Template:Conditions 5E: Difference between revisions
Jump to navigation
Jump to search
imported>MJBurrage |
move Vision and Light to seperate template |
||
| (One intermediate revision by one other user not shown) | |||
| Line 6: | Line 6: | ||
!<s>Speak</s> | !<s>Speak</s> | ||
!<s>Take Actions & Reactions Keep Concentration</s> | !<s>Take Actions & Reactions Keep Concentration</s> | ||
!<s>Saving throws, | !<s>Saving throws, Strength</s> | ||
!<s>Saving throws, | !<s>Saving throws, Dexterity</s> | ||
!<s>Saving throws, | !<s>Saving throws, Other</s> | ||
!<s>Movement speed</s> | !<s>Movement speed</s> | ||
!<s>Ability checks by creature</s> | !<s>Ability checks by creature</s> | ||
| Line 28: | Line 28: | ||
|- | |- | ||
| – || – || – || – || – || – || – | | – || – || – || – || – || – || – | ||
| {{abbr|?| | | {{abbr|?|Creature can’t willingly move toward source of fear}} | ||
| {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} | | {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} | ||
! Frightened | ! Frightened | ||
| Line 35: | Line 35: | ||
! Grappled | ! Grappled | ||
|- | |- | ||
| – || {{abbr|D|Disadvantage}} || – || – || – || – || – || – || | | – || {{abbr|D|Disadvantage}} || – || – || – || – || – || – || – || {{abbr|A|Advantage}} | ||
! Invisible | ! Invisible | ||
|- class="subsection" | |- class="subsection" | ||
| Line 45: | Line 45: | ||
|- | |- | ||
| – | | – | ||
| {{abbr| | |class=pr0|{{abbr|A†|Advantage and melee attack hits are critical}} | ||
|class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No | ||
!class=in1| Paralyzed | !class=in1| Paralyzed | ||
|- | |- | ||
| – | | – | ||
| {{abbr| | |class=pr0|{{abbr|A†|Advantage and melee attack hits are critical}} | ||
|class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No | ||
!class=in1| Unconscious | !class=in1| Unconscious | ||
|- | |- | ||
| – | | – | ||
| {{abbr|A?|Advantage, but creature has resistance to all damage}} | |class=pr0|{{abbr|A?|Advantage, but creature has resistance to all damage}} | ||
|class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL | ||
| – || 0 ||class=sm|No ||class=sm|No | | – || 0 ||class=sm|No ||class=sm|No | ||
| Line 66: | Line 66: | ||
|class="sm p0"| {{abbr|A/D|• Advantage on Melee attacks <br>• Disadvantage on Ranged attacks}} | |class="sm p0"| {{abbr|A/D|• Advantage on Melee attacks <br>• Disadvantage on Ranged attacks}} | ||
| – || – || – || – || – | | – || – || – || – || – | ||
| {{abbr|?| | | {{abbr|?|May only crawl, or stand and cease being prone}} | ||
| – || {{abbr|D|Disadvantage}} | | – || {{abbr|D|Disadvantage}} | ||
! Prone | ! Prone | ||
| Line 271: | Line 271: | ||
|2 ||Speed halved | |2 ||Speed halved | ||
|- | |- | ||
|3 ||Disadvantage on attack rolls | |3 ||Disadvantage on attack rolls & saving throws | ||
|- | |- | ||
|4 ||Hit point maximum halved | |4 ||Hit point maximum halved | ||
| Line 284: | Line 284: | ||
|} | |} | ||
*If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description. | *If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description. | ||
*A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. | *A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. | ||
*An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. | *An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. | ||
*Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. | *Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. | ||
Latest revision as of 12:59, 5 January 2021
Conditions
| – | – | – | – | – | – | – | – | ? | – | Deafened |
|---|---|---|---|---|---|---|---|---|---|---|
| – | A | – | – | – | – | – | – | ? | D | Blinded |
| – | – | – | – | – | – | – | – | – | No | Charmed |
| – | – | – | – | – | – | – | ? | D | D | Frightened |
| – | – | – | – | – | – | – | 0 | – | – | Grappled |
| – | D | – | – | – | – | – | – | – | A | Invisible |
| – | – | – | No | – | – | – | – | No | No | Incapacitated |
| – | A | – | No | FAIL | FAIL | – | – | No | No | Stunned |
| – | A† | No | No | FAIL | FAIL | – | 0 | No | No | Paralyzed |
| – | A† | No | No | FAIL | FAIL | – | 0 | No | No | Unconscious |
| – | A? | No | No | FAIL | FAIL | – | 0 | No | No | Petrified |
| – | – | – | – | – | – | – | – | D | D | Poisoned |
| – | A/D | – | – | – | – | – | ? | – | D | Prone |
| – | A | – | – | – | D | – | 0 | – | D | Restrained |
| – | – | – | – | – | – | – | – | D | – | Exhaustion |
| – | – | – | – | – | – | – | ½ | D | – | Exhaustion 2 |
| – | – | – | – | D | D | D | ½ | D | D | Exhaustion 3 |
| ½ | – | – | – | D | D | D | ½ | D | D | Exhaustion 4 |
| ½ | – | – | – | D | D | D | 0 | D | D | Exhaustion 5 |
| 0 | – | No | No | D | D | D | 0 | No | No | Exhaustion 6 |
Dying
|
Flying
|
Hasted
|
Slowed
Deafened
|
Blinded
|
Charmed
|
Frightened
|
Grappled
|
Invisible
|
Incorporeal
|
Incapacitated
|
Stunned
|
Paralyzed
|
Unconscious
|
Petrified
|
Poisoned
|
Prone
Restrained
|
Exhaustion
| Level | Effect |
|---|---|
| 1 | Disadvantage on ability checks |
| 2 | Speed halved |
| 3 | Disadvantage on attack rolls & saving throws |
| 4 | Hit point maximum halved |
| 5 | Speed reduced to 0 |
| 6 | Death |
- If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description.
- A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
- An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
- Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.