Sex in D&D

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AD&D

City/Town Encounters

AD&D Dungeon Master's Guide (pp.190–194) by Gary Gygax
City/Town Encounters Matrix
Daytime Nighttime Result
30–33 34–35 Gentleman
35–39 43 Goodwife
40–41 44–50 Harlot
64–65 63–64 Noble

Gentleman encounters are with a foppish dandy and 1–4 sycophants 40% of the time, a gentlewoman 20% of the time, and 40% of the time with well-dressed fighter-types of 7th to 10th level (d4 + 6) with 1–4 friends of the same abilities. Any rude remarks will give offense, of course. Fops will seek revenge by causing trouble for the party with officials, gentlewoman will send a champion, fighters will challenge the offenders.

Goodwife encounters are with a single woman, often indistinguishable from any other type of female (such as a magic-user, harlot, etc.). Any offensive treatment or seeming threat will be likely to cause the woman to scream for help, accusing the offending party of any number of crimes, i.e. assault, rape, theft, or murder. 20% of goodwives know interesting gossip.

Harlot encounters can be with brazen strumpets or haughty courtesans, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a dancer only prostituting herself as it pleases her, an elderly madam, or even a pimp.) In addition to the offering of the usual fare, the harlot is 30% likely to know valuable information, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a thief. You may find it useful to use the sub-table below to see which sort of harlot encounter takes place:

01–10 Slovenly trull 76–85 Expensive doxy
11–25 Brazen strumpet 86–90 Haughty courtesan
26–35 Cheap trollop 91–92 Aged madam
36–50 Typical streetwalker 93–94 Wealthy procuress
51–65 Saucy tart 95–98 Sly pimp
66–75 Wanton wench 99–00 Rich panderer

An expensive doxy will resemble a gentlewoman, a haughty courtesan a noblewoman, the other harlots might be mistaken for goodwives, and so forth.

Noble encounters are with a nobleman and retainers 75% of the time and with a noblewoman 25% of the time. A noble will have 1–4 guards of 1st–4th level fighting ability, 1–2 servants, and there is a 75% likelihood that a noblewoman will have a sedan chair, carriers and linkboys (at night). Noblemen can easily be mistaken for important city officials or very rich merchants; noblewomen can likewise be mistaken for a courtesan or procuress. Any insult will be taken seriously. Nobles are 50% likely to be fighters (80%) or clerics (20%) of 5th to 12th level (d8 + 4).