Mode|Class feature}}. ||Gain the benefit of a full attunement with only 1 or 2 attunement points. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Pinpoint%20Hurler Pinpoint Hurler]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 15. ||Reduce the distance your thrown weapons travel when they miss. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Poison%20Adaptation Poison Adaptation]† ||Con 11. ||Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposure. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Poison%20Rejection%20(COM) Poison Rejection (COM)]† ||Con 17; Poison Adaptation. ||Recover from poisons more swiftly. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Poison%20Rejection%20(NS) Poison Rejection (NS)]† ||Racial trait with “poison” or “slime” in the name. ||You’ve mastered a method of using your bodily fluids to negate poison and venom. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Polymorph%20Adept Polymorph Adept]† ||You know the ''polymorph'' spell as a 3rd-level spell or higher. ||Change the form of your polymorph spell. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Positive%20Conduit Positive Conduit]† ||Con 13. ||Gain extra Hit Points from magical healing. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Profession%20Mastery Profession Mastery] ||Profession 1 rank; Cha, Int, or Wis 13 (any); {{abbr|Cultural Fascination|Racial trait}}. ||Your deep exploration of the multiple cultures has taught you to use your professional know-how to great effect. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Protective%20Fur Protective Fur]† ||Skittermander or ysoki. ||Gain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictions. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Protector%20of%20Kahlannal Protector of Kahlannal]† ||Anassanoi; Any non-chaotic and non-evil alignment. ||You have a unique psychic bond with your own Protector chariot. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Psychic%20Insight Psychic Insight]† ||[Limited] Telepathy. ||Telepathic contact gives you social insight. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Psychic Power 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Minor%20Psychic%20Power Psychic Power, Minor]† ||Cha 11. ||Cast a 0-level spell as a spell-like ability 3/day. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Psychic Power 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Psychic%20Power Psychic Power]† ||Character level 4th; Cha 13, Minor Psychic Power. ||Cast a 1st-level spell as a spell-like ability 1/day. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Psychic Power 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Major%20Psychic%20Power Psychic Power, Major]† ||Character level 7th; Cha 15, Psychic Power. ||Cast a 2nd-level spell as a spell-like ability 1/day. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Psychic%20Sense Psychic Sense]† ||[Limited] Telepathy. ||You can sense nearby creatures using your telepathy. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Pull%20the%20Pin Pull the Pin]†{{abbr|<sup>©</sup>|Combat feat}} ||Improved Combat Maneuver (disarm). ||Perform a disarm to activate a foe’s grenade. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Quick%20Draw Quick Draw]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Draw a weapon as a swift action. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Quicker%20Trickler Quicker Trickler]† ||Medicine 3 ranks. ||Administer serums as a standard action instead of a full action. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Reality%20Glimmer Reality Glimmer]† ||Character level 5th; Cha 15; No levels in witchwarper. ||Gain the ability to cast minor witchwarper spells. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Reflect%20Projectiles Reflect Projectiles]†{{abbr|<sup>©</sup>|Combat feat}} ||Deflect Projectiles; {{abbr|BAB|Base Attack Bonus}} +16. ||Spend 1 Resolve Point to attempt to redirect a ranged attack. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Reject%20Chains Reject Chains]† ||Shirren. ||+2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effects. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Relocate%20Vitals Relocate Vitals] ||{{abbr|Early Stage Adaptation|Racial trait}}. ||In times of danger, you can alter your body to protect your most vulnerable organs. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Resistance 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Enhanced%20Resistance Resistance, Enhanced]† ||{{abbr|BAB|Base Attack Bonus}} +4. ||Gain damage reduction or energy resistance. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Resistance 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Adaptive%20Resistance Resistance, Adaptive] ||Enhanced Resistance; {{abbr|BAB|Base Attack Bonus}} +4; {{abbr|Early Stage Adaptation|Racial trait}}. ||Your training enables you to adapt and evolve formidable temporary defenses. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Resistance 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Energy%20Resistance Resistance, Improved Energy]† ||Character level 10th; Con 13; Energy Resistance. ||Your natural energy resistance is more pronounced. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Ricochet%20Grenade Ricochet Grenade]†{{abbr|<sup>©</sup>|Combat feat}} ||Grenades proficiency; {{abbr|BAB|Base Attack Bonus}} +7. ||Bounce a grenade off a wall to reach difficult spo. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Sacred%20Strike Sacred Strike]†{{abbr|<sup>©</sup>|Combat feat}} ||Worship a deity of an alignment within one step of your own. ||Treat your attacks as having your deity’s alignment. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Scurry Scurry]† ||Racial bonus to Dexterity; {{abbr|Small|Size}}. ||Your small size affords you superior tactical positioning. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Sense%20Assumptions Sense Assumptions] ||Sense Motive 1 rank. ||You can easily intuit a person’s preconceptions. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Shadow%20Infusion Shadow Infusion] ||Strong connection to Shadow Plane. ||After enduring contact with the Shadow Plane, you have become infused with its energies. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Shadow Infusion 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Shadow%20Infusion Shadow Infusion, Improved] ||Character level 7th; Shadow Infusion. ||Your connection to the Shadow Plane has grown stronger. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Shadow Infusion 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Greater%20Shadow%20Infusion Shadow Infusion, Greater] ||Character level 13th; Improved Shadow Infusion. ||The energy of the Shadow Plane suffuses your body, mind, and spirit. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Shelter%20Ally Shelter Ally]†{{abbr|<sup>©</sup>|Combat feat}} ||Bodyguard; Natural reach ≥ 10′. ||Use Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Shield%20Block Shield Block]†{{abbr|<sup>©</sup>|Combat feat}} ||Shields proficiency. ||Spent 1 Resolve Point as a reaction to reduce damage from area effects. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Shot%20on%20the%20Run Shot on the Run]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15 or Mobility; {{abbr|BAB|Base Attack Bonus}} +4. ||Make a ranged attack at any point during movement. | ||
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|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Sidestep Sidestep]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15; Mobility or {{abbr|Trick Attack|Class feature}}. ||Take guarded step as a reaction when a foe misses you with melee attack. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Sidestep Sidestep, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 17, Mobility or {{abbr|Trick Attack|Class feature}}; Sidestep. ||Reduce penalties from Sidestep. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Skill%20Focus Skill Focus]† ||— ||+3 insight bonus to one skill. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Skill%20Synergy Skill Synergy]† ||— ||Gain two new class skills or a +2 insight bonus to those skills. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Sky%20Jockey Sky Jockey]† ||Piloting 5 ranks. ||Make jetpacks, vehicles, and starships go faster. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Slam%20Down Slam Down]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Your critical hits with bludgeoning weapons knock down your foes. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Slippery%20Shooter Slippery Shooter]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15; {{abbr|BAB|Base Attack Bonus}} +6. ||+3 bonus to AC against attacks of opportunity when making ranged attacks. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Solid%20Stance Solid Stance]†{{abbr|<sup>©</sup>|Combat feat}} ||Con 15. ||Become harder to move, and use a reaction to avoid being knocked prone. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spell%20Feint Spell Feint]† ||— ||When you successfully feint, your foe takes a –1 penalty to saves against your next spell. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spell%20Focus Spell Focus]† ||Character level 3rd; ability to cast spells. ||DCs of spells you cast increase. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spell%20Penetration Spell Penetration]† ||— ||+2 bonus to caster level checks to overcome SR. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Greater%20Spell%20Penetration Spell Penetration, Greater]† ||Spell Penetration. ||Additional +2 bonus to caster level checks to overcome SR. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Spell-Like%20Ability Spell-Like Ability, Improved]† ||Character level 4th; at least one 0 or 1st-level spell-like ability. ||You have focused on honing your innate magical talents. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spellbane Spellbane]† ||Unable to cast spells or use spell-like abilities. ||+2 insight bonus to saving throws against spells and spell-like abilities. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spellguard Spellguard]† ||Mysticism 3 ranks. ||Grant an ally a +2 insight bonus against a spell as a reaction. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spot%20of%20Luck Spot of Luck]† ||Character level 5th; any Racial trait or Feat that grants a d20 reroll. ||When escaping tight spots, you defy the odds. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spring%20Attack Spring Attack]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 15; Mobility; {{abbr|BAB|Base Attack Bonus}} +4. ||Move before and after a melee attack. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Spry%20Cover Spry Cover]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Squox%20Companion Squox Companion] ||You own a trained [[squox]] that has an attitude of friendly or helpful toward you. ||Your pet [[squox]] aids you to the best of its ability. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Stage Magic 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Minor%20Stage%20Magic Stage Magic, Minor]† ||Cha 11. ||Gain a 0-level spell-like ability. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Stage Magic 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Stage%20Magic Stage Magic]† ||Character level 4th; Cha 13, Minor Stage Magic. ||Gain a 1st-level spell-like ability. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Stage Magic 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Major%20Stage%20Magic Stage Magic, Major]† ||Character level 7th; Cha 15, Stage Magic. ||Gain a 2nd-level spell-like ability. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Stand%20Still Stand Still]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Make an attack of opportunity to stop a foe’s movement. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Stand%20Still Stand Still, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||Stand Still. ||+4 bonus to melee attacks with Stand Still. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Startled%20Scream Startled Scream]† ||— ||When something bad is about to go down, you scream to let everyone know. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Steady%20Footing Steady Footing]† ||More than two legs or similar limbs. ||You use your multiple legs to your advantage. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Steel%20Nerves Steel Nerves]† ||Character level 3rd; Wis 13. ||You retain your reason when you’re scared. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Step%20Up Step Up]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Take a guarded step as a reaction to an adjacent foe moving. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Step%20Up%20and%20Strike Step Up and Strike]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 13; Step Up; {{abbr|BAB|Base Attack Bonus}} +6. ||Make an attack of opportunity as part of Step Up. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Strike%20Back Strike Back]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1. ||Ready an action to make a melee attack against a foe with reach. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Suppressive%20Fire Suppressive Fire]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|BAB|Base Attack Bonus}} +1; Heavy Weapons proficiency. ||Provide covering fire or harrying fire in an area. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Survivalist Survivalist]† ||{{abbr|Self-sufficient|Racial trait}}. ||You know how to live off the land. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Swimming%20Master Swimming Master]† ||Athletics 5 ranks. ||Gain a swim speed equal to your base speed. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Tactful%20Advisor Tactful Advisor]† ||Cha 11. ||Provide an additional +1 enhancement bonus when your aid another check result is 20 or higher. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Tailored%20Serum Tailored Serum]† ||Life Science 5 ranks. ||Grant additional Hit Points to a particular creature with a customized <i>serum of healing</i>. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Technomantic%20Dabbler Technomantic Dabbler]† ||Character level 5th; Int 15; No levels in technomancer. ||Gain the ability to cast minor technomancer spells. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Helpful%20Telepath Telepath, Helpful]† ||[Limited] Telepathy; {{abbr|Communalism|Racial trait}} or {{abbr|Hive Defense|Racial trait}}. ||You’re able to provide uncanny support to your allies. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Telepathic%20Scream Telepathic Scream]† ||[Limited] Telepathy; 3 ranks Intimidate. ||Create a distressing telepathic scream that causes foes to become shaken. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Telepathic%20Spy Telepathic Spy]† ||[Limited] Telepathy. ||Your telepathy is sensitive enough to detect similar psychic communication nearby. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Extended%20Telepathy Telepathy, Extended]† ||[Limited] Telepathy. ||Increase the range of your telepathy. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Soothing%20Telepathy Telepathy, Soothing]† ||[Limited] Telepathy. ||+2 insight bonus to saves against mind-affecting effects that you can extend to nearby allies. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Terrifying%20Presence Terrifying Presence]†{{abbr|<sup>©</sup>|Combat feat}} ||{{abbr|Intimidating|Racial trait}}. ||Your fearsome displays instill fear longer. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Three-Point%20Stance Three-Point Stance]† ||— ||If you have a free hand, you take 1d6 less damage from falling, don’t fall prone from falling, and gain benefits in zero-g maneuvering. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Through%20the%20Lines Through the Lines]† ||Dex 13. ||You can charge through one ally’s space. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Tight%20Fit Tight Fit]† ||{{abbr|Large|Size}} or larger. ||You are not entangled when squeezing. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Toughness Toughness]† ||— ||+1 Stamina Point per character level and other bonuses. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Tripping%20Rush Tripping Rush]†{{abbr|<sup>©</sup>|Combat feat}} ||Improved Combat Maneuver (trip); {{abbr|BAB|Base Attack Bonus}} +5. ||Knock a target prone when you bull rush them into an obstacle. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Improved%20Unarmed%20Strike Unarmed Strike, Improved]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||Deal more damage and threaten squares with unarmed strikes. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Underfoot Underfoot]† ||Scurry, Acrobatics 10 ranks; Racial bonus to Dexterity; {{abbr|Small|Size}}. ||You use your small size against larger foes. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Unfriendly%20Fire Unfriendly Fire]†{{abbr|<sup>©</sup>|Combat feat}} ||Bluff 5 ranks. ||Trick an attacker into shooting at another enemy adjacent to you. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Veiled%20Threat Veiled Threat]† ||Intimidate 1 rank; Cha 15. ||Intimidated foe doesn’t become hostile. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Versatile%20Fighting Versatile Fighting]†{{abbr|<sup>©</sup>|Combat feat}} ||Character level 5th; Adaptive Fighting. ||Spend RP to use Adaptive Fighting more often in a day. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Versatile%20Focus Versatile Focus]†{{abbr|<sup>©</sup>|Combat feat}} ||Weapon Focus (any). ||+1 bonus to attack rolls with all weapon types you are proficient with. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Versatile%20Specialization Versatile Specialization]†{{abbr|<sup>©</sup>|Combat feat}} ||Character level 3rd; Weapon Specialization. ||Deal extra damage with all weapon types you are proficient with. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Wary%20Withdrawal Wary Withdrawal]†{{abbr|<sup>©</sup>|Combat feat}} ||Dex 13; Wis 13; Mobility. ||You know how to withdraw with great caution. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Melee 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Basic%20Melee%20Weapon%20Proficiency Weapon Proficiency, Melee, Basic]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||No penalty to attacks with basic melee weapons. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Melee 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Advanced%20Melee%20Weapon%20Proficiency Weapon Proficiency, Melee, Advanced]†{{abbr|<sup>©</sup>|Combat feat}} ||Basic Melee Weapons proficiency. ||No penalty to attacks with advanced melee weapons. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Range 1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Small%20Arm%20Proficiency Weapon Proficiency, Small Arm]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||No penalty to attacks with small arms. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Range 2"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Longarm%20Proficiency Weapon Proficiency, Longarm]†{{abbr|<sup>©</sup>|Combat feat}} ||Small Arms proficiency. ||No penalty to attacks with longarms. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Range 3"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Sniper%20Weapon%20Proficiency Weapon Proficiency, Sniper]†{{abbr|<sup>©</sup>|Combat feat}} ||— ||No penalty to attacks with sniper weapons. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |data-sort-value="Weapon Proficiency, Range 4"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Heavy%20Weapon%20Proficiency Weapon Proficiency, Heavy]†{{abbr|<sup>©</sup>|Combat feat}} ||Str 13; Small Arms & Longarms proficiency. ||No penalty to attacks with heavy weapons. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName= | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Special%20Weapon%20Proficiency Weapon Proficiency, Special]†{{abbr|<sup>©</sup>|Combat feat}} ||Basic Melee Weapons or Small Arms proficiency. ||No penalty to attacks with one special weapon. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Weapon | |data-sort-value="Weapon Spec1"|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Weapon%20Focus Weapon Focus]†{{abbr|<sup>©</sup>|Combat feat}} ||Selected weapon type proficiency. ||+1 bonus to attack rolls with selected weapon type. | ||
|- | |- | ||
|[https://aonsrd.com/FeatDisplay.aspx?ItemName=Weapon | |[https://aonsrd.com/FeatDisplay.aspx?ItemName=Weapon%20Specialization Weapon Specialization]†{{abbr|<sup>©</sup>|Combat feat}} ||Selected weapon type proficiency; Character level 3rd. ||Deal extra damage with selected weapon type. | ||
|} | |} | ||
[[category:Starfinder]] | |||
Revision as of 00:56, 6 August 2020
| Name | Prerequisite | Description |
|---|---|---|
| Accelerated Recovery† | Con 13. | Recover more quickly during an 8-hour rest. |
| Add Leverage†© | Str 15. | Grip your weapon with more hands to move foes farther with combat maneuvers. |
| Advance Warning†© | Cha 15. | Shout a warning to your allies, causing them to stop being flat-footed. |
| All Hands on Deck† | Four or more arms. | Many hands make light work. |
| Ambuscade†© | — | When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage. |
| Ambush Awareness†© | — | If you fail the Perception check to act in the surprise round, you can still take a full defense action. |
| Antagonize† | Intimidate & Diplomacy 5 ranks. | Anger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or more. |
| Apt Mentor† | Life Science or Physical Science 5 ranks. | Headteachers are prestigious scholars who have become revered experts in their fields after decades of dedication. |
| Arm Extensions† | Construct or Constructed. | You have special devices installed into your arms that allow you to extend them great distances. |
| Armor Proficiency, Shield†© | — | Gain proficiency with shields. |
| Armor Proficiency, Light†© | — | No penalty to attack rolls while wearing light armor. |
| Armor Proficiency, Heavy†© | Str 13; Light Armor proficiency. | No penalty to attack rolls while wearing heavy armor. |
| Armor Proficiency, Powered†© | Str 13; BAB +5; Light & Heavy Armor proficiency. | No penalty to attack rolls while wearing powered armor. |
| Armor Upgrade, Adaptive† | Engineering 10 ranks; Int 19. | Temporarily create low-level armor upgrades. |
| Barricade†© | Engineering 1 rank. | Create your own fragile cover. |
| Blind-Fight†© | — | Reroll miss chances from concealment. |
| Blood in Their Eyes†© | — | Your critical hits with slashing attacks make foes dazzled. |
| Blood of the Spider† | A Spell-like ability racial trait. | Something in your ancestry has strengthened your innate magic and given it an arachnid twist. |
| Bodyguard†© | — | Add a +2 bonus to an adjacent ally’s AC as a reaction. |
| Bud Drone | Drone class feature; Adaptation or Early Stage Adaptation. | You have used your unique biology to bud off a biological drone you can more easily integrate with. |
| Casting, Adaptive† | Caster level 7th; Key ability score 19. | Select three additional spells known; cast one of them once a day. |
| Casting, Agile† | Caster level 4th; Key ability score 15; Dex 15, Mobility. | Cast a spell at any point during movement. |
| Casting, Combat†© | Ability to cast 2nd-level spells. | +2 bonus to AC and saves against attacks of opportunity when casting spells. |
| Cleave†© | Str 13; BAB +1. | Make an additional melee attack if the first one hits. |
| Climbing Master† | Athletics 5 ranks. | Gain a climb speed equal to your base speed. |
| Close Combat†© | BAB +1. | Gain a +2 bonus to AC against ranged attacks when are in melee combat. |
| Combat Maneuver, Improved†© | BAB +1. | +4 bonus to perform one combat maneuver. |
| Complex Adaptation | Life Science 5 ranks; Early Stage Adaptation. | With understanding and experience, you can manipulate your genetics to gain unexpected secondary effects. |
| Communalism, Enhanced | Character level 5th; Communalism. | You’re able to benefit from your allies’ presence more often. |
| Connection Inkling† | Character level 5th; Wis 15; No levels in mystic. | Gain the ability to cast minor mystic spells. |
| Constant Alert†© | Character level 5th; Wis 11. | Reroll your initiative check and automatically win ties. |
| Cook Grenade†© | Grenades proficiency; Dex 11. | Time your release of a grenade to increase its effectiveness. |
| Coordinated Shot†© | BAB +1. | Allies gain a +1 bonus to ranged attacks against foes you threaten. |
| Corruption’s Gift† | One or more Corruptions Manifestations. | You have embraced your corruption. |
| Cosmic Truth† | Mysticism & Bluff 5 ranks; Wis 15. | Reveal a cosmic truth that makes one target who fails a Will save confused for 1d4 rounds. |
| Craven Ploy†© | Cha 13. | When the going gets tough, you hide behind allies. |
| Critical, Improved†© | BAB +8. | The DC to resist the critical effects of your critical hits increases by 2. |
| Deadly Aim†© | BAB +1. | Take a −2 penalty to weapon attacks to deal extra damage. |
| Deadly Boast† | 10 ranks Bluff; Cha 19. | Make an attack or effect sound so impressive that foes have a harder time defending against it. |
| Defensive Roll© | Dex 19, Acrobatics 10 ranks. | Attempt an Acrobatics check in place of a Reflex save or to dodge an attack. |
| Defensive Striker†© | Dex 13; BAB +1; Armor Training. | You were born to fight your enemies, and nobody does it better. |
| Deflect Projectiles†© | BAB +8. | Spend 1 Resolve Point to attempt to avoid a ranged attack. |
| Demoralize, Improved† | — | You are skilled at quickly demoralizing your foes. |
| Diehard† | — | You can spend Resolve Points to stabilize and to stay in the fight in the same round. |
| Diligent Searcher | Perception 1 rank. | Your ordered mind allows you to thoroughly search an area in less time. |
| Dire Straits†© | Con 15. | Stabilize when you have no Hit Points or Resolve Points left. |
| Disease Adaptation† | Con 11. | +2 enhancement bonus to saves against disease. |
| Disease Rejection† | Con 17; Disease Adaptation. | Recover from diseases much more swiftly. |
| Dispelling Strike† | 10 ranks Mysticism; BAB +10. | Spend 1 Resolve Point to make a melee attack act as dispel magic. |
| Dive for Cover†© | Base Reflex save bonus +2. | Fall prone in an adjacent square to roll a Reflex save twice. |
| Diverse Conditioning | Character level 5th; Eternal Hope or Ecstatic Joy. | Your broad experience has made you better at avoiding danger. |
| Diversion† | — | Use Bluff to create a distraction so that your allies can hide. |
| Divine Blessing† | Worship a deity of an alignment within one step of your own alignment. | Gain a boon from your patron deity. |
| Double Draw†© | Four or more arms. | Your limbs allow you to manipulate multiple weapons. |
| Double Tap†© | Weapon Focus (small arms); Small Arms proficiency. | Expend double the normal ammunition to gain bonuses to attack and damage with a small arm. |
| Drag Down†© | — | When you are tripped, you can attempt to trip an adjacent foe. |
| Echolocation Attack† | Perception as a class skill. | Use the echo of sonic attacks to better sense your surroundings. |
| Eldritch Lore, Minor† | Caster level 4th; Key ability score 15. | Gain an additional 0-level spell known. |
| Eldritch Lore, Lesser† | Caster level 7th; Key ability score 17, Minor Eldritch Lore. | Gain an additional 1st-level spell known. |
| Eldritch Lore† | Caster level 10th; Key ability score 19, Lesser Eldritch Lore. | Gain an additional 2nd-level spell known. |
| Eldritch Lore, Greater† | Caster level 13th; Key ability score 21, Eldritch Lore. | Gain an additional 3rd-level spell known. |
| Eldritch Lore, Major† | Caster level 16th; Key ability score 23, Greater Eldritch Lore. | Gain an additional 4th-level spell known. |
| Enclose Serums | Adaptation, Early Stage Adaptation, or Ooze. | Due to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency. |
| Environmental Adaptation† | Con 13. | Gain immunity to a number of environmental and weather effects. |
| Extra Resolve† | Character level 5th. | Gain 2 additional Resolve Points. |
| Far Shot†© | BAB +1. | Reduce penalty due to range increments. |
| Fast Talk† | Bluff 5 ranks. | Baffle a potential foe, causing it to be surprised when combat begins. |
| Feint, Improved†© | — | Use Bluff to feint as a move action. |
| Feint, Greater†© | Improved Feint; BAB +6. | Foes you feint against are flat-footed for 1 round. |
| Fighting Balance† | — | You know how to fight while off-balance or prone. |
| Fighting, Adaptive†© | Three or more combat feats. | Once per day as a move action, gain the benefit of a combat feat you don’t have. |
| Fleet†© | — | Increase your base speed. |
| Focused Sense† | Blindsense. | Temporarily gain blindsight with a limited range. |
| Focused Spellcaster†© | Ability to cast 4th-level spells; Combat Casting. | Spend a resolve point to successfully cast a spell after you take damage during the casting. |
| Fouling Reposition†© | Improved Combat Maneuver (reposition). | Reposition a foe to throw it and another creature off balance. |
| Four-Handed Hacker† | Computers 1 rank; Implanted hacking kit or 4+ hands. | When you hack a computer, it’s a two-front war. |
| Frightening Injection† | Intimidate 3 ranks. | Intimidate your foes when you inject them. |
| Frightful Display† | Intimidate 5 ranks; Cha 15; ability to cast spells. | Intimidate a foe as a reaction after they fail a save against your spell. |
| Fusillade†© | Four or more arms; BAB +1 | Make an automatic-mode attack with multiple small arms. |
| Glitch, Amplified†© | Computers & Intimidate 3 ranks. | Disrupt devices, causing targets to become shaken for 1 round or more. |
| Grab Attention†© | Intimidate 5 ranks. | Make a foe you hit in melee off-target when attacking anyone other than you. |
| Grappler Pull†© | Str 11. | Use a grappler to draw your foes closer to you. |
| Great Cleave†© | Str 13, Cleave; BAB +4. | Make an additional melee attack after each melee attack that hits. |
| Great Fortitude† | — | +2 bonus to Fortitude saves. |
| Great Fortitude, Improved† | Character level 5th; Great Fortitude. | Spend 1 Resolve Point to reroll a Fortitude save. |
| Grenade Proficiency†© | — | No penalty to attacks made with grenades. |
| Grenade Mastery†© | Grenades proficiency. | Increase the saving throw DCs of grenades you use. |
| Ground Fighting†© | Str 11. | Ignore penalties to unarmed attacks when grappled, pinned, or prone. |
| Harm Undead† | Healing channel connection power; Mystic level 1st. | Expend a spell slot for healing channel to also damage undead. |
| Hauler† | Str 13. | You can carry much more than usual. |
| In Harm’s Way†© | Bodyguard. | Take the damage of a successful attack against an adjacent ally. |
| Indirect Retreat†© | Dex 13; Mobility. | You can run through winding corridors and weave your way through grasping claws without pause. |
| Initiative, Improved†© | — | +4 bonus to initiative checks. |
| Instant Crater†© | BAB +5. | Weapons with the explode special property create difficult terrain. |
| Intuit Relationships | Perception & Sense Motive 1 rank. | You can quickly sense relationships between others and use that knowledge to manipulate them. |
| Iron Will† | — | +2 bonus to Will saves. |
| Iron Will, Improved† | Character level 5th; Iron Will. | Spend 1 Resolve Point to reroll a Will save. |
| Jet Charge†© | Piloting 3 ranks. | Boost your charge attacks with jets to move farther. |
| Jet Dash† | — | Move faster when running, double height and distance when jumping. |
| Kasathan Battle Dance†© | Prerequisites: Dex 13, Mobility or trick attack. | Avoid all attacks of opportunity when you withdraw. |
| Kip Up†© | Acrobatics 1 rank. | Stand from prone as a swift action. |
| Kip-Up, Improved† | Acrobatics 1 rank; Kip-Up or Moxie. | You can stand from prone in a blink of an eye. |
| Laugh at Danger†© | Con 13. | Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage. |
| Lightning Reflexes† | — | +2 bonus to Reflex saves. |
| Lightning Reflexes, Improved† | Character level 5th; Lightning Reflexes. | Spend 1 Resolve Point to reroll a Reflex save. |
| Living Ladder†© | Str 17. | Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone. |
| Lung Puncture†© | — | Your critical hits with piercing weapons cause foes to be fatigued. |
| Lunge†© | BAB +6. | Increase reach of melee attacks by 5 feet until the end of your turn. |
| Many-Handed Master†© | Four or more arms. | You use your many limbs to counter combat maneuvers. |
| Masked Visage† | — | With your face concealed, you can be inscrutable. |
| Master Crafter† | Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks. | Craft items in half the normal time. |
| Medical Expert† | Life Science, Medicine, & Physical Science 1 rank. | Treat deadly wounds more quickly, and provide long-term care without a medical lab. |
| Melt Defenses†© | BAB +11. | On a critical hit, cause further attacks against a foe to target EAC. |
| Memorable Coercer | Intimidate 1 rank. | You know how to use coercion to change people’s minds without suffering the consequences. |
| Memory Access† | Construct, Constructed, Exocortex, or Head Slot. | +2 insight bonus to skill checks to identify creatures and recall knowledge. |
| Mobility†© | Dex 13. | +4 bonus to AC against attacks of opportunity from movement. |
| Momentous Attack†© | Athletics 5 ranks; Str 11. | On a melee critical hit, move 5 feet. |
| Multifaceted Nature | Character level 9th; Dimorphic or Driftborn. | Through a twist of genetics, magic, or strange fate, you developed another of your race’s traits. |
| Multi-Weapon Fighting†© | — | Reduce the penalty for full attacks when using multiple small arms or operative melee weapons. |
| Mystic Strike†© | Ability to cast spells. | Melee and ranged attacks count as magic. |
| Nanite Integration† | Construct or Constructed; Character level 3rd | Nanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats. |
| Nimble Moves†© | Dex 15. | Ignore 20 feet of difficult terrain when you move. |
| Opening Volley†© | — | +2 bonus to a melee attack against a target you damaged with a ranged attack. |
| Oracular Gift† | Ability to cast augury. | Gain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RP. |
| Parting Shot†© | Dex 15; Mobility, or Shot on the Run; BAB +6. | Make a single ranged attack when withdrawing. |
| Penetrating Attack†© | BAB +12. | Reduce enemy's DR and energy resistance against your weapons by 5. |
| Penetrating Spell† | Ability to cast 4th-level spells. | Reduce enemy's DR and energy resistance against your spells by 5. |
| Percussive Maintenance† | Str 11. | Reroll checks for engineer crew actions in starship combat and engineering checks to repair items. |
| Periastra Training | Mysticism 5 ranks; Cha 13; Stellar Mode. | Gain the benefit of a full attunement with only 1 or 2 attunement points. |
| Pinpoint Hurler†© | Str 15. | Reduce the distance your thrown weapons travel when they miss. |
| Poison Adaptation† | Con 11. | Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposure. |
| Poison Rejection (COM)† | Con 17; Poison Adaptation. | Recover from poisons more swiftly. |
| Poison Rejection (NS)† | Racial trait with “poison” or “slime” in the name. | You’ve mastered a method of using your bodily fluids to negate poison and venom. |
| Polymorph Adept† | You know the polymorph spell as a 3rd-level spell or higher. | Change the form of your polymorph spell. |
| Positive Conduit† | Con 13. | Gain extra Hit Points from magical healing. |
| Profession Mastery | Profession 1 rank; Cha, Int, or Wis 13 (any); Cultural Fascination. | Your deep exploration of the multiple cultures has taught you to use your professional know-how to great effect. |
| Protective Fur† | Skittermander or ysoki. | Gain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictions. |
| Protector of Kahlannal† | Anassanoi; Any non-chaotic and non-evil alignment. | You have a unique psychic bond with your own Protector chariot. |
| Psychic Insight† | [Limited] Telepathy. | Telepathic contact gives you social insight. |
| Psychic Power, Minor† | Cha 11. | Cast a 0-level spell as a spell-like ability 3/day. |
| Psychic Power† | Character level 4th; Cha 13, Minor Psychic Power. | Cast a 1st-level spell as a spell-like ability 1/day. |
| Psychic Power, Major† | Character level 7th; Cha 15, Psychic Power. | Cast a 2nd-level spell as a spell-like ability 1/day. |
| Psychic Sense† | [Limited] Telepathy. | You can sense nearby creatures using your telepathy. |
| Pull the Pin†© | Improved Combat Maneuver (disarm). | Perform a disarm to activate a foe’s grenade. |
| Quick Draw†© | BAB +1. | Draw a weapon as a swift action. |
| Quicker Trickler† | Medicine 3 ranks. | Administer serums as a standard action instead of a full action. |
| Reality Glimmer† | Character level 5th; Cha 15; No levels in witchwarper. | Gain the ability to cast minor witchwarper spells. |
| Reflect Projectiles†© | Deflect Projectiles; BAB +16. | Spend 1 Resolve Point to attempt to redirect a ranged attack. |
| Reject Chains† | Shirren. | +2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effects. |
| Relocate Vitals | Early Stage Adaptation. | In times of danger, you can alter your body to protect your most vulnerable organs. |
| Resistance, Enhanced† | BAB +4. | Gain damage reduction or energy resistance. |
| Resistance, Adaptive | Enhanced Resistance; BAB +4; Early Stage Adaptation. | Your training enables you to adapt and evolve formidable temporary defenses. |
| Resistance, Improved Energy† | Character level 10th; Con 13; Energy Resistance. | Your natural energy resistance is more pronounced. |
| Ricochet Grenade†© | Grenades proficiency; BAB +7. | Bounce a grenade off a wall to reach difficult spo. |
| Sacred Strike†© | Worship a deity of an alignment within one step of your own. | Treat your attacks as having your deity’s alignment. |
| Scurry† | Racial bonus to Dexterity; Small. | Your small size affords you superior tactical positioning. |
| Sense Assumptions | Sense Motive 1 rank. | You can easily intuit a person’s preconceptions. |
| Shadow Infusion | Strong connection to Shadow Plane. | After enduring contact with the Shadow Plane, you have become infused with its energies. |
| Shadow Infusion, Improved | Character level 7th; Shadow Infusion. | Your connection to the Shadow Plane has grown stronger. |
| Shadow Infusion, Greater | Character level 13th; Improved Shadow Infusion. | The energy of the Shadow Plane suffuses your body, mind, and spirit. |
| Shelter Ally†© | Bodyguard; Natural reach ≥ 10′. | Use Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature. |
| Shield Block†© | Shields proficiency. | Spent 1 Resolve Point as a reaction to reduce damage from area effects. |
| Shot on the Run†© | Dex 15 or Mobility; BAB +4. | Make a ranged attack at any point during movement. |
| Sidestep†© | Dex 15; Mobility or Trick Attack. | Take guarded step as a reaction when a foe misses you with melee attack. |
| Sidestep, Improved†© | Dex 17, Mobility or Trick Attack; Sidestep. | Reduce penalties from Sidestep. |
| Skill Focus† | — | +3 insight bonus to one skill. |
| Skill Synergy† | — | Gain two new class skills or a +2 insight bonus to those skills. |
| Sky Jockey† | Piloting 5 ranks. | Make jetpacks, vehicles, and starships go faster. |
| Slam Down†© | — | Your critical hits with bludgeoning weapons knock down your foes. |
| Slippery Shooter†© | Dex 15; BAB +6. | +3 bonus to AC against attacks of opportunity when making ranged attacks. |
| Solid Stance†© | Con 15. | Become harder to move, and use a reaction to avoid being knocked prone. |
| Spell Feint† | — | When you successfully feint, your foe takes a –1 penalty to saves against your next spell. |
| Spell Focus† | Character level 3rd; ability to cast spells. | DCs of spells you cast increase. |
| Spell Penetration† | — | +2 bonus to caster level checks to overcome SR. |
| Spell Penetration, Greater† | Spell Penetration. | Additional +2 bonus to caster level checks to overcome SR. |
| Spell-Like Ability, Improved† | Character level 4th; at least one 0 or 1st-level spell-like ability. | You have focused on honing your innate magical talents. |
| Spellbane† | Unable to cast spells or use spell-like abilities. | +2 insight bonus to saving throws against spells and spell-like abilities. |
| Spellguard† | Mysticism 3 ranks. | Grant an ally a +2 insight bonus against a spell as a reaction. |
| Spot of Luck† | Character level 5th; any Racial trait or Feat that grants a d20 reroll. | When escaping tight spots, you defy the odds. |
| Spring Attack†© | Dex 15; Mobility; BAB +4. | Move before and after a melee attack. |
| Spry Cover†© | BAB +1. | Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble. |
| Squox Companion | You own a trained squox that has an attitude of friendly or helpful toward you. | Your pet squox aids you to the best of its ability. |
| Stage Magic, Minor† | Cha 11. | Gain a 0-level spell-like ability. |
| Stage Magic† | Character level 4th; Cha 13, Minor Stage Magic. | Gain a 1st-level spell-like ability. |
| Stage Magic, Major† | Character level 7th; Cha 15, Stage Magic. | Gain a 2nd-level spell-like ability. |
| Stand Still†© | — | Make an attack of opportunity to stop a foe’s movement. |
| Stand Still, Improved†© | Stand Still. | +4 bonus to melee attacks with Stand Still. |
| Startled Scream† | — | When something bad is about to go down, you scream to let everyone know. |
| Steady Footing† | More than two legs or similar limbs. | You use your multiple legs to your advantage. |
| Steel Nerves† | Character level 3rd; Wis 13. | You retain your reason when you’re scared. |
| Step Up†© | BAB +1. | Take a guarded step as a reaction to an adjacent foe moving. |
| Step Up and Strike†© | Dex 13; Step Up; BAB +6. | Make an attack of opportunity as part of Step Up. |
| Strike Back†© | BAB +1. | Ready an action to make a melee attack against a foe with reach. |
| Suppressive Fire†© | BAB +1; Heavy Weapons proficiency. | Provide covering fire or harrying fire in an area. |
| Survivalist† | Self-sufficient. | You know how to live off the land. |
| Swimming Master† | Athletics 5 ranks. | Gain a swim speed equal to your base speed. |
| Tactful Advisor† | Cha 11. | Provide an additional +1 enhancement bonus when your aid another check result is 20 or higher. |
| Tailored Serum† | Life Science 5 ranks. | Grant additional Hit Points to a particular creature with a customized serum of healing. |
| Technomantic Dabbler† | Character level 5th; Int 15; No levels in technomancer. | Gain the ability to cast minor technomancer spells. |
| Telepath, Helpful† | [Limited] Telepathy; Communalism or Hive Defense. | You’re able to provide uncanny support to your allies. |
| Telepathic Scream† | [Limited] Telepathy; 3 ranks Intimidate. | Create a distressing telepathic scream that causes foes to become shaken. |
| Telepathic Spy† | [Limited] Telepathy. | Your telepathy is sensitive enough to detect similar psychic communication nearby. |
| Telepathy, Extended† | [Limited] Telepathy. | Increase the range of your telepathy. |
| Telepathy, Soothing† | [Limited] Telepathy. | +2 insight bonus to saves against mind-affecting effects that you can extend to nearby allies. |
| Terrifying Presence†© | Intimidating. | Your fearsome displays instill fear longer. |
| Three-Point Stance† | — | If you have a free hand, you take 1d6 less damage from falling, don’t fall prone from falling, and gain benefits in zero-g maneuvering. |
| Through the Lines† | Dex 13. | You can charge through one ally’s space. |
| Tight Fit† | Large or larger. | You are not entangled when squeezing. |
| Toughness† | — | +1 Stamina Point per character level and other bonuses. |
| Tripping Rush†© | Improved Combat Maneuver (trip); BAB +5. | Knock a target prone when you bull rush them into an obstacle. |
| Unarmed Strike, Improved†© | — | Deal more damage and threaten squares with unarmed strikes. |
| Underfoot† | Scurry, Acrobatics 10 ranks; Racial bonus to Dexterity; Small. | You use your small size against larger foes. |
| Unfriendly Fire†© | Bluff 5 ranks. | Trick an attacker into shooting at another enemy adjacent to you. |
| Veiled Threat† | Intimidate 1 rank; Cha 15. | Intimidated foe doesn’t become hostile. |
| Versatile Fighting†© | Character level 5th; Adaptive Fighting. | Spend RP to use Adaptive Fighting more often in a day. |
| Versatile Focus†© | Weapon Focus (any). | +1 bonus to attack rolls with all weapon types you are proficient with. |
| Versatile Specialization†© | Character level 3rd; Weapon Specialization. | Deal extra damage with all weapon types you are proficient with. |
| Wary Withdrawal†© | Dex 13; Wis 13; Mobility. | You know how to withdraw with great caution. |
| Weapon Proficiency, Melee, Basic†© | — | No penalty to attacks with basic melee weapons. |
| Weapon Proficiency, Melee, Advanced†© | Basic Melee Weapons proficiency. | No penalty to attacks with advanced melee weapons. |
| Weapon Proficiency, Small Arm†© | — | No penalty to attacks with small arms. |
| Weapon Proficiency, Longarm†© | Small Arms proficiency. | No penalty to attacks with longarms. |
| Weapon Proficiency, Sniper†© | — | No penalty to attacks with sniper weapons. |
| Weapon Proficiency, Heavy†© | Str 13; Small Arms & Longarms proficiency. | No penalty to attacks with heavy weapons. |
| Weapon Proficiency, Special†© | Basic Melee Weapons or Small Arms proficiency. | No penalty to attacks with one special weapon. |
| Weapon Focus†© | Selected weapon type proficiency. | +1 bonus to attack rolls with selected weapon type. |
| Weapon Specialization†© | Selected weapon type proficiency; Character level 3rd. | Deal extra damage with selected weapon type. |