<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://silvesti.wiki/index.php?action=history&amp;feed=atom&amp;title=Template%3AMagic_Weapons_5E</id>
	<title>Template:Magic Weapons 5E - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://silvesti.wiki/index.php?action=history&amp;feed=atom&amp;title=Template%3AMagic_Weapons_5E"/>
	<link rel="alternate" type="text/html" href="https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;action=history"/>
	<updated>2026-10-21T10:43:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=35&amp;oldid=prev</id>
		<title>John: /* kerumˀquess */</title>
		<link rel="alternate" type="text/html" href="https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=35&amp;oldid=prev"/>
		<updated>2020-07-03T06:09:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;kerumˀquess&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 3 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mithral sword is a masterwork of elven design, giving it the finesse and light properties, and allowing the wielder to choose to deal either piercing or slashing damage. You are considered proficient with this sword if you have the Elf Weapon Training racial trait.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mithral sword is a masterwork of elven design, giving it the finesse and light properties, and allowing the wielder to choose to deal either piercing or slashing damage. You are considered proficient with this sword if you have the Elf Weapon Training racial trait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/del&gt;Kerymˀquess (elven longsword) 150 gp, 2 lb. 1d8 piercing/slashing, finesse, light, versatile (1d10)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Kerymˀquess (elven longsword) 150 gp, 2 lb. 1d8 piercing/slashing, finesse, light, versatile (1d10)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/del&gt;Nikerymˀquess (elven shortsword) 100 gp, 1 lb. 1d6 piercing/slashing, finesse, light&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Nikerymˀquess (elven shortsword) 100 gp, 1 lb. 1d6 piercing/slashing, finesse, light&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====elven blade====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====elven blade====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=4433&amp;oldid=prev</id>
		<title>imported&gt;MJBurrage: /* elven blade */</title>
		<link rel="alternate" type="text/html" href="https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=4433&amp;oldid=prev"/>
		<updated>2020-07-03T05:57:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;elven blade&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:57, 3 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Draconic Potency&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Draconic Potency&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===elven blade===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&#039;&#039;kerumˀquess&#039;&#039;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{hatnote|Silvesti}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Martial weapon, melee weapon, uncommon&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This mithral sword is a masterwork of elven design, giving it the finesse and light properties, and allowing the wielder to choose to deal either piercing or slashing damage. You are considered proficient with this sword if you have the Elf Weapon Training racial trait.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• Kerymˀquess (elven longsword) 150 gp, 2 lb. 1d8 piercing/slashing, finesse, light, versatile (1d10)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• Nikerymˀquess (elven shortsword) 100 gp, 1 lb. 1d6 piercing/slashing, finesse, light&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===elven blade&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{hatnote|&amp;#039;&amp;#039;Weapon (any sword or dagger), uncommon (+0), rare (+1), very rare (+2), or legendary (+3)&amp;#039;&amp;#039; &amp;lt;sup&amp;gt;[https://www.dandwiki.com/wiki/Elven_Blade_(5e_Equipment) Homebrew]&amp;lt;/sup&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{hatnote|&amp;#039;&amp;#039;Weapon (any sword or dagger), uncommon (+0), rare (+1), very rare (+2), or legendary (+3)&amp;#039;&amp;#039; &amp;lt;sup&amp;gt;[https://www.dandwiki.com/wiki/Elven_Blade_(5e_Equipment) Homebrew]&amp;lt;/sup&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. If the weapon does not have the heavy property, it gains both the light and finesse properties. If the weapon would normally have the heavy property, this version of the weapon lacks it. You are considered proficient with this weapon even if you normally lack proficiency with it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. If the weapon does not have the heavy property, it gains both the light and finesse properties. If the weapon would normally have the heavy property, this version of the weapon lacks it. You are considered proficient with this weapon even if you normally lack proficiency with it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;MJBurrage</name></author>
	</entry>
	<entry>
		<id>https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=4432&amp;oldid=prev</id>
		<title>imported&gt;MJBurrage: Created page with &quot;==Weapons== {{hatnote|&#039;&#039;DMG&#039;&#039;, p.140, 150–}} Whether crafted for some fell purpose or forged to serve the highest ideals of chivalry, magic weapons are coveted by many adven...&quot;</title>
		<link rel="alternate" type="text/html" href="https://silvesti.wiki/index.php?title=Template:Magic_Weapons_5E&amp;diff=4432&amp;oldid=prev"/>
		<updated>2019-08-23T21:53:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Weapons== {{hatnote|&amp;#039;&amp;#039;DMG&amp;#039;&amp;#039;, p.140, 150–}} Whether crafted for some fell purpose or forged to serve the highest ideals of chivalry, magic weapons are coveted by many adven...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Weapons==&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;DMG&amp;#039;&amp;#039;, p.140, 150–}}&lt;br /&gt;
Whether crafted for some fell purpose or forged to serve the highest ideals of chivalry, magic weapons are coveted by many adventurers.&lt;br /&gt;
&lt;br /&gt;
Some magic weapons specify the type of weapon they are in their descriptions, such as a longsword or longbow. If a magic weapon doesn&amp;#039;t specify its weapon type, you may choose the type or determine it randomly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins title=&amp;quot;DMG Errata 1.0 (and 3rd printing)&amp;quot;&amp;gt;If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===adamantine weapon===&lt;br /&gt;
Armor (medium or heavy, but not hide), uncommon&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (melee or ammunition, made of metal), uncommon&amp;#039;&amp;#039; {{ref|XGE|78}}}}&lt;br /&gt;
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft &amp;#039;&amp;#039;adamantine armor&amp;#039;&amp;#039;, the metal is also used for weapons.&lt;br /&gt;
&lt;br /&gt;
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.&lt;br /&gt;
&lt;br /&gt;
The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.&lt;br /&gt;
&lt;br /&gt;
===arrow of slaying===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (arrow), very rare&amp;#039;&amp;#039; {{ref|DMG|152}}}}&lt;br /&gt;
An &amp;#039;&amp;#039;arrow of slaying&amp;#039;&amp;#039; is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both &amp;#039;&amp;#039;arrows of dragon slaying&amp;#039;&amp;#039; and arrows of &amp;#039;&amp;#039;blue dragon slaying&amp;#039;&amp;#039;. If a creature belonging to the type, race, or group associated with an &amp;#039;&amp;#039;arrow of slaying&amp;#039;&amp;#039; takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
Once an &amp;#039;&amp;#039;arrow of slaying&amp;#039;&amp;#039; deals its extra damage to a creature, it becomes a nonmagical arrow.&lt;br /&gt;
&lt;br /&gt;
Other types of magic ammunition of this kind exist, such as &amp;#039;&amp;#039;bolts of slaying&amp;#039;&amp;#039; meant for a crossbow, though arrows are most common.&lt;br /&gt;
&lt;br /&gt;
===dragontooth dagger===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon, rare&amp;#039;&amp;#039; {{ref|ROT|93}}}}&lt;br /&gt;
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.&lt;br /&gt;
&lt;br /&gt;
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Draconic Potency&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.&lt;br /&gt;
&lt;br /&gt;
===elven blade===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (any sword or dagger), uncommon (+0), rare (+1), very rare (+2), or legendary (+3)&amp;#039;&amp;#039; &amp;lt;sup&amp;gt;[https://www.dandwiki.com/wiki/Elven_Blade_(5e_Equipment) Homebrew]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. If the weapon does not have the heavy property, it gains both the light and finesse properties. If the weapon would normally have the heavy property, this version of the weapon lacks it. You are considered proficient with this weapon even if you normally lack proficiency with it.&lt;br /&gt;
&lt;br /&gt;
===flame tongue===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (any sword), rare (requires attunement)&amp;#039;&amp;#039; {{ref|DMG|170}}}}&lt;br /&gt;
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the Command Word again or until you drop or sheathe the sword.&lt;br /&gt;
&lt;br /&gt;
===holy avenger===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (any sword), legendary (requires attunement by a paladin)&amp;#039;&amp;#039; {{ref|DMG|170}}}}&lt;br /&gt;
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.&lt;br /&gt;
&lt;br /&gt;
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.&lt;br /&gt;
&lt;br /&gt;
===Lightbringer===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (mace), uncommon&amp;#039;&amp;#039; {{ref|LMP||𝘓𝘰𝘴𝘵 𝘔𝘪𝘯𝘦 𝘰𝘧 𝘗𝘩𝘢𝘯𝘥𝘦𝘭𝘷𝘦𝘳}}}}&lt;br /&gt;
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named &amp;#039;&amp;#039;Lightbringer&amp;#039;&amp;#039;, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.&lt;br /&gt;
&lt;br /&gt;
===moon-touched sword===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (any sword), common&amp;#039;&amp;#039; {{ref|DMG|136–145}}}}&lt;br /&gt;
In darkness, the unsheathed blade of this sword. sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.&lt;br /&gt;
&lt;br /&gt;
===moonblade===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (longsword), legendary (requires attunement by an elf or half-elf of &amp;lt;del&amp;gt;neutral&amp;lt;/del&amp;gt; good alignment)&amp;#039;&amp;#039; {{ref|DMG|217}}}}&lt;br /&gt;
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24&amp;amp;nbsp;hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; has one rune on its blade for each master it has served (typically 1d6&amp;amp;nbsp;+&amp;amp;nbsp;1). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly.&lt;br /&gt;
{| class=&amp;quot;d20 zebra c1nw c1c&amp;quot;&lt;br /&gt;
!d100 !!Property&lt;br /&gt;
|-&lt;br /&gt;
|01–40 ||Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; already has a +3 bonus.&lt;br /&gt;
|-&lt;br /&gt;
|41–80 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; gains a randomly determined minor property (see “Special Features” in the &amp;#039;&amp;#039;DMG&amp;#039;&amp;#039;).&lt;br /&gt;
|-&lt;br /&gt;
|81–82 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; gains the finesse property.&lt;br /&gt;
|-&lt;br /&gt;
|83–84 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; gains the thrown property (range 20/60&amp;amp;nbsp;feet).&lt;br /&gt;
|-&lt;br /&gt;
|85–86 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; functions as a &amp;#039;&amp;#039;defender&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|87–90 ||The moon blade scores a critical hit on a roll of 19 or&amp;amp;nbsp;20.&lt;br /&gt;
|-&lt;br /&gt;
|91–92 ||When you hit with an attack using the &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039;, the attack an extra 1d6 slashing damage.&lt;br /&gt;
|-&lt;br /&gt;
|93–94 ||When you hit a creature of a specific type (such as dragon, fiend, or undead) with the &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039;, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.&lt;br /&gt;
|-&lt;br /&gt;
|95–96 ||You can use a bonus action to cause the &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; to flash brightly. Each creature that can see you and is within 30&amp;amp;nbsp;feet of you must succeed on a DC&amp;amp;nbsp;15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon.&lt;br /&gt;
|-&lt;br /&gt;
|97–98 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; functions as a &amp;#039;&amp;#039;ring of spell storing&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|99 ||You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow appears in an unoccupied space within 120&amp;amp;nbsp;feet of you. It uses the statistics for a &amp;#039;&amp;#039;shadow&amp;#039;&amp;#039; from the &amp;#039;&amp;#039;Monster Manual&amp;#039;&amp;#039;, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.&lt;br /&gt;
|-&lt;br /&gt;
|00 ||The &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; functions as a &amp;#039;&amp;#039;vorpal sword&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Sentience&lt;br /&gt;
A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120&amp;amp;nbsp;feet.&lt;br /&gt;
&lt;br /&gt;
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.&lt;br /&gt;
&lt;br /&gt;
;Personality&lt;br /&gt;
Every &amp;#039;&amp;#039;moonblade&amp;#039;&amp;#039; seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.&lt;br /&gt;
&lt;br /&gt;
The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.&lt;br /&gt;
&lt;br /&gt;
If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.&lt;br /&gt;
&lt;br /&gt;
===oathbow===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (longbow), very rare (requires attunement)&amp;#039;&amp;#039; {{ref|DMG|183}}}}&lt;br /&gt;
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.&lt;br /&gt;
&lt;br /&gt;
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.&lt;br /&gt;
&lt;br /&gt;
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.&lt;br /&gt;
&lt;br /&gt;
===unbreakable arrow===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (arrow), common&amp;#039;&amp;#039; {{ref|XGE|139}}}}&lt;br /&gt;
This arrow can’t be broken, except when it is within an {{d5e|spell|antimagic field}}.&lt;br /&gt;
&lt;br /&gt;
===walloping ammunition===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (any ammunition), common&amp;#039;&amp;#039; {{ref|XGE|139}}}}&lt;br /&gt;
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC&amp;amp;nbsp;10 Strength saving throw or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
===warpwood bow===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (longbow), rare (requires attunement)&amp;#039;&amp;#039;&amp;amp;dagger; {{ref|JBO||John B. Owens}}}}&lt;br /&gt;
This longbow was crafted using wood-shaping magic rather than tools. It may be used as a &amp;#039;&amp;#039;+1 longbow&amp;#039;&amp;#039;, without attunement, by any proficient wielder.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger;The bow may only be attuned by an elf—including half-elves and drow—and when attuned, arrows shot from the bow do double the normal maximum damage on a critical hit.&lt;br /&gt;
&lt;br /&gt;
===Waythe===&lt;br /&gt;
{{hatnote|&amp;#039;&amp;#039;Weapon (greatsword†), legendary&amp;#039;&amp;#039; {{ref|TFYP|229}}}}&lt;br /&gt;
Waythe is a unique greatsword† most recently in the possession of a high-ranking cloud giant ambassador.&lt;br /&gt;
&lt;br /&gt;
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.&lt;br /&gt;
&lt;br /&gt;
When &amp;#039;&amp;#039;Waythe&amp;#039;&amp;#039; first bonds with a new user it can change itself to a weapon better suited to the wielder from the following list: battleaxe, greataxe, greatsword, longsword, maul, or warhammer.&lt;br /&gt;
&lt;br /&gt;
The weapon also functions as a &amp;#039;&amp;#039;wand of enemy detection&amp;#039;&amp;#039;. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sentience.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Waythe&amp;#039;&amp;#039; is a sentient weapon of lawful good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.&lt;br /&gt;
&lt;br /&gt;
The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Personality.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) &amp;#039;&amp;#039;Waythe&amp;#039;&amp;#039; is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder. (&amp;#039;&amp;#039;Against the Giants&amp;#039;&amp;#039;)&lt;/div&gt;</summary>
		<author><name>imported&gt;MJBurrage</name></author>
	</entry>
</feed>