QB: Difference between revisions
imported>MJBurrage No edit summary |
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;Universal Skills: Computer +1, Knowledge: History +1, Knowledge: UCAS +1 | ;Universal Skills: Computer +1, Knowledge: History +1, Knowledge: UCAS +1 | ||
;Regions: | ;Regions: | ||
:'''''General | :'''''General:''''' Logic +1, Etiquette +1, Knowledge: [City] +2, Language +2, SINner (5) | ||
:'''''Canada'' | :'''''Canada:''''' Body +1, Navigation +1, Survival +1, Etiquette +1, SINner (5) | ||
:'''''Denver | :'''''Denver:''''' Intuition +1, Knowledge: Denver +2, Negotiation +1, Etiquette +1, SINner (5) | ||
:'''''Seattle'' | :'''''Seattle:''''' Reaction +1, Perception +1, Intimidation +1, Knowledge: Seattle +2, SINner (5) | ||
:'''''SINless'' | :'''''SINless:''''' Agility +1, Knowledge: [City] +1 | ||
}} | }} | ||
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;Universal Skills: Etiquette +1, Knowledge: History +1, Knowledge: CAS +1 | ;Universal Skills: Etiquette +1, Knowledge: History +1, Knowledge: CAS +1 | ||
;Regions: | ;Regions: | ||
:'''''General'' | :'''''General:''''' CAS Charisma +1, Computer +2, SINner (5) | ||
:'''''Denver'' | :'''''Denver:''''' Intuition +1, Knowledge: Denver 2, Negotiation +1, Computer +1, SINner (5) | ||
:'''''SINless'' | :'''''SINless:''''' Body +1, Knowledge: [City] +1 | ||
}} | }} | ||
| Line 204: | Line 204: | ||
;Universal Skills: Archery +2, Knowledge: History +1, Knowledge: NAN +1 | ;Universal Skills: Archery +2, Knowledge: History +1, Knowledge: NAN +1 | ||
;Regions: | ;Regions: | ||
:'''''Algonkian-Manitou Council'' | :'''''Algonkian-Manitou Council:''''' Languages: Athabaskan, Anishinaabe, Iroquoian, Outdoor skill group +1, Perception +1, Blades +1, Unarmed Combat +1, Street Knowledge: [Tribe] +1, SINner (5) | ||
:'''''Athabaskan Council'' | :'''''Athabaskan Council:''''' Languages: Athabaskan, Eskimo-Aleut, Body +1, Survival +1, SINner (5) | ||
:'''''Pueblo Corporate Council'' | :'''''Pueblo Corporate Council:''''' Languages: Uto-Aztecan, Zuni, Electronics skill group +1, Etiquette +2, Professional Knowledge: Business Practices +1, SINner (5) | ||
:'''''Salish-Shidhe Council'' | :'''''Salish-Shidhe Council:''''' Secondary Languages: Salish, Siouan, Or’zet, Logic +1, Survival +1, SINner (5) | ||
:'''''Sioux Nation'' | :'''''Sioux Nation:''''' Languages: Anishinaabe, Athabaskan, Iroquoian, Siouan, Outdoor skill group +1, Blades +2, Street Knowledge: Sioux Culture +1, SINner (5) | ||
:'''''Trans-Polar Aleut Nation'' | :'''''Trans-Polar Aleut Nation:''''' Languages: Eskimo-Aleut, Exotic Melee Weapon (Harpoon) +2, Perception +1, Survival +1, Professional Knowledge: Polar Critters +2, SINner (5) | ||
:'''''Tsimshian Nation'' | :'''''Tsimshian Nation:''''' Languages: Athabaskan, Tlingit, Tsimshianic, Siouan, Strength +1, Blades +1, Allergy (Uncommon/Mild) (5) | ||
:'''''Denver'' | :'''''Denver:''''' Intuition +1, Computer +1, SINner (5) | ||
:'''''Las Vegas'' | :'''''Las Vegas:''''' Languages: any Native American Tribal, Perception +1, Con +2, Etiquette +1, Street Knowledge: Gambling Games +2, SINner (5) | ||
:'''''Salt Lake City'' | :'''''Salt Lake City:''''' Artisan +1, Computer +1, Etiquette +1, Negotiation +1, Perception +1, Street Knowledge: Mormons +2, SINner (5) | ||
}} | }} | ||
Revision as of 21:20, 8 July 2019
| Adept Power | R | PP |
|---|---|---|
| Improved Reflexes | 2 | 2¹⁄₂ |
| Facial Sculpt | 2 | ²⁄₄ |
| Linguistics | – | ¹⁄₄ |
| Missile Mastery | – | 1 |
| Missile Parry | 2 | ²⁄₄ |
| Counterstrike | ||
| Missile Deflector | – | |
| Precision Throw † | 3 | ³⁄₄ |
| Killing Hands | – | ¹⁄₂ |
| Total | 6 |
Strength: 8 / 14
| Throwing weapons | Accuracy | Damage | AP | Avail. | Cost |
|---|---|---|---|---|---|
| improvised | 3 | 8ᴘ/s | — | — | — |
| Thrown knife | Physical | 10ᴘ | −1 | 4r | 25¥ |
| Shuriken | Physical | 10ᴘ | −1 | 4r | 25¥ |
| Boomerang | Phys. −1 | 11ᴘ | — | 4 | 50¥ |
| Harpoon/javelin | Physical | 12ᴘ | — | 6 | 125¥ |
| Tomahawk | Phys. +1 | 11ᴘ | −1 | 4 | 200¥ |
| Bola | Physical | 12s | +4 | 6 | 75¥ |
| monofilament | Physical | 12s/12ᴘ | +4/−8 | 18f | 4,000¥ |
| Grenades | Blast | ||||
| High-explosive | −2/m | 16ᴘ | −2 | 11f | 100¥ |
| Fragmentation | −1/m | 18ᴘ(f) | +5 | 11f | 100¥ |
| Flash-pak | special | special | — | 4 | 125¥ |
| Flash-bang | 10m 𝒓 | 10s | −4 | 6r | 100¥ |
| Gas | 10m 𝒓 | chemical | — | +2 | +40¥ |
| Smoke | 10m 𝒓 | — | — | 4r | 40¥ |
| thermal | 10m 𝒓 | — | — | 6r | 60¥ |
| Dice Pool modifier |
Short +0 |
Medium −1 |
Long −3 |
Extreme −6 |
|---|---|---|---|---|
| Heavy Pistol | 5 | 20 | 40 | 60 |
| SMG | 10 | 40 | 80 | 150 |
| Impact projectiles | ||||
| improvised | ? | ? | ? | ? |
| Thrown knife | 14 | 28 | 42 | 70 |
| Tomahawk | 14 | 28 | 42 | 70 |
| Shuriken | 14 | 28 | 70 | 98 |
| Bolas | 14 | 28 | 70 | 98 |
| Boomerang | 28 | 56 | 112 | 210 |
| Harpoon/javalin | 28 | 56 | 112 | 210 |
| Thrown grenades | ||||
| Standard | 28 | 56 | 84 | 140 |
| Aerodynamic | 28 | 56 | 112 | 210 |
knives/shuriken
Throwing knives/shuriken: A wide variety of shapes and sizes of aerodynamically balanced, specially weighted, muscle-powered throwing weapons are available, from throwing spikes to darts to kunai and shuriken. A character can ready (Agility ÷ 2) of these knives with one Ready Weapon action.
Wireless: If all the throwing knives or shuriken you throw in a single Combat Turn are wireless and you have a smartlink system, each knife you throw receives a +1 dice pool bonus per knife thrown that Combat Turn at your current target, as the knives inform and adjust for wind and other atmospheric conditions. So you’d get no bonus on the first throw, a +1 bonus on the second throw, a +2 bonus on the third throw, etc. (assuming you aimed all three knives at the same target).
Bolas
Bolas can do one of two types of damage based on their use. When thrown to hit a target, make an Exotic Ranged Weapon (Bolas) Attack Test (use the DV and AP stats on the left side of the slash for monofilament bolas).
When thrown with the intent of wrapping around a specific location on an opponent use the appropriate Called Shot Location modifier to determine success. A standard bola requires the target to make an immediate Agility + Gymnastics [Physical] Test with a threshold of the attacker’s net hits; if they fail, they fall prone.
Removing wrapped bolas requires an Agility + Escape Artist [Physical](6, 1 Action Phase) Extended Test or a sharp knife (taking a Complex Action to cut it off).
A monofilament bola requires the target to make an immediate Damage Resistance Test using the stats on the right side of the slash along with the Agility + Gymnastics Test. Once wrapped up with a monofilament bola, any character trying to get themselves loose with the above Escape Artist Test or move must make a Damage Resistance Test for each attempt.
Boom-bolas: One or two grenades of any fashion bound together. They suffer a –2 Accuracy, and misses are determined much like scatter, except that it is always the maximum distance in the 7 direction. A successful bola attack means the grenades are at 0 distance to the target when they explode, and Multiple Simultaneous Blast rules (p. 183, SR5) apply.
Other
- Armor
- Mortimer Greatcoat
- VI Steampunk Vest
- ST Forearm Guards
- Bike Racing Helmet
- Thrown
- Improvised…
- Throwing knife
- Brick / Rock
- Shuriken
- Baseball, etc.
- Grenade, Stand…
- Boomerang
- Grenade, Aero…
- Contacts
- Rick (fixer)
- Kham (ork leader)
- Doc Tico (street doc)
- Fo-Shizz (healer)
- Tony Mangini (cop)
- Lydia Davies (socialite)
- Roger Davies (free spirit)
- Eddie (merc.)
Background
UCAS Details
- Primary Language
- English (N)
- Secondary Languages
- (choose one language with 1 rank)
- Spanish, German, Italian, French, Mandarin, Polish, Yiddish
- Universal Skills
- Computer +1, Knowledge: History +1, Knowledge: UCAS +1
- Regions
- General: Logic +1, Etiquette +1, Knowledge: [City] +2, Language +2, SINner (5)
- Canada: Body +1, Navigation +1, Survival +1, Etiquette +1, SINner (5)
- Denver: Intuition +1, Knowledge: Denver +2, Negotiation +1, Etiquette +1, SINner (5)
- Seattle: Reaction +1, Perception +1, Intimidation +1, Knowledge: Seattle +2, SINner (5)
- SINless: Agility +1, Knowledge: [City] +1
CAS Details
- Primary Language
- English (N)
- Secondary Languages
- (choose one language with 1 rank)
- Spanish, German, Polish, Yiddish
- Universal Skills
- Etiquette +1, Knowledge: History +1, Knowledge: CAS +1
- Regions
- General: CAS Charisma +1, Computer +2, SINner (5)
- Denver: Intuition +1, Knowledge: Denver 2, Negotiation +1, Computer +1, SINner (5)
- SINless: Body +1, Knowledge: [City] +1
NAN Details
- Primary Language
- Choose one of the languages listed in the Regions section.
- Secondary Languages
- See Regions; when available, select one Secondary Language with 1 rank. English may also be selected with 1 rank.
- Universal Skills
- Archery +2, Knowledge: History +1, Knowledge: NAN +1
- Regions
- Algonkian-Manitou Council: Languages: Athabaskan, Anishinaabe, Iroquoian, Outdoor skill group +1, Perception +1, Blades +1, Unarmed Combat +1, Street Knowledge: [Tribe] +1, SINner (5)
- Athabaskan Council: Languages: Athabaskan, Eskimo-Aleut, Body +1, Survival +1, SINner (5)
- Pueblo Corporate Council: Languages: Uto-Aztecan, Zuni, Electronics skill group +1, Etiquette +2, Professional Knowledge: Business Practices +1, SINner (5)
- Salish-Shidhe Council: Secondary Languages: Salish, Siouan, Or’zet, Logic +1, Survival +1, SINner (5)
- Sioux Nation: Languages: Anishinaabe, Athabaskan, Iroquoian, Siouan, Outdoor skill group +1, Blades +2, Street Knowledge: Sioux Culture +1, SINner (5)
- Trans-Polar Aleut Nation: Languages: Eskimo-Aleut, Exotic Melee Weapon (Harpoon) +2, Perception +1, Survival +1, Professional Knowledge: Polar Critters +2, SINner (5)
- Tsimshian Nation: Languages: Athabaskan, Tlingit, Tsimshianic, Siouan, Strength +1, Blades +1, Allergy (Uncommon/Mild) (5)
- Denver: Intuition +1, Computer +1, SINner (5)
- Las Vegas: Languages: any Native American Tribal, Perception +1, Con +2, Etiquette +1, Street Knowledge: Gambling Games +2, SINner (5)
- Salt Lake City: Artisan +1, Computer +1, Etiquette +1, Negotiation +1, Perception +1, Street Knowledge: Mormons +2, SINner (5)