Shadowrun
Contents
Seattle
Districts, Security, Gangs, etc.
SR5
- Attribute Ratings can go up to 11 (depending on race).
- Karma costs: new Rating × 5.
- Skill Ratings can go up to 12 (13 with Aptitude), and may have specializations for +2 dice.
- Karma costs: Active: nR × 2; Group: nR × 5; Knowledge/Language: nR × 1.
- Adept powers
- Missions
- Qualities
- category:Shadowrun
- category:Shadowrun critters
- Technomancers (see "Resonant Streams", Kill Code, pp.88–91,132–134)
- SR5 FAQ
Final calculations
| Initiative: | Int+Rea +1D6 |
| Astral: | Int×2 +2D6 |
| Matrix AR: | Int+Rea +1D6 |
| Matrix VR (Cold Sim): | Int+ Data Processing +3D6 |
| Matrix VR (Hot Sim): | Int+ Data Processing +4D6 |
| Limit, Mental: | (Log×2+Int+Wil)/3 (round up) |
| Limit, Physical: | (Str×2+Bod+Rea)/3 (round up) |
| Limit, Social: | (Cha×2+Wil+Ess)/3 (round up) |
| Condition Monitor, Physical: | (Bod + Augmentations)/2 +8 (round up) |
| Condition Monitor, Stun: | (Wil + Augmentations)/2 +8 (round up) |
| Overflow: | Body + Augmentation bonuses |
| Composure: | Cha + Wil |
| Judge Intentions: | Cha + Int |
| Lifting/Carrying: | Bod + Str |
| Memory: | Log + Wil |
| Movement Rate, Walk: | Agl × 2 |
| Movement Rate, Run: | Agl × 4 |
Advancement
Maximum improvement per downtime (every three months for extended downtime).
{{{1}}}
| Advancement | Karma | Time | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attributes | NR × 5 | NR × 1 Week | |||||||||
| Skill Groups | NR × 5 | NR × 2 Weeks | |||||||||
| Skill | NR × 2 |
| |||||||||
| Know./Lang. | NR × 1 | — | |||||||||
| Complex Form | 4 | 12 / (Int + Software [Mental]) Days | |||||||||
| Spell | 5 | 12 / (Int + Type [magical lodge’s Force]) Days | |||||||||
| Quality (+ or −) | ×2 | ||||||||||
| Specialization | 7 | 1 Month | |||||||||
| Initiate Level | Grade ×3 + 10 | — | |||||||||
| Submersion Level | Grade ×3 + 10 | — | |||||||||
| Martial Arts Style (2,500¥ for instruction) | 7 | 1 Month | |||||||||
| Martial Arts Tech. (1,500¥ for instruction) | 5 | 2 Weeks
Instructors and TutorsoftsInstructors follow the standard rules for and need a minimum skill rank of 4 or the skill rank you are training to, whichever is higher. Instructors may train individual skills, groups, or train specializations. Instruction is also used to teach spells, complex forms, rituals, and various other techniques. Tutorsofts are virtual private tutors that aid you in learning a specific skill. The tutorsoft makes Instruction Tests with a dice pool equal to its Rating ×2. Tutorsofts cannot teach skills based on Magic or Resonance.
If the player is able to find an instructor to train them and help them perfect their techniques, the time it takes improve their skill is reduced by 25% (round down). Tutorsofts work similarly. Karma/Nuyen TradingOnce per downtime you may choose to Work for The Man or Work for The People. If you are Working for the Man, you can trade 1 Karma for 2,000¥. If you Work for the People, you can trade 2,000¥ for 1 Karma. In either case, you may only trade away or gain a maximum of 5 Karma each time you Work for The Man or Work for The People, and it takes up one week of downtime during which you can do nothing else. You cannot do this again until after you pull another Shadowrun. Your total earned Karma does not change, regardless of how much you Work for The Man or Work for The People. Book list
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