Weapon list: Difference between revisions

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Created page with "{| class="sortable wikitable" !Weapon !!Skill !!Ammo !!Cost !!(ammo) !!Avail. !!Rate !!{{abbr|PB|Point-Blank Very Easy • 1–5 • Dodge • Full Dod..."
 
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{| class="sortable wikitable"
{| class="sortable wikitable c3r c4r c5r c7c c8r c9r c10r c11r"
!Weapon !!Skill !!Ammo !!Cost !!(ammo) !!Avail. !!Rate !!{{abbr|PB|Point-Blank 
 Very Easy 
 • 1–5 
 • Dodge 
 • Full Dodge + 1–5}} !!{{abbr|SR|Short Range 
 Easy 
 • 6–10 
 • Dodge 
 • Full Dodge + 6–10}} !!{{abbr|MR|Medium Range 
 Moderate  
 • 11–15 
 • Dodge 
 • Full Dodge + 11–15}} !!{{abbr|MR|Long Range 
 Difficult 
 • 16–20 
 • Dodge 
 • Full Dodge + 16–20}} !!Damage !!Scale !!Era !!Source !!Notes
!Weapon !!Skill !! class="center" |{{abbr|A|Ammo (capacity)}} !!Cost !!{{abbr|A.$|ammo cost (full reload)}} !!Avail. !!Rate !!{{abbr|PB|Point-Blank <br> Very Easy <br> • 1–5 <br> • Dodge <br> • Full Dodge + 1–5}} !!{{abbr|SR|Short Range <br> Easy <br> • 6–10 <br> • Dodge <br> • Full Dodge + 6–10}} !!{{abbr|MR|Medium Range <br> Moderate  <br> • 11–15 <br> • Dodge <br> • Full Dodge + 11–15}} !!{{abbr|MR|Long Range <br> Difficult <br> • 16–20 <br> • Dodge <br> • Full Dodge + 16–20}} !!Dam. !!Scale !!Era !!Source !!Notes
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|Crossbow ||''Bows: crossbow'' ||class="right"|1 ||class="cr"|200 ||class="cr frac" data-sort-value="2.5"|2½ ||1, F ||1 ||3 ||10 ||30 ||50 ||2D+2 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||—
|Crossbow ||''Bows: crossbow'' || class="right" |1 || class="cr" |200 || class="cr frac" data-sort-value="2.5" |2½ ||1, F ||1 ||3 ||10 ||30 ||50 ||2D+2 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||—
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|Longbow ||''Bows: longbow'' ||class="right"|1 ||class="cr"|200 ||class="cr"|2 ||1, F ||1 ||3 ||10 ||30 ||100 ||2D+2 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||—
|Longbow ||''Bows: longbow'' || class="right" |1 || class="cr" |200 || class="cr" |2 ||1, F ||1 ||3 ||10 ||30 ||100 ||2D+2 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||—
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|Net ||''Thrown W.: net'' ||class="right"|1 ||class="cr"|20 ||class="right" data-sort-value="0"|— ||data-sort-value="3, 0"|3, – ||– ||1 ||3 ||5 ||10 ||{{abbr|4Dᴇ|Entangle Strength}} ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||Entangled: −2D to ALL actions. Get free: Mod.Dex.check & 1D turns, or Str.check vs. net (4D).
|Net ||''Thrown W.: net'' || class="right" |1 || class="cr" |20 || class="right" data-sort-value="0" |— || data-sort-value="3, 0" |3, – ||– ||1 ||3 ||5 ||10 ||{{abbr|4Dᴇ|Entangle Strength}} ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||Entangled: −2D to ALL actions. Get free: Mod.Dex.check & 1D turns, or Str.check vs. net (4D).
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|Sling ||''Thrown W.: sling'' ||class="right"|1 ||class="right" data-sort-value="0"|— ||class="right" data-sort-value="0"|— ||3, F ||1 ||3 ||7 ||15 ||30 ||2D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||Concealable
|Sling ||''Thrown W.: sling'' || class="right" |1 || class="right" data-sort-value="0" |— || class="right" data-sort-value="0" |— ||3, F ||1 ||3 ||7 ||15 ||30 ||2D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||Concealable
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|Throwing knife ||''Thrown W.: knife'' ||class="right"|1 ||class="cr"|35 ||class="right" data-sort-value="0"|— ||data-sort-value="1, 0"|1, – ||– ||2 ||3 ||5 ||10 ||1D+2 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||Concealable, STR+2(max6D) in melee
|Throwing knife ||''Thrown W.: knife'' || class="right" |1 || class="cr" |35 || class="right" data-sort-value="0" |— || data-sort-value="1, 0" |1, – ||– ||2 ||3 ||5 ||10 ||1D+2 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||Concealable, STR+2(max6D) in melee
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|Black-powder pistol ||''Archaic G.: pistol'' ||class="right"|1 ||class="cr"|200 ||class="cr" data-sort-value="0.2"|⅕ ||2, R ||data-sort-value="0.25"|¹⁄₄ ||3 ||4 ||8 ||12 ||2D+2 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ349 ||—
|Black-powder pistol ||''Archaic G.: pistol'' || class="right" |1 || class="cr" |200 || class="cr" data-sort-value="0.2" |¹⁄₅ ||2, R || data-sort-value="0.25" |¹⁄₄ ||3 ||4 ||8 ||12 ||2D+2 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ349 ||—
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|Black-powder musket ||''Archaic G.: rifle'' ||class="right"|1 ||class="cr"|250 ||class="cr" data-sort-value="0.2"|⅕ ||2, R ||data-sort-value="0.2"|¹⁄₅ ||3 ||10 ||30 ||100 ||3D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ350 ||—
|Black-powder musket ||''Archaic G.: rifle'' || class="right" |1 || class="cr" |250 || class="cr" data-sort-value="0.2" |¹⁄₅ ||2, R || data-sort-value="0.2" |¹⁄₅ ||3 ||10 ||30 ||100 ||3D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ350 ||—
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|Slugthrower pistol ||''Firearms: pistol'' ||class="right"|16 ||class="cr"|300 ||class="cr"|8 ||2, F ||1 ||3 ||10 ||30 ||60 ||3D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
|Slugthrower pistol ||''Firearms: pistol'' || class="right" |16 || class="cr" |300 || class="cr" |8 ||2, F ||1 ||3 ||10 ||30 ||60 ||3D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
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|Slugthrower rifle ||''Firearms: rifle'' ||class="right"|15 ||class="cr"|360 ||class="cr"|10 ||2, R ||1 ||3 ||30 ||100 ||300 ||3D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
|Slugthrower rifle ||''Firearms: rifle'' || class="right" |15 || class="cr" |360 || class="cr" |10 ||2, R ||1 ||3 ||30 ||100 ||300 ||3D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
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|Slugthrower SMG ||''Firearms: SMG'' ||class="right"|15 ||class="cr"|600 ||class="cr"|15 ||2, R ||1 ||3 ||10 ||30 ||100 ||4D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
|Slugthrower SMG ||''Firearms: SMG'' || class="right" |15 || class="cr" |600 || class="cr" |15 ||2, R ||1 ||3 ||10 ||30 ||100 ||4D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ350 ||−1D damage vs. body armor, Silenceable
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|Blaster pistol (stun) ||''Blaster: pistol'' ||class="right"|50 ||class="cr"|1,700 ||class="cr"|25 ||1, F ||1 ||3 ||10 ||20 ||40 ||3Ds ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||Concealable +5
|Blaster pistol (stun) ||''Blaster: pistol'' || class="right" |50 || class="cr" |1,700 || class="cr" |25 ||1, F ||1 ||3 ||10 ||20 ||40 ||3Ds ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||Concealable +5
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|Blaster pistol (stun) ||''Blaster: pistol'' ||class="right"|50 ||class="cr"|200 ||class="cr"|25 ||1, F ||1 ||3 ||10 ||20 ||40 ||3Ds ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||Concealable
|Blaster pistol (stun) ||''Blaster: pistol'' || class="right" |50 || class="cr" |200 || class="cr" |25 ||1, F ||1 ||3 ||10 ||20 ||40 ||3Ds ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||Concealable
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|Blaster pistol (hold-out) ||''Blaster: pistol'' ||class="right"|6 ||class="cr"|275 ||class="cr"|25 ||2, <small>R/X</small> ||1 ||3 ||4 ||8 ||12 ||3D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ350 ||Concealable
|Blaster pistol (hold-out) ||''Blaster: pistol'' || class="right" |6 || class="cr" |275 || class="cr" |25 ||2, <small>R·X</small> ||1 ||3 ||4 ||8 ||12 ||3D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ350 ||Concealable
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|Blaster pistol (sport) ||''Blaster: pistol'' ||class="right"|50 ||class="cr"|350 ||class="cr"|25 ||1, F ||1 ||3 ||10 ||30 ||60 ||3D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||—
|Blaster pistol (sport) ||''Blaster: pistol'' || class="right" |50 || class="cr" |350 || class="cr" |25 ||1, F ||1 ||3 ||10 ||30 ||60 ||3D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||—
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|Blaster pistol (standard) ||''Blaster: pistol'' ||class="right"|100 ||class="cr"|500 ||class="cr"|25 ||1, <small>F/R/X</small> ||1 ||3 ||10 ||30 ||120 ||4D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||—
|Blaster pistol (standard) ||''Blaster: pistol'' || class="right" |100 || class="cr" |500 || class="cr" |25 ||1, <small>F·R·X</small> ||1 ||3 ||10 ||30 ||120 ||4D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||—
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|Blaster pistol (heavy) ||''Blaster: pistol'' ||class="right"|25 ||class="cr"|750 ||class="cr"|25 ||1, <small>F/R/X</small> ||1 ||3 ||7 ||25 ||50 ||5D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||—
|Blaster pistol (heavy) ||''Blaster: pistol'' || class="right" |25 || class="cr" |750 || class="cr" |25 ||1, <small>F·R·X</small> ||1 ||3 ||7 ||25 ||50 ||5D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||—
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|Blaster rifle (hunting) ||''Blaster: rifle'' ||class="right"|50 ||class="cr"|500 ||class="cr"|25 ||2, F ||1 ||3 ||30 ||100 ||300 ||4D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||Scope
|Blaster rifle (hunting) ||''Blaster: rifle'' || class="right" |50 || class="cr" |500 || class="cr" |25 ||2, F ||1 ||3 ||30 ||100 ||300 ||4D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||Scope
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|Blaster rifle (sporting) ||''Blaster: rifle'' ||class="right"|100 ||class="cr"|900 ||class="cr"|25 ||1, F ||1 ||3 ||40 ||120 ||350 ||4D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ352 ||Scope
|Blaster rifle (sporting) ||''Blaster: rifle'' || class="right" |100 || class="cr" |900 || class="cr" |25 ||1, F ||1 ||3 ||40 ||120 ||350 ||4D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ352 ||Scope
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|Blaster rifle (carbine) ||''Blaster: rifle'' ||class="right"|100 ||class="cr"|900 ||class="cr"|25 ||2, <small>F/R/X</small> ||1 ||3 ||25 ||50 ||250 ||5D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||Difficulty +5 at Long Range
|Blaster rifle (carbine) ||''Blaster: rifle'' || class="right" |100 || class="cr" |900 || class="cr" |25 ||2, <small>F·R·X</small> ||1 ||3 ||25 ||50 ||250 ||5D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||Difficulty +5 at Long Range
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|Blaster rifle (standard) ||''Blaster: rifle'' ||class="right"|100 ||class="cr"|1,000 ||class="cr"|25 ||2, X ||1 ||3 ||30 ||100 ||300 ||5D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||Scope
|Blaster rifle (standard) ||''Blaster: rifle'' || class="right" |100 || class="cr" |1,000 || class="cr" |25 ||2, X ||1 ||3 ||30 ||100 ||300 ||5D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||Scope
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|Blaster rifle (heavy) ||''Blaster: rifle'' ||class="right"|100 ||class="cr"|1,500 ||class="cr"|25 ||2, X ||1 ||3 ||40 ||120 ||300 ||5D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ351 ||Scope
|Blaster rifle (heavy) ||''Blaster: rifle'' || class="right" |100 || class="cr" |1,500 || class="cr" |25 ||2, X ||1 ||3 ||40 ||120 ||300 ||5D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ351 ||Scope
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|Blaster rifle (riot) ||''Blaster: rifle'' ||class="right"|50 ||class="cr"|750 ||class="cr"|25 ||2, R ||1 ||3 ||10 ||30 ||60 ||{{abbr|8Ds|stun damage}} ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||—
|Blaster rifle (riot) ||''Blaster: rifle'' || class="right" |50 || class="cr" |750 || class="cr" |25 ||2, R ||1 ||3 ||10 ||30 ||60 ||{{abbr|8Ds|stun damage}} ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||—
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|Blaster, repeating (light) ||''Blaster: repeating'' ||class="right"|G/25 ||class="cr"|2,000 ||class="cr"|25 ||2, X ||1 ||3 ||50 ||120 ||300 ||6D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ352 ||—
|Blaster, repeating (light) ||''Blaster: repeating'' || class="right" data-sort-value="25.5" |G/25 || class="cr" |2,000 || class="cr" |25 ||2, X ||1 ||3 ||50 ||120 ||300 ||6D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ352 ||—
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|Blaster, repeating (heavy) ||''Blaster: repeating'' ||class="right"|G/20 ||class="cr"|3,000 ||class="cr"|25 ||2, X ||1 ||3 ||60 ||150 ||400 ||7D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ352 ||−1D skill penalty if used without a mount.
|Blaster, repeating (heavy) ||''Blaster: repeating'' || class="right" data-sort-value="20.5" |G/20 || class="cr" |3,000 || class="cr" |25 ||2, X ||1 ||3 ||60 ||150 ||400 ||7D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ352 ||−1D skill penalty if used without a mount.
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|Blaster, repeating (2-man) ||''Blaster: repeating'' ||class="right"|G/— ||class="cr"|5,000 ||class="right" data-sort-value="1000"|— ||2, X ||1 ||3 ||75 ||200 ||500 ||8D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ352 ||−1D skill penalty if used solo.
|Blaster, repeating (2-man) ||''Blaster: repeating'' || class="right" data-sort-value="999" |G/— || class="cr" |5,000 || class="right" data-sort-value="999" |— ||2, X ||1 ||3 ||75 ||200 ||500 ||8D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ352 ||−1D skill penalty if used solo.
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|Bowcaster ||''Bowcaster'' ||class="right"|6 ||class="cr"|900 ||class="cr"|3 ||3, R ||1 ||3 ||10 ||30 ||50 ||4D ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ352 ||Moderate Strength roll to reload.
|Bowcaster ||''Bowcaster'' || class="right" |6 || class="cr" |900 || class="cr" |3 ||3, R ||1 ||3 ||10 ||30 ||50 ||4D ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ352 ||Moderate Strength roll to reload.
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|Flamethrower ||''Flamethrower'' ||class="right"|25 ||class="cr"|700 ||class="cr"|200 ||4, X ||data-sort-value="0.5"|¹⁄₂ ||3 ||5 ||7 ||10 ||5D+1 ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||Targets take 4D/round until extinguised.
|Flamethrower ||''Flamethrower'' || class="right" |25 || class="cr" |700 || class="cr" |200 ||4, X || data-sort-value="0.5" |¹⁄₂ ||3 ||5 ||7 ||10 ||5D+1 ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||Targets take 4D/round until extinguised.
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|Ion pistol ||''Blaster: ion'' ||class="right"|30 ||class="cr"|250 ||class="cr"|25 ||2, R ||1 ||3 ||8 ||16 ||24 ||{{abbr|4Di|ion damage}} ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||—
|Ion pistol ||''Blaster: ion'' || class="right" |30 || class="cr" |250 || class="cr" |25 ||2, R ||1 ||3 ||8 ||16 ||24 ||{{abbr|4Di|ion damage}} ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||—
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|Ion rifle ||''Blaster: ion'' ||class="right"|30 ||class="cr"|800 ||class="cr"|25 ||2, R ||1 ||3 ||30 ||60 ||90 ||{{abbr|4D+2i|ion damage}} ||Char. ||data-sort-value="0"|— ||ʀᴇᴜᴘ353 ||—
|Ion rifle ||''Blaster: ion'' || class="right" |30 || class="cr" |800 || class="cr" |25 ||2, R ||1 ||3 ||30 ||60 ||90 ||{{abbr|4D+2i|ion damage}} ||Char. || data-sort-value="0" |— ||ʀᴇᴜᴘ353 ||—
|}
|}
* BlastTech DT-57 “Annihilator” ([http://wizards.com/default.asp?x=starwars/article/sw20050714a Wizards.com archived])
* Rate of Fire errata ([https://plus.google.com/+JuanCarlosLi%C3%B1%C3%A1n666/posts/1xSeu5DYEhp?sfc=true on Google.com])
[[category:Star Wars equipment]]
[[category:d6 equipment]]

Latest revision as of 17:53, 31 July 2018

Weapon Skill A Cost A.$ Avail. Rate PB SR MR MR Dam. Scale Era Source Notes
Crossbow Bows: crossbow 1 200 2½ 1, F 1 3 10 30 50 2D+2 Char. — ʀᴇᴜᴘ349 —
Longbow Bows: longbow 1 200 2 1, F 1 3 10 30 100 2D+2 Char. — ʀᴇᴜᴘ349 —
Net Thrown W.: net 1 20 — 3, – – 1 3 5 10 4Dᴇ Char. — ʀᴇᴜᴘ349 Entangled: −2D to ALL actions. Get free: Mod.Dex.check & 1D turns, or Str.check vs. net (4D).
Sling Thrown W.: sling 1 — — 3, F 1 3 7 15 30 2D+1 Char. — ʀᴇᴜᴘ349 Concealable
Throwing knife Thrown W.: knife 1 35 — 1, – – 2 3 5 10 1D+2 Char. — ʀᴇᴜᴘ349 Concealable, STR+2(max6D) in melee
Black-powder pistol Archaic G.: pistol 1 200 ¹⁄₅ 2, R ¹⁄₄ 3 4 8 12 2D+2 Char. — ʀᴇᴜᴘ349 —
Black-powder musket Archaic G.: rifle 1 250 ¹⁄₅ 2, R ¹⁄₅ 3 10 30 100 3D Char. — ʀᴇᴜᴘ350 —
Slugthrower pistol Firearms: pistol 16 300 8 2, F 1 3 10 30 60 3D Char. — ʀᴇᴜᴘ350 −1D damage vs. body armor, Silenceable
Slugthrower rifle Firearms: rifle 15 360 10 2, R 1 3 30 100 300 3D+1 Char. — ʀᴇᴜᴘ350 −1D damage vs. body armor, Silenceable
Slugthrower SMG Firearms: SMG 15 600 15 2, R 1 3 10 30 100 4D Char. — ʀᴇᴜᴘ350 −1D damage vs. body armor, Silenceable
Blaster pistol (stun) Blaster: pistol 50 1,700 25 1, F 1 3 10 20 40 3Ds Char. — ʀᴇᴜᴘ353 Concealable +5
Blaster pistol (stun) Blaster: pistol 50 200 25 1, F 1 3 10 20 40 3Ds Char. — ʀᴇᴜᴘ353 Concealable
Blaster pistol (hold-out) Blaster: pistol 6 275 25 2, R·X 1 3 4 8 12 3D Char. — ʀᴇᴜᴘ350 Concealable
Blaster pistol (sport) Blaster: pistol 50 350 25 1, F 1 3 10 30 60 3D+1 Char. — ʀᴇᴜᴘ351 —
Blaster pistol (standard) Blaster: pistol 100 500 25 1, F·R·X 1 3 10 30 120 4D Char. — ʀᴇᴜᴘ351 —
Blaster pistol (heavy) Blaster: pistol 25 750 25 1, F·R·X 1 3 7 25 50 5D Char. — ʀᴇᴜᴘ351 —
Blaster rifle (hunting) Blaster: rifle 50 500 25 2, F 1 3 30 100 300 4D Char. — ʀᴇᴜᴘ351 Scope
Blaster rifle (sporting) Blaster: rifle 100 900 25 1, F 1 3 40 120 350 4D+1 Char. — ʀᴇᴜᴘ352 Scope
Blaster rifle (carbine) Blaster: rifle 100 900 25 2, F·R·X 1 3 25 50 250 5D Char. — ʀᴇᴜᴘ351 Difficulty +5 at Long Range
Blaster rifle (standard) Blaster: rifle 100 1,000 25 2, X 1 3 30 100 300 5D Char. — ʀᴇᴜᴘ351 Scope
Blaster rifle (heavy) Blaster: rifle 100 1,500 25 2, X 1 3 40 120 300 5D+1 Char. — ʀᴇᴜᴘ351 Scope
Blaster rifle (riot) Blaster: rifle 50 750 25 2, R 1 3 10 30 60 8Ds Char. — ʀᴇᴜᴘ353 —
Blaster, repeating (light) Blaster: repeating G/25 2,000 25 2, X 1 3 50 120 300 6D Char. — ʀᴇᴜᴘ352 —
Blaster, repeating (heavy) Blaster: repeating G/20 3,000 25 2, X 1 3 60 150 400 7D Char. — ʀᴇᴜᴘ352 −1D skill penalty if used without a mount.
Blaster, repeating (2-man) Blaster: repeating G/— 5,000 — 2, X 1 3 75 200 500 8D Char. — ʀᴇᴜᴘ352 −1D skill penalty if used solo.
Bowcaster Bowcaster 6 900 3 3, R 1 3 10 30 50 4D Char. — ʀᴇᴜᴘ352 Moderate Strength roll to reload.
Flamethrower Flamethrower 25 700 200 4, X ¹⁄₂ 3 5 7 10 5D+1 Char. — ʀᴇᴜᴘ353 Targets take 4D/round until extinguised.
Ion pistol Blaster: ion 30 250 25 2, R 1 3 8 16 24 4Di Char. — ʀᴇᴜᴘ353 —
Ion rifle Blaster: ion 30 800 25 2, R 1 3 30 60 90 4D+2i Char. — ʀᴇᴜᴘ353 —