Difference between revisions of "Qualities"
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|Adrenaline Surge ||12 ||''RF''-45 | |Adrenaline Surge ||12 ||''RF''-45 | ||
| + | |- | ||
| + | |[[#Aged|Aged]] ||data-sort-value="-7.21"|(7[3]) ||''B&B''-12 | ||
|- | |- | ||
|Agile Defender ||3 ||''RG''-127 | |Agile Defender ||3 ||''RG''-127 | ||
| Line 204: | Line 195: | ||
|- | |- | ||
|Gearhead ||11 ||''SR5''-74 | |Gearhead ||11 ||''SR5''-74 | ||
| + | |- | ||
| + | |[[#Gifted Healer|Gifted Healer]] ||2 ||''B&B''-11 | ||
|- | |- | ||
|Gremlins ||data-sort-value="-4.16"|(4[4]) ||''SR5''-81 | |Gremlins ||data-sort-value="-4.16"|(4[4]) ||''SR5''-81 | ||
|- | |- | ||
|Guts ||10 ||''SR5''-74 | |Guts ||10 ||''SR5''-74 | ||
| + | |- | ||
| + | |[[#Harrowed|Harrowed]] ||data-sort-value="-15"|(15) ||''B&B''-12 | ||
|- | |- | ||
|Hawk Eye ||3 ||''RF''-47 | |Hawk Eye ||3 ||''RF''-47 | ||
| Line 224: | Line 219: | ||
|- | |- | ||
|Illiterate ||data-sort-value="-5"|(5) ||''RF''-55 | |Illiterate ||data-sort-value="-5"|(5) ||''RF''-55 | ||
| + | |- | ||
| + | |[[#Illness|Illness]] ||data-sort-value="-5.15"|(5[3]) ||''B&B''-12 | ||
|- | |- | ||
|Illusionist ||data-sort-value="10.3"|10[3] ||''FA''-37 | |Illusionist ||data-sort-value="10.3"|10[3] ||''FA''-37 | ||
| Line 330: | Line 327: | ||
|- | |- | ||
|Practiced Alchemist [Islamic] ||5 ||''FA''-39 | |Practiced Alchemist [Islamic] ||5 ||''FA''-39 | ||
| + | |- | ||
| + | |[[#Pregnant|Pregnant]] ||data-sort-value="-9"|(9) ||''B&B''-12 | ||
|- | |- | ||
|Prejudiced ||data-sort-value="-3.1"|(3–10) ||''SR5''-82 | |Prejudiced ||data-sort-value="-3.1"|(3–10) ||''SR5''-82 | ||
| Line 466: | Line 465: | ||
|- | |- | ||
|Worship Leader ||5 ||''FA''-42 | |Worship Leader ||5 ||''FA''-42 | ||
| + | |} | ||
| + | </div> | ||
| + | ==Notes== | ||
| + | * Negative Qualities: the “(K)” value is bonus Karma. | ||
| + | * Positive Qualities: the “K” value must be paid in Karma. | ||
| + | * Square brackets indicate the max level for those qualities. | ||
| + | * A slash indicates costs for different version, or character types. | ||
| + | {| class="tight" | ||
| + | |+ Sources | ||
| + | |- | ||
| + | |SR5||27000||''Shadowrun: Fifth Edition'' | ||
| + | |- | ||
| + | |RG ||27002||''Run & Gun'' | ||
| + | |- | ||
| + | |SG ||27003||''Street Grimoire'' | ||
| + | |- | ||
| + | |RF ||27004||''Run Faster'' | ||
| + | |- | ||
| + | |CF ||27005||''Chrome Flesh'' | ||
| + | |- | ||
| + | |DT ||27006||<del>''Data Trails''</del> | ||
| + | |- | ||
| + | |R5 ||27007||<del>''Rigger 5.0''</del> | ||
| + | |- | ||
| + | |HS ||27008||<del>''Howling Shadows''</del> | ||
| + | |- | ||
| + | |CS ||27009||<del>''Court of Shadows''</del> | ||
| + | |- | ||
| + | |An ||27010||<del>''Anarchy''</del> | ||
| + | |- | ||
| + | |FA ||27011||''Forbidden Arcana'' | ||
| + | |- | ||
| + | |SL ||27012||<del>''Stret Lethal''</del> | ||
| + | |- | ||
| + | |KC ||27013||<del>''Kill Code''</del> | ||
| + | |- | ||
| + | |BB ||27014||<del>''Better Than Bad''</del> | ||
| + | |- | ||
| + | |SS ||27200||<del>''Stolen Souls''</del> | ||
| + | |- | ||
| + | |HT ||27201||<del>''Hard Targets''</del> | ||
| + | |- | ||
| + | |CA ||27202||<del>''Cutting Aces''</del> | ||
| + | |- | ||
| + | |CT ||27506||<del>''the Complete Trog''</del> | ||
| + | |- | ||
| + | |B&B||26s027||''Bullets & Bandages'' | ||
| + | |- | ||
| + | |AP ||26s036||<del>''Assassin’s Primer''</del> | ||
| + | |}<!-- | ||
| + | NO QUALITIES IN: | ||
| + | 26s032 Aetherology | ||
| + | 26s035 Coyotes | ||
| + | 26s037 Ten Terrorists | ||
| + | 26s040 Gun Heaven 3 | ||
| + | 26s048 Shadow Spells | ||
| + | BUT: | ||
| + | • SiF Butte has Lifestyle Option Qualities | ||
| + | --> | ||
| + | |||
| + | ==Qualities== | ||
| + | |||
| + | ====Aged==== | ||
| + | {{hatnote|26s027 ''Bullets & Bandages'', p.12}} | ||
| + | {{statblock| | ||
| + | ;Bonus: 5/10/15 BP, or 7/14/21 Karma | ||
| + | }} | ||
| + | Aged characters have been around the block a time or two and lived to tell about it. They have made mistakes, but they were tough, smart, or just plain lucky enough to survive them. For each decade of life at age 50 or above, a character with the Aged quality gains 5 build points or 7 Karma (+5/+7 for ages 50–59, +10/+14 for ages 60–69, +15/+21 for ages 70+). Additionally, for each decade of age, the character gains 5 bonus points worth of Knowledge skills, but their physical attribute maximums, including the maximum augmented attributes, are each reduced by 1. At the gamemaster’s discretion, the character may face bonuses or penalties to certain social interactions, due to people’s biases and prejudices about their advanced age. Note that this quality may only be taken at character creation. | ||
| + | |||
| + | ====Gifted Healer==== | ||
| + | {{hatnote|26s027 ''Bullets & Bandages'', p.11}} | ||
| + | {{statblock| | ||
| + | ;Cost: 5 BP or 2 Karma | ||
| + | }} | ||
| + | A character with the Gifted Healer quality is particularly adept at one of the three tests detailed in the ''Care Under Fire'' optional rules (Stabilization, Diagnosis, or Treatment).{{ref|B&B|14|Bullets & Bandages}} They receive a +1 dice pool bonus whenever performing the selected test, whether by magical or mundane means. Gifted Healer may only be taken once, meaning a character can only get the bonus for a single test, not two or three. | ||
| + | |||
| + | ====Harrowed==== | ||
| + | {{hatnote|26s027 ''Bullets & Bandages'', p.12}} | ||
| + | {{statblock| | ||
| + | ;Bonus: 15 BP (''SR4A'' only) | ||
| + | }} | ||
| + | Sometimes dying isn’t the worst thing in the world. A character with the Harrowed quality has seen the other side but was too tough, too mean, or too stupid to stay dead. While they may have survived to tell their tale, they live a haunted life straddling the line between the living and the dead. The character gains the effects of the qualities Critter Spook,{{ref|RC|117|Runner’s Companion}} Nasty Vibe,{{ref|RC|114|Runner’s Companion}} and Spirit Bane [spirits of man].{{ref|SR4A|96|Shadowrun 4th Ed, 20th Anniversary}}. In addition, the threshold for any Treatment, Stabilization, or Healing test performed on the character (as opposed to by the character), including those made by magical means, is increased by 1. At the gamemaster’s discretion, any character who uses a Hand of God,{{ref|SR4A|75|Shadowrun 4th Ed, 20th Anniversary}} or Not Dead Yet,{{ref|SR5|57}} to survive what would otherwise be a fatal encounter may gain the Harrowed quality during game play. | ||
| + | |||
| + | ====Illness==== | ||
| + | {{hatnote|26s027 ''Bullets & Bandages'', p.12}} | ||
| + | {{statblock| | ||
| + | ;Bonus: 5/10/15 BP, or 5/10/15 Karma | ||
| + | }} | ||
| + | A character with the Illness quality has a chronic medical condition that requires ongoing treatment to prevent complications and possibly annoying effects. Depending on the level of the quality, the character must periodically succeed in Body + Body (3) Test or their Illness will flair, causing negative dice pool modifiers affecting all tests. If the character keeps up with the necessary medical treatments (pills, injections, inhalers, potions, procedures, etc.; the gamemaster can develop a specific regimen based in the illness), the threshold for this test is reduced by 1. The Illness Quality Table shows the build point/Karma bonus, dice pool modifier and frequency of tests for each level, as well as the cost for ongoing medical treatment. At the gamemaster’s discretion, the Illness quality can be removed permanently through a combination of surgery and genetic therapy at a cost equal to 12 times the monthly treatment cost. | ||
| + | {| class="zebra c2c c4c" | ||
| + | !Level!!Bonus!!Test frequency!!DP Mod.!!Treatment costs | ||
| + | |- | ||
| + | |1 (Mild)||class=in1|5||Monthly||−1||1,000¥/month | ||
| + | |- | ||
| + | |2 (Moderate)||10||Weekly||−2||2,000¥/month (500¥/week) | ||
| + | |- | ||
| + | |3 (Severe)||15||Daily||−3||3,000¥/month (100¥/day) | ||
| + | |} | ||
| + | |||
| + | ====Pregnant==== | ||
| + | {{hatnote|26s027 ''Bullets & Bandages'', p.12}} | ||
| + | {{statblock| | ||
| + | ;Bonus: 15 BP, or 9 Karma | ||
| + | }} | ||
| + | Even in the darkness of the shadows, miracles can happen. A female character can choose the Pregnant quality only at character generation. The character starts the game with a new pregnancy, which will proceed through three trimesters of roughly three months each. Gamemasters may wish to adjust the length of the three trimesters based on the average gestational period for the character’s metatype. Each trimester, the character gains additional negative effects as detailed on the Pregnancy Quality Table. After the third trimester, the character gives birth, at which point the Pregnancy quality is replaced with either a 15 BP / 9 Karma Dependent quality,{{ref|sr5|80}}{{ref|RC|104|Runner’s Companion}} or some combination of Lost Loved One,{{ref|RC|105|Runner’s Companion}} Big Regret,{{ref|RC|102|Runner’s Companion}} or other suitable negative qualities totaling 15 BP / 9 Karma. Note that characters may still get pregnant after character creation; they just don’t receive the Karma bonus as a result. | ||
| + | {| class=zebra | ||
| + | !Trimester!!Effects | ||
| + | |- | ||
| + | |First||Nausea (−1 to all tests if the character has not eaten within 1 hour) | ||
| + | |- | ||
| + | |Second||Nausea, Fatigue (Every [Body] combat turn of vigorous activity the character gains an automatic box of Stun damage, which cannot be resisted. For each Complex Action the character spends resting, remove one box of accumulated Fatigue.) | ||
| + | |- | ||
| + | |Third||Nausea, Fatigue, Reduced Physical Attributes (−1 to all physical attributes until delivery) | ||
|} | |} | ||
[[category:shadowrun]] | [[category:shadowrun]] | ||
Revision as of 14:27, 24 June 2019
| Quality | K | Source |
|---|---|---|
| AIPS | (10) | CF-57 |
| Acrobatic Defender | 4 | RG-127 |
| Addiction | (4–25) | SR5-77 |
| Adept Healer | 10 | FA-31 |
| Adrenaline Surge | 12 | RF-45 |
| Aged | (7[3]) | B&B-12 |
| Agile Defender | 3 | RG-127 |
| Albinism | (4/8) | RF-51 |
| Alchemical Armorer | 15 | FA-31 |
| Alchemical Bomb Maker | 10 | FA-31 |
| Allergy | (5–25) | SR5-78 |
| Ambidextrous | 4 | SR5-71 |
| Amnesia | (4/8) | RF-52 |
| Analytical Mind | 5 | SR5-72 |
| Animal Empathy | 3 | RF-45 |
| Animal Familiar | 5 | FA-31 |
| Antipathy | (7) | CF-57 |
| Apt Pupil | 5 | FA-32 |
| Aptitude | 14 | SR5-72 |
| Arcane Bodyguard | 20 | FA-32 |
| Arcane Improviser [Chaos] | 5 | FA-32 |
| Archivist | 10 | FA-32 |
| Asthma | (8) | RF-52 |
| Astral Beacon | (10) | SR5-78 |
| Astral Bouncer | 10 | FA-32 |
| Astral Chameleon | 10 | SR5-72 |
| Astral Infiltrator | 15 | FA-32 |
| Bad Luck | (12) | SR5-79 |
| Bad Rep | (7) | SR5-79 |
| Barehanded Adept [Buddhism] | 10 | FA-33 |
| Better to Be Feared than Loved | 5 | CF-54 |
| Bi-polar | (7) | RF-52 |
| Big Regret | (5) | RF-53 |
| Bilingual | 5 | SR5-72 |
| Biocompatability | 5 | CF-54 |
| Black Market Pipeline | 10 | RF-45 |
| Blandness | 8 | SR5-72 |
| Blank Slate | (15) | CF-57 |
| Blind | (15/5) | RF-53 |
| Blood Necromancer | 15 | FA-33 |
| Born Rich | 5 | RF-45 |
| Borrowed Time | (20) | RF-53 |
| Brand Loyalty | 3 | RG-127 |
| Catlike | 7 | SR5-72 |
| Chain Breaker [Shaman] | 10/5 | FA-33 |
| Chakra Interrupter | 10 | FA-34 |
| Charlatan | 10 | FA-34 |
| Chosen Follower | 10 | FA-35 |
| City Slicker | 7 | RF-45 |
| Close Combat Mage | 5[3] | FA-35 |
| Code of Honor | (15) | SR5-79 |
| Codeblock | (10) | SR5-80 |
| Codeslinger | 10 | SR5-72 |
| College Education | 4 | RF-45 |
| Combat Junkie | (7) | RG-127 |
| Combat Paralysis | (12) | SR5-80 |
| Common Sense | 3 | RF-45 |
| Computer Illiterate | (7) | RF-53 |
| Creature of Comfort | (10–25) | RF-53 |
| Cyber Singularity Seeker | 9 | CF-54 |
| Cyber-Snob | (12) | CF-57 |
| Cyberpsychosis | (10) | CF-57 |
| Daredevil | 6 | RF-46 |
| Dark Ally | 10 | FA-35 |
| Day Job | (5–15) | RF-54 |
| Dead Emotion | (5) | CF-57 |
| Deaf | (15) | RF-54 |
| Death Dealer | 15[3] | FA-35 |
| Dedicated Conjurer | 10/5 | FA-36 |
| Dedicated Spellslinger | 10/5 | FA-36 |
| Dependent(s) | (3/6/9) | SR5-80 |
| Did You Just Call Me Dumb? | (3) | RF-54 |
| Digital Doppelganger | 7 | RF-46 |
| Dimmer Bulb | (5–15) | RF-54 |
| Disgraced | 2 | RF-46 |
| Distinctive Style | (5) | SR5-80 |
| Double-Jointed | 6 | SR5-72 |
| Driven | (2) | RF-54 |
| Drug Tolerant | 6 | CF-54 |
| Dry Addict | (2–13) | CF-57 |
| Dual-Natured Defender | 5 | FA-36 |
| Durable Preparations | 5 | FA-36 |
| Elemental Master [Wuxing] | 20 | FA-36 |
| Elf Poser | (6) | SR5-81 |
| Emotional Attachment | (5) | RF-54 |
| Erased | 8 | RF-46 |
| Ex-Con | (15) | RF-55 |
| Exceptional Attribute | 14 | SR5-72 |
| Fame | 4–16 | RF-46 |
| Family Curse | (5) | CF-58 |
| First Impression | 11 | SR5-74 |
| Flashbacks | (7/15) | RF-55 |
| Flesh Sculpter | 10[3] | FA-37 |
| Focused Concentration | 4[6] | SR5-74 |
| Friends in High Places | 8 | RF-47 |
| Gearhead | 11 | SR5-74 |
| Gifted Healer | 2 | B&B-11 |
| Gremlins | (4[4]) | SR5-81 |
| Guts | 10 | SR5-74 |
| Harrowed | (15) | B&B-12 |
| Hawk Eye | 3 | RF-47 |
| Healer | 10 | FA-37 |
| High Pain Tolerance | 7[3] | SR5-74 |
| Hobo with a Shotgun | (10) | RF-55 |
| Home Ground | 10 | SR5-74 |
| Human-Looking | 6 | SR5-75 |
| Hung Out to Dry | (8) | RF-55 |
| Illiterate | (5) | RF-55 |
| Illness | (5[3]) | B&B-12 |
| Illusionist | 10[3] | FA-37 |
| Implant-Induced Immune Deficiency | (5) | CF-58 |
| In Debt | (1–15) | RF-56 |
| Incompetent | (5) | SR5-81 |
| Incomplete Deprogramming | (10) | RF-56 |
| Indomitable | 8[3] | SR5-75 |
| Infirm | (5–25) | RF-56 |
| Insomnia | (10/15) | SR5-81 |
| Inspired | 4 | RF-47 |
| Items of Power | 25 | FA-38 |
| Jack of All Trades, Master of None | 2 | RF-47 |
| Juryrigger | 10 | SR5-75 |
| Lack of Focus | (6) | CF-58 |
| Liar | (7) | RF-56 |
| Lightning Reflexes | 20 | RF-48 |
| Lightweight | (10) | CF-58 |
| Linguist | 4 | RF-48 |
| Loss of Confidence | (10) | SR5-82 |
| Low Pain Tolerance | (9) | SR5-82 |
| Lucky | 12 | SR5-76 |
| Made Man | 5 | RF-48 |
| Mage Hunter | 15 | FA-38 |
| Magical Resistance | 6[4] | SR5-76 |
| Mentor Spirit | 5 | SR5-76 |
| Missile Deflector | 10 | FA-38 |
| Mystic Foreman | 10 | FA-38 |
| Mystic Pitcher | 10 | FA-38 |
| Natural Athlete | 7 | SR5-76 |
| Natural Hardening | 10 | SR5-76 |
| Natural Immunity | 4/10 | SR5-76 |
| Night Blindness | (6) | RF-56 |
| Night Vision | 2 | RF-48 |
| Oblivious | (6/10) | RF-57 |
| One Trick Pony | 7 | RG-127 |
| One of Them | (7) | CF-58 |
| Ork Poser | (6) | SR5-82 |
| Outdoorsman | 3 | RF-48 |
| Overclocker | 5 | RF-48 |
| Pacifist | (10/15) | RF-57 |
| Pacifist Adept | 5 | FA-39 |
| Paranoia | (7) | RF-57 |
| Paraplegic | (10) | RF-57 |
| Perceptive | 5/10 | RF-48 |
| Perceptive Defender | 4 | RG-127 |
| Perfect Time | 5 | RF-48 |
| Phobia | (5–15) | RF-57 |
| Photographic Memory | 6 | SR5-76 |
| Pie Iesu Domine. Dona eis Requiem. | (2) | RF-58 |
| Poor Link | 8 | RF-48 |
| Poor Self Control | (4–12) | RF-58 |
| Poor Self Control | (5/8) | CF-58 |
| Potion Maker | 15 | FA-39 |
| Practiced Alchemist [Islamic] | 5 | FA-39 |
| Pregnant | (9) | B&B-12 |
| Prejudiced | (3–10) | SR5-82 |
| Privileged Family Name | 7 | RF-49 |
| Prototype Transhuman | 10 | CF-54 |
| Puppet Master [Black Magic] | 10[3] | FA-39 |
| Quasimodo | (5) | CF-59 |
| Quick Healer | 3 | SR5-77 |
| Reckless Spell Master | 10[6] | FA-39 |
| Records on File | (1–10) | RF-58 |
| Redliner | 10 | CF-55 |
| Reduced (Sense) | (2–29) | RF-59 |
| Renaissance Ritualist [Chaos] | 8 | FA-40 |
| Resistance to Pathogens/Toxins | 4/8 | SR5-77 |
| Restricted Gear | 10–30 | RF-49 |
| Revels in Murder | 8 | CF-56 |
| Revenant Adept | 5 | FA-40 |
| SINner (Layered) | (5–25) | SR5-84 |
| School of Hard Knocks | 4 | RF-49 |
| Scorched | (10) | SR5-83 |
| Sense of Direction | 3 | RF-49 |
| Sensei | 5 | RF-49 |
| Sensitive System | (12) | SR5-83 |
| Sensory Overload Syndrome | (15) | RF-59 |
| Sharpshooter | 4 | RG-127 |
| Shock Mage | 15 | FA-40 |
| Signature | (10) | RF-59 |
| Simsense Vertigo | (5) | SR5-83 |
| Skinwalker [Sioux] | 5[3] | FA-40 |
| So Jacked Up | (10) | CF-59 |
| Social Stress | (8) | SR5-85 |
| Solid/Legendary Rep | 2/4 | RF-49 |
| Spectral Warden [Hermetic] | 15 | FA-40 |
| Speed Reading | 2 | RF-49 |
| Spell Jammer | 20 | FA-40 |
| Spike Resistance | 10[3] | RF-50 |
| Spirit Affinity | 7 | SR5-77 |
| Spirit Bane | (7) | SR5-85 |
| Spirit Champion | 14 | SG-199 |
| Spirit Hunter | 20[3] | FA-40 |
| Spirit Pariah | (14) | SG-199 |
| Spirit Whisperer | 8 | RF-50 |
| Spiritual Lodge | 5 | FA-41 |
| Spiritual Pilgrim [Buddhism] | 5 | FA-41 |
| Sprawl Tamer | 10 | FA-41 |
| Stalwart Ally | 15 | FA-42 |
| Steely Eyed Wheelman | 2 | RF-50 |
| Superhuman Psychosis | (2) | CF-59 |
| TLE-x | (15) | CF-59 |
| Taboo Transformer [Wicca] | 15 | FA-42 |
| Technical School Education | 4 | RF-50 |
| Too Pretty to Hit | 3 | RG-127 |
| Tough and Targeted | (10) | CF-60 |
| Tough as Nails | 5–20 | RF-50 |
| Toughness | 9 | SR5-77 |
| Trust Fund | 5–20 | RF-51 |
| Trustworthy | 15 | RF-51 |
| Uncanny Healer | 12 | CF-56 |
| Uncouth | (14) | SR5-85 |
| Uneducated | (8) | SR5-87 |
| Unsteady Hands | (7) | SR5-87 |
| Vehicle Empathy | 7 | RF-51 |
| Vendetta | (7) | RF-59 |
| Vexcraft | 7 | FA-42 |
| Wanted | (10) | RF-59 |
| Water Sprite | 6 | RF-51 |
| Weak Immune System | (10) | SR5-87 |
| Will to Live | 3[3] | SR5-77 |
| Witness My Hate (Magicians only) | 7 | RF-51 |
| Worship Leader | 5 | FA-42 |
Notes
- Negative Qualities: the “(K)” value is bonus Karma.
- Positive Qualities: the “K” value must be paid in Karma.
- Square brackets indicate the max level for those qualities.
- A slash indicates costs for different version, or character types.
| SR5 | 27000 | Shadowrun: Fifth Edition |
| RG | 27002 | Run & Gun |
| SG | 27003 | Street Grimoire |
| RF | 27004 | Run Faster |
| CF | 27005 | Chrome Flesh |
| DT | 27006 | |
| R5 | 27007 | |
| HS | 27008 | |
| CS | 27009 | |
| An | 27010 | |
| FA | 27011 | Forbidden Arcana |
| SL | 27012 | |
| KC | 27013 | |
| BB | 27014 | |
| SS | 27200 | |
| HT | 27201 | |
| CA | 27202 | |
| CT | 27506 | |
| B&B | 26s027 | Bullets & Bandages |
| AP | 26s036 |
Qualities
Aged
26s027 Bullets & Bandages, p.12
- Bonus
- 5/10/15 BP, or 7/14/21 Karma
Aged characters have been around the block a time or two and lived to tell about it. They have made mistakes, but they were tough, smart, or just plain lucky enough to survive them. For each decade of life at age 50 or above, a character with the Aged quality gains 5 build points or 7 Karma (+5/+7 for ages 50–59, +10/+14 for ages 60–69, +15/+21 for ages 70+). Additionally, for each decade of age, the character gains 5 bonus points worth of Knowledge skills, but their physical attribute maximums, including the maximum augmented attributes, are each reduced by 1. At the gamemaster’s discretion, the character may face bonuses or penalties to certain social interactions, due to people’s biases and prejudices about their advanced age. Note that this quality may only be taken at character creation.
Gifted Healer
26s027 Bullets & Bandages, p.11
- Cost
- 5 BP or 2 Karma
A character with the Gifted Healer quality is particularly adept at one of the three tests detailed in the Care Under Fire optional rules (Stabilization, Diagnosis, or Treatment).(B&B-14) They receive a +1 dice pool bonus whenever performing the selected test, whether by magical or mundane means. Gifted Healer may only be taken once, meaning a character can only get the bonus for a single test, not two or three.
Harrowed
26s027 Bullets & Bandages, p.12
- Bonus
- 15 BP (SR4A only)
Sometimes dying isn’t the worst thing in the world. A character with the Harrowed quality has seen the other side but was too tough, too mean, or too stupid to stay dead. While they may have survived to tell their tale, they live a haunted life straddling the line between the living and the dead. The character gains the effects of the qualities Critter Spook,(RC-117) Nasty Vibe,(RC-114) and Spirit Bane [spirits of man].(SR4A-96). In addition, the threshold for any Treatment, Stabilization, or Healing test performed on the character (as opposed to by the character), including those made by magical means, is increased by 1. At the gamemaster’s discretion, any character who uses a Hand of God,(SR4A-75) or Not Dead Yet,(SR5-57) to survive what would otherwise be a fatal encounter may gain the Harrowed quality during game play.
Illness
26s027 Bullets & Bandages, p.12
- Bonus
- 5/10/15 BP, or 5/10/15 Karma
A character with the Illness quality has a chronic medical condition that requires ongoing treatment to prevent complications and possibly annoying effects. Depending on the level of the quality, the character must periodically succeed in Body + Body (3) Test or their Illness will flair, causing negative dice pool modifiers affecting all tests. If the character keeps up with the necessary medical treatments (pills, injections, inhalers, potions, procedures, etc.; the gamemaster can develop a specific regimen based in the illness), the threshold for this test is reduced by 1. The Illness Quality Table shows the build point/Karma bonus, dice pool modifier and frequency of tests for each level, as well as the cost for ongoing medical treatment. At the gamemaster’s discretion, the Illness quality can be removed permanently through a combination of surgery and genetic therapy at a cost equal to 12 times the monthly treatment cost.
| Level | Bonus | Test frequency | DP Mod. | Treatment costs |
|---|---|---|---|---|
| 1 (Mild) | 5 | Monthly | −1 | 1,000¥/month |
| 2 (Moderate) | 10 | Weekly | −2 | 2,000¥/month (500¥/week) |
| 3 (Severe) | 15 | Daily | −3 | 3,000¥/month (100¥/day) |
Pregnant
26s027 Bullets & Bandages, p.12
- Bonus
- 15 BP, or 9 Karma
Even in the darkness of the shadows, miracles can happen. A female character can choose the Pregnant quality only at character generation. The character starts the game with a new pregnancy, which will proceed through three trimesters of roughly three months each. Gamemasters may wish to adjust the length of the three trimesters based on the average gestational period for the character’s metatype. Each trimester, the character gains additional negative effects as detailed on the Pregnancy Quality Table. After the third trimester, the character gives birth, at which point the Pregnancy quality is replaced with either a 15 BP / 9 Karma Dependent quality,(sr5-80)(RC-104) or some combination of Lost Loved One,(RC-105) Big Regret,(RC-102) or other suitable negative qualities totaling 15 BP / 9 Karma. Note that characters may still get pregnant after character creation; they just don’t receive the Karma bonus as a result.
| Trimester | Effects |
|---|---|
| First | Nausea (−1 to all tests if the character has not eaten within 1 hour) |
| Second | Nausea, Fatigue (Every [Body] combat turn of vigorous activity the character gains an automatic box of Stun damage, which cannot be resisted. For each Complex Action the character spends resting, remove one box of accumulated Fatigue.) |
| Third | Nausea, Fatigue, Reduced Physical Attributes (−1 to all physical attributes until delivery) |