Template:Actions 5E: Difference between revisions
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|+ '''1/turn''' | |+ '''1/turn''' | ||
|- | |- | ||
!Action!!Effect | |||
|- | |- | ||
|''' | |'''Attack'''||Melee or ranged attack. | ||
|- | |- | ||
|''' | |'''Cast a spell'''||''Casting Time:'' 1 action, or 1 bonus action. | ||
|- | |- | ||
|''' | |'''Dash'''||Double movement speed. | ||
|- | |- | ||
|''' | |'''Disengage'''||Prevent opportunity attacks. | ||
|- | |- | ||
|''' | |'''Dodge'''||Increase defenses. | ||
|- | |- | ||
|''' | |'''Help'''||Grant an ally advantage. | ||
|- | |- | ||
|''' | |'''Use an Object'''||Use your Action for a second [[#Interaction|Interaction]]. | ||
|- | |- | ||
|''' | |'''Hide'''||—{{ref|PHB|177}} | ||
|- | |- | ||
|''' | |'''Search'''||—{{ref|PHB|178}} | ||
|- | |- | ||
|''' | |'''Ready'''||Choose trigger and action. | ||
|- | |- | ||
|''' | |'''Grapple'''||Special melee attack.{{ref|PHB|195}} | ||
|- | |- | ||
|''' | |'''Escape'''||Escape a grapple.{{ref|PHB|195}} | ||
|- | |- | ||
|''' | |'''Shove'''||Special melee attack.{{ref|PHB|195}} | ||
|- | |- | ||
|''' | |'''Equip Shield'''||Equip or unequip a shield.{{ref|PHB|146}} | ||
|- | |- | ||
|'''Improvise'''|| Any action not on this list.{{ref|PHB|193}} | |'''Use class feature'''||Some features use actions. | ||
|- | |||
|'''Improvise'''||Any action not on this list.{{ref|PHB|193}} | |||
|} | |} | ||
{| | |||
| | |||
===Bonus Action=== | ===Bonus Action=== | ||
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action. | You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action. | ||
{| class="zebra" | {| class="zebra" | ||
|+ '''max. 1/turn''' | |+ '''max. 1/turn''' | ||
|- | |||
!Bonus action!!Effect | |||
|- | |- | ||
|'''Offhand Attack'''||Use with the Attack action. | |'''Offhand Attack'''||Use with the Attack action. | ||
|- | |- | ||
|'''Cast a spell'''|| ''Casting Time'' | |'''Cast a spell'''||''Casting Time:'' 1 bonus action. | ||
|- | |- | ||
|'''Use class feature'''||Some features use bonus actions. | |'''Use class feature'''||Some features use bonus actions. | ||
|} | |} | ||
| | |||
===Reaction=== | ===Reaction=== | ||
An instant response to a trigger of some kind, which can occur on your turn or on someone else’s. | |||
{| class="zebra" | |||
|+ '''max. 1/turn''' | |||
{ | |- | ||
!Reaction!!Effect | |||
|- | |||
|'''Opportunity attack'''||Enemy leaves your reach. | |||
|- | |||
|'''Cast a spell'''||''Casting Time:'' 1 reaction. | |||
|- | |||
|'''Readied action'''||Part of your Ready action. | |||
|} | |||
|} | |||
===Interaction=== | ===Interaction=== | ||
| Line 66: | Line 77: | ||
Here are a few examples of the sorts of thing you can do in tandem with your movement and action: | Here are a few examples of the sorts of thing you can do in tandem with your movement and action: | ||
<div style="column-width:20em;"> | |||
*don a mask | *don a mask | ||
*draw/sheathe a weapon | *draw/sheathe a weapon | ||
| Line 89: | Line 101: | ||
*take a book from a shelf you can reach | *take a book from a shelf you can reach | ||
*tap the floor with a 10-foot pole | *tap the floor with a 10-foot pole | ||
</div> | |||
Latest revision as of 23:23, 24 January 2021
Action
Players’ Handbook, p. 192–196
| Action | Effect |
|---|---|
| Attack | Melee or ranged attack. |
| Cast a spell | Casting Time: 1 action, or 1 bonus action. |
| Dash | Double movement speed. |
| Disengage | Prevent opportunity attacks. |
| Dodge | Increase defenses. |
| Help | Grant an ally advantage. |
| Use an Object | Use your Action for a second Interaction. |
| Hide | —(PHB-177) |
| Search | —(PHB-178) |
| Ready | Choose trigger and action. |
| Grapple | Special melee attack.(PHB-195) |
| Escape | Escape a grapple.(PHB-195) |
| Shove | Special melee attack.(PHB-195) |
| Equip Shield | Equip or unequip a shield.(PHB-146) |
| Use class feature | Some features use actions. |
| Improvise | Any action not on this list.(PHB-193) |
Bonus ActionYou can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
|
ReactionAn instant response to a trigger of some kind, which can occur on your turn or on someone else’s.
|
Interaction
- max. 1/turn (Interacting with objects around you. )
Here are a few examples of the sorts of thing you can do in tandem with your movement and action:
- don a mask
- draw/sheathe a weapon
- hand an object to another character
- fish a few coins from your belt pouch
- raise/lower the hood of your cloak
- remove a ring from your finger
- withdraw a potion from your backpack
- open/close a door
- put your ear to a door
- throw a lever/switch
- turn a key in a lock
- drink all the ale in a flagon
- extinguish a small flame
- kick a small object
- pick up a dropped object
- plant a banner in the ground
- pull a torch from a sconce
- stuff some food into your mouth
- take an object from a table
- take a book from a shelf you can reach
- tap the floor with a 10-foot pole