Template:Actions 5E: Difference between revisions
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* [https://olddungeonmaster.com/2014/07/26/dd-5e-quick-reference-combat/ D&D 5E – Quick Reference – Combat] (2014-07-26) | |||
* [https://crobi.github.io/dnd5e-quickref/preview/quickref.html D&D 5E Quick Reference sheet] | * [https://crobi.github.io/dnd5e-quickref/preview/quickref.html D&D 5E Quick Reference sheet] | ||
Revision as of 18:10, 6 September 2019
Action
- 1/turn
- Attack
- Melee or ranged attack
- Grapple
- Special melee attack
- Shove
- Special melee attack
- Cast a spell
- Cast time of 1 action
- Dash
- Double movement speed
- Disengage
- Prevent opportunity attacks
- Dodge
- Increase defenses
- Escape
- Escape a grapple
- Help
- Grant an ally advantage
- Use Object
- Interact, use special abilities
- Use shield
- Equip or unequip a shield
- Hide
- —
- Search
- —
- Ready
- Choose trigger and action
- Use class feature
- Some features use actions
- Improvise
- Any action not on this list
Bonus Action
- max. 1/turn
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
- Offhand Attack
- Use with the Attack action
- Cast a spell
- Cast time of 1 bonus action
- Use class feature
- Some features use bonus actions
Reaction
- max. 1/round
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s.
- Opportunity attack
- Enemy leaves your reach
- Readied action
- Part of your Ready action
- Cast a spell
- Cast time of 1 reaction
Interaction
- max. 1/turn (Interacting with objects around you. )
Here are a few examples of the sorts of thing you can do in tandem with your movement and action:
- don a mask
- draw/sheathe a weapon
- hand an object to another character
- fish a few coins from your belt pouch
- raise/lower the hood of your cloak
- remove a ring from your finger
- withdraw a potion from your backpack
- open/close a door
- put your ear to a door
- throw a lever/switch
- turn a key in a lock
- drink all the ale in a flagon
- extinguish a small flame
- kick a small object
- pick up a dropped object
- plant a banner in the ground
- pull a torch from a sconce
- stuff some food into your mouth
- take an object from a table
- take a book from a shelf you can reach
- tap the floor with a 10-foot pole