Template:Actions 5E: Difference between revisions

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===Action===
===Action===
:'''1/turn'''
{{hatnote|''Players’ Handbook'', p. 192–196}}
{{statblock|
{| class="zebra"
;Attack: Melee or ranged attack
|+ '''1/turn'''
;Grapple: Special melee attack
|-
;Shove: Special melee attack
!Action!!Effect
;Cast a spell: Cast time of 1 action
|-
;Dash: Double movement speed
|'''Attack'''||Melee or ranged attack.
;Disengage: Prevent opportunity attacks
|-
;Dodge: Increase defenses
|'''Cast a spell'''||''Casting Time:'' 1 action, or 1 bonus action.
;Escape: Escape a grapple
|-
;Help: Grant an ally advantage
|'''Dash'''||Double movement speed.
;Use Object: Interact, use special abilities
|-
;Use shield: Equip or unequip a shield
|'''Disengage'''||Prevent opportunity attacks.
;Hide: —
|-
;Search: —
|'''Dodge'''||Increase defenses.
;Ready: Choose trigger and action
|-
;Use class feature: Some features use actions
|'''Help'''||Grant an ally advantage.
;Improvise: Any action not on this list
|-
}}
|'''Use an Object'''||Use your Action for a second [[#Interaction|Interaction]].
|-
|'''Hide'''||—{{ref|PHB|177}}
|-
|'''Search'''||—{{ref|PHB|178}}
|-
|'''Ready'''||Choose trigger and action.
|-
|'''Grapple'''||Special melee attack.{{ref|PHB|195}}
|-
|'''Escape'''||Escape a grapple.{{ref|PHB|195}}
|-
|'''Shove'''||Special melee attack.{{ref|PHB|195}}
|-
|'''Equip Shield'''||Equip or unequip a shield.{{ref|PHB|146}}
|-
|'''Use class feature'''||Some features use actions.
|-
|'''Improvise'''||Any action not on this list.{{ref|PHB|193}}
|}


{|
|
===Bonus Action===
===Bonus Action===
:'''max. 1/turn'''
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
{{statblock|
{| class="zebra"
;Offhand Attack: Use with the Attack action
|+ '''max. 1/turn'''
;Cast a spell: Cast time of 1 bonus action
|-
;Use class feature: Some features use bonus actions
!Bonus action!!Effect
}}
|-
 
|'''Offhand Attack'''||Use with the Attack action.
|-
|'''Cast a spell'''||''Casting Time:'' 1 bonus action.
|-
|'''Use class feature'''||Some features use bonus actions.
|}
|
===Reaction===
===Reaction===
:'''max. 1/round'''
An instant response to a trigger of some kind, which can occur on your turn or on someone else’s.
 
{| class="zebra"
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s.
|+ '''max. 1/turn'''
{{statblock|
|-
;Opportunity attack: Enemy leaves your reach
!Reaction!!Effect
;Readied action: Part of your Ready action
|-
;Cast a spell: Cast time of 1 reaction
|'''Opportunity attack'''||Enemy leaves your reach.
}}
|-
|'''Cast a spell'''||''Casting Time:'' 1 reaction.
|-
|'''Readied action'''||Part of your Ready action.
|}
|}


===Interaction===
===Interaction===
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Here are a few examples of the sorts of thing you can do in tandem with your movement and action:
Here are a few examples of the sorts of thing you can do in tandem with your movement and action:
<div style="column-width:20em;">
*don a mask
*don a mask
*draw/sheathe a weapon
*draw/sheathe a weapon
Line 70: Line 101:
*take a book from a shelf you can reach
*take a book from a shelf you can reach
*tap the floor with a 10-foot pole
*tap the floor with a 10-foot pole
</div>

Latest revision as of 23:23, 24 January 2021

Action

Players’ Handbook, p. 192–196

1/turn
Action Effect
Attack Melee or ranged attack.
Cast a spell Casting Time: 1 action, or 1 bonus action.
Dash Double movement speed.
Disengage Prevent opportunity attacks.
Dodge Increase defenses.
Help Grant an ally advantage.
Use an Object Use your Action for a second Interaction.
Hide —(PHB-177)
Search —(PHB-178)
Ready Choose trigger and action.
Grapple Special melee attack.(PHB-195)
Escape Escape a grapple.(PHB-195)
Shove Special melee attack.(PHB-195)
Equip Shield Equip or unequip a shield.(PHB-146)
Use class feature Some features use actions.
Improvise Any action not on this list.(PHB-193)

Bonus Action

You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.

max. 1/turn
Bonus action Effect
Offhand Attack Use with the Attack action.
Cast a spell Casting Time: 1 bonus action.
Use class feature Some features use bonus actions.

Reaction

An instant response to a trigger of some kind, which can occur on your turn or on someone else’s.

max. 1/turn
Reaction Effect
Opportunity attack Enemy leaves your reach.
Cast a spell Casting Time: 1 reaction.
Readied action Part of your Ready action.

Interaction

max. 1/turn (Interacting with objects around you. )

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • don a mask
  • draw/sheathe a weapon
  • hand an object to another character
  • fish a few coins from your belt pouch
  • raise/lower the hood of your cloak
  • remove a ring from your finger
  • withdraw a potion from your backpack
  • open/close a door
  • put your ear to a door
  • throw a lever/switch
  • turn a key in a lock
  • drink all the ale in a flagon
  • extinguish a small flame
  • kick a small object
  • pick up a dropped object
  • plant a banner in the ground
  • pull a torch from a sconce
  • stuff some food into your mouth
  • take an object from a table
  • take a book from a shelf you can reach
  • tap the floor with a 10-foot pole