Template:Actions 5E: Difference between revisions

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{| class="zebra"
{| class="zebra"
|+ '''1/turn'''
|+ '''1/turn'''
|-
|'''Attack'''|| Melee or ranged attack.
|'''Attack'''|| Melee or ranged attack.
|-
|'''Cast a spell'''|| ''Casting Time'' of 1 action, or 1 bonus action.
|'''Cast a spell'''|| ''Casting Time'' of 1 action, or 1 bonus action.
|-
|'''Dash'''|| Double movement speed.
|'''Dash'''|| Double movement speed.
|-
|'''Disengage'''|| Prevent opportunity attacks.
|'''Disengage'''|| Prevent opportunity attacks.
|-
|'''Dodge'''|| Increase defenses.
|'''Dodge'''|| Increase defenses.
|-
|'''Help'''|| Grant an ally advantage.
|'''Help'''|| Grant an ally advantage.
|-
|'''Use an Object'''|| Use your Action for a second [[#Interaction|Interaction]].
|'''Use an Object'''|| Use your Action for a second [[#Interaction|Interaction]].
|-
|'''Hide'''|| —{{ref|PHB|177}}
|'''Hide'''|| —{{ref|PHB|177}}
|-
|'''Search'''|| —{{ref|PHB|178}}
|'''Search'''|| —{{ref|PHB|178}}
|-
|'''Ready'''|| Choose trigger and action.
|'''Ready'''|| Choose trigger and action.
|-
|'''Grapple'''|| Special melee attack.{{ref|PHB|195}}
|'''Grapple'''|| Special melee attack.{{ref|PHB|195}}
|-
|'''Escape'''|| Escape a grapple.{{ref|PHB|195}}
|'''Escape'''|| Escape a grapple.{{ref|PHB|195}}
|-
|'''Shove'''|| Special melee attack.{{ref|PHB|195}}
|'''Shove'''|| Special melee attack.{{ref|PHB|195}}
|-
|'''Equip Shield'''|| Equip or unequip a shield.{{ref|PHB|146}}
|'''Equip Shield'''|| Equip or unequip a shield.{{ref|PHB|146}}
|-
|'''Use class feature'''|| Some features use actions.
|'''Use class feature'''|| Some features use actions.
|-
|'''Improvise'''|| Any action not on this list.{{ref|PHB|193}}
|'''Improvise'''|| Any action not on this list.{{ref|PHB|193}}
|}
|}

Revision as of 18:14, 6 September 2019

Action

Players’ Handbook, p. 192–196

1/turn
Attack Melee or ranged attack.
Cast a spell Casting Time of 1 action, or 1 bonus action.
Dash Double movement speed.
Disengage Prevent opportunity attacks.
Dodge Increase defenses.
Help Grant an ally advantage.
Use an Object Use your Action for a second Interaction.
Hide —(PHB-177)
Search —(PHB-178)
Ready Choose trigger and action.
Grapple Special melee attack.(PHB-195)
Escape Escape a grapple.(PHB-195)
Shove Special melee attack.(PHB-195)
Equip Shield Equip or unequip a shield.(PHB-146)
Use class feature Some features use actions.
Improvise Any action not on this list.(PHB-193)

Bonus Action

max. 1/turn

You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.

Offhand Attack
Use with the Attack action
Cast a spell
Cast time of 1 bonus action
Use class feature
Some features use bonus actions

Reaction

max. 1/round

A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s.

Opportunity attack
Enemy leaves your reach
Readied action
Part of your Ready action
Cast a spell
Cast time of 1 reaction

Interaction

max. 1/turn (Interacting with objects around you. )

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • don a mask
  • draw/sheathe a weapon
  • hand an object to another character
  • fish a few coins from your belt pouch
  • raise/lower the hood of your cloak
  • remove a ring from your finger
  • withdraw a potion from your backpack
  • open/close a door
  • put your ear to a door
  • throw a lever/switch
  • turn a key in a lock
  • drink all the ale in a flagon
  • extinguish a small flame
  • kick a small object
  • pick up a dropped object
  • plant a banner in the ground
  • pull a torch from a sconce
  • stuff some food into your mouth
  • take an object from a table
  • take a book from a shelf you can reach
  • tap the floor with a 10-foot pole