Difference between revisions of "Template:Magic Armor 5E"

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(Armor)
 
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As a substance, mithral has an object Armor Class of 21.{{ref|DMG|246}}
 
As a substance, mithral has an object Armor Class of 21.{{ref|DMG|246}}
 
==Sets==
 
 
===''Regalia of the Elven Protector''===
 
 
====''ironwood longbow +3''====
 
This ''ironwood longbow'' (''maultrilis athel'' in elvish) has a +3 bonus to attacks and damage. Due to being crafted from ''ironwood'', the bow can also…
 
 
====''Orn Vara'' (1)====
 
Elven finesse longsword “Orn Vara” Forest Defender (1) [chaotic good]
 
 
All Elves are proficient in these fine blades that are as powerful as a longsword, but swift as a rapier. Made of mithril and infused with magic this weapon does 1d8 damage and is considered a finesse weapon.  This sentient sword was crafted to slay Aberrations that haunt the forest and does an extra 1d8 damage to any foe of the Aberrations type.  Orn Vara has been imbued with speed so the wielder can make one extra attack with it as a bonus action on each of the wielders turns.  It reads, writes and speaks elven and sylvan and conveys that ability to its wielder.
 
 
====''greater boots of elevenkind'' (1)====
 
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.  If you choose to you can leave the tracks of any woodland creature instead of your own. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
 
 
====''ironwood leaf armor'' (1)====
 
<div class="aside">{{statblock|
 
;AC: 14 + Dex mod. <small>(no max)</small>
 
;Stealth: No disadvantage
 
;Proficiency: Light armor
 
;Weight: 15 lb.
 
}}</div>
 
This elven leather armor is covered in alchemically treated ironwood leaves, resulting in a suit of light armor with the protection of scale mail, but as easy to use as studded leather.
 
 
This armor has 3 charges, and regains 1d3 expended charges daily at dawn. While wearing the armor you can use an action, to expend 1(?) charges to cast one of the following spells.
 
# {{d5e|spell|feather fall}}
 
# {{d5e|spell|locate animals or plants|locate plants}}
 
# {{d5e|spell|speak with plants}} <small>(save DC 13 )</small>
 

Latest revision as of 23:01, 7 July 2020

Armor

Unless an armor's description says otherwise, armor must be worn for its magic to function.

Some suits of magic armor specify the type of armor they are, such as chain mail or plate. If a magic armor doesn't specify its armor type, you may choose the type or determine it randomly.

adamantine armor

Armor (medium or heavy, but not hide), uncommon (DMG-150)

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.

As a substance, adamantine has an object Armor Class of 23.(DMG-246)

dragon scale mail

Dragon Resistance
White Cold
Black Acid
Green Poison
Blue Lightning
Red Fire
Copper Acid
Brass Fire
Bronze Lightning
Silver Cold
Gold Fire

Armor (scale mail), very rare (requires attunement) (DMG-165)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Dragonguard

Armor (breastplate), uncommon (LMP)

This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

dwarven plate

Armor (plate), very rare (DMG-167)

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

elven chain

Armor (chain shirt), rare (DMG-168)

You gain a +1 bonus to AC while you wear this chain shirt. You are considered proficient with this armor even if you lack proficiency with medium armor. Elven chain—being an improved mithral chain shirt—may be easily worn under normal clothes.

glamoured studded leather

Armor (studded leather), rare (DMG-172)

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor.

mithral armor

Armor (medium or heavy, but not hide), uncommon (DMG-182)

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

As a substance, mithral has an object Armor Class of 21.(DMG-246)