Difference between revisions of "Template:Conditions 5E"
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!<s>Attack rolls vs creature</s> | !<s>Attack rolls vs creature</s> | ||
!<s>Speak</s> | !<s>Speak</s> | ||
| − | !<s>Take | + | !<s>Take Actions & Reactions Keep Concentration</s> |
| − | !<s>Saving throws, | + | !<s>Saving throws, Strength</s> |
| − | !<s>Saving throws, | + | !<s>Saving throws, Dexterity</s> |
| − | !<s>Saving throws, | + | !<s>Saving throws, Other</s> |
!<s>Movement speed</s> | !<s>Movement speed</s> | ||
!<s>Ability checks by creature</s> | !<s>Ability checks by creature</s> | ||
| Line 24: | Line 24: | ||
! Blinded | ! Blinded | ||
|- class="subsection" | |- class="subsection" | ||
| − | | – || – || – || – || – || – || – || – || – ||class=sm| | + | | – || – || – || – || – || – || – || – || – ||class=sm|No |
! {{abbr|Charmed|Advantage to charmer on social ability checks}} | ! {{abbr|Charmed|Advantage to charmer on social ability checks}} | ||
|- | |- | ||
| – || – || – || – || – || – || – | | – || – || – || – || – || – || – | ||
| − | | {{abbr|?| | + | | {{abbr|?|Creature can’t willingly move toward source of fear}} |
| {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} | | {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} | ||
! Frightened | ! Frightened | ||
| Line 35: | Line 35: | ||
! Grappled | ! Grappled | ||
|- | |- | ||
| − | | – || {{abbr|D|Disadvantage}} || – || – || – || – || – || – || | + | | – || {{abbr|D|Disadvantage}} || – || – || – || – || – || – || – || {{abbr|A|Advantage}} |
! Invisible | ! Invisible | ||
|- class="subsection" | |- class="subsection" | ||
| − | | – || – || – ||class=sm| | + | | – || – || – ||class=sm|No || – || – || – || – ||class=sm|No ||class=sm|No |
! Incapacitated | ! Incapacitated | ||
|- | |- | ||
| − | | – || {{abbr|A|Advantage}} || – ||class=sm| | + | | – || {{abbr|A|Advantage}} || – ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || – ||class=sm|No ||class=sm|No |
!class=in1| Stunned | !class=in1| Stunned | ||
|- | |- | ||
| – | | – | ||
| − | | {{abbr| | + | |class=pr0|{{abbr|A†|Advantage and melee attack hits are critical}} |
| − | |class=sm| | + | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No |
!class=in1| Paralyzed | !class=in1| Paralyzed | ||
|- | |- | ||
| – | | – | ||
| − | | {{abbr| | + | |class=pr0|{{abbr|A†|Advantage and melee attack hits are critical}} |
| − | |class=sm| | + | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|No ||class=sm|No |
!class=in1| Unconscious | !class=in1| Unconscious | ||
|- | |- | ||
| – | | – | ||
| − | | {{abbr|A?|Advantage, but creature has resistance to all damage}} | + | |class=pr0|{{abbr|A?|Advantage, but creature has resistance to all damage}} |
| − | |class=sm| | + | |class=sm|No ||class=sm|No ||class=xs|FAIL ||class=xs|FAIL |
| − | | – || 0 ||class=sm| | + | | – || 0 ||class=sm|No ||class=sm|No |
!class=in1| {{abbr|Petrified|• Resistance to all damage <br>• Immune to poison and disease}} | !class=in1| {{abbr|Petrified|• Resistance to all damage <br>• Immune to poison and disease}} | ||
|- class="subsection" | |- class="subsection" | ||
| Line 66: | Line 66: | ||
|class="sm p0"| {{abbr|A/D|• Advantage on Melee attacks <br>• Disadvantage on Ranged attacks}} | |class="sm p0"| {{abbr|A/D|• Advantage on Melee attacks <br>• Disadvantage on Ranged attacks}} | ||
| – || – || – || – || – | | – || – || – || – || – | ||
| − | | {{abbr|?| | + | | {{abbr|?|May only crawl, or stand and cease being prone}} |
| – || {{abbr|D|Disadvantage}} | | – || {{abbr|D|Disadvantage}} | ||
! Prone | ! Prone | ||
| Line 93: | Line 93: | ||
!class="in2 sm"| Exhaustion 5 | !class="in2 sm"| Exhaustion 5 | ||
|- | |- | ||
| − | | 0 || – ||class=sm| | + | | 0 || – ||class=sm|No ||class=sm|No || {{abbr|D|Disadvantage}} |
| − | | {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} || 0 ||class=sm| | + | | {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} || 0 ||class=sm|No ||class=sm|No |
!class="in2 sm"| Exhaustion 6 | !class="in2 sm"| Exhaustion 6 | ||
|} | |} | ||
| + | ====Dying==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-skull.png|32px]]|| | ||
| + | *Death is instant if excess damage ≥ hit point maximum. | ||
| + | *[[#Unconscious|Unconscious]] until hit points are regained. | ||
| + | *Start making death saves (ᴅᴄ10 on a d20). | ||
| + | **Stabilized by a third success before a third failure. | ||
| + | **Stabilized by a 20 on any death save, regaining 1 hit point. | ||
| + | *Stabilized by a ᴅᴄ10 Medicine check. If a healer’s kit was used, also regain 1 hit point. | ||
| + | *If any new damage is taken while at 0 hit points start making death saves again with one automatic failure. | ||
| + | |} | ||
| + | |||
| + | ====Flying ==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-fluffy-wing.png|32px]]|| | ||
| + | *Can’t be detected by [[#Tremorsense|tremorsense]]. | ||
| + | *Fall if knocked [[#Prone|prone]], or speed reduced to 0, or otherwise deprived of the ability to move. | ||
| + | **Falling: 1d6 bludgeoning per 10 feet fallen (20d6 max), land [[#Prone|prone]]. | ||
| + | |} | ||
| + | |||
| + | ====Hasted==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-lightning-helix.png|32px]]|| | ||
| + | *Speed doubled. | ||
| + | *+2 bonus to AC. | ||
| + | *Advantage on Dexterity saving throws. | ||
| + | *An additional action on each of its turns, that can only be used to Attack, Dash, Disengage, Hide, or Use an object. | ||
| + | |} | ||
| + | |||
| + | ====Slowed==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-snail.png|32px]]|| | ||
| + | *Speed is halved. | ||
| + | *Can’t use reactions. | ||
| + | *−2 penalty to AC and Dexterity saving throws. | ||
| + | *Can use an Action or a Bonus Action, not both. | ||
| + | *Can’t make more than one attack per turn, regardless of abilities or magic items. | ||
| + | *To cast a 1 Action casting time spell, roll a die. On an even number, the spell doesn’t take effect until the creature’s next turn, and then only if it uses its action on that turn to complete the spell. | ||
| + | |} | ||
| + | |||
====Deafened==== | ====Deafened==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-edge-crack.png|32px]]|| | ||
*Can’t hear. | *Can’t hear. | ||
*Automatically fail any ability check that requires hearing. | *Automatically fail any ability check that requires hearing. | ||
| + | |} | ||
====Blinded==== | ====Blinded==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-bleeding-eye.png|32px]]|| | ||
*Can’t see. | *Can’t see. | ||
*Disadvantage on attack rolls. | *Disadvantage on attack rolls. | ||
*Automatically fail any ability check that requires sight. | *Automatically fail any ability check that requires sight. | ||
*Attack rolls against the creature have advantage. | *Attack rolls against the creature have advantage. | ||
| + | |} | ||
====Charmed==== | ====Charmed==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-chained-heart.png|32px]]|| | ||
*Can’t attack charmer or target them with harmful abilities or magical effects. | *Can’t attack charmer or target them with harmful abilities or magical effects. | ||
*Charmer has advantage on any ability check to interact socially with the creature. | *Charmer has advantage on any ability check to interact socially with the creature. | ||
| + | |} | ||
====Frightened==== | ====Frightened==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-screaming.png|32px]]|| | ||
*Can’t willingly move closer to the source of its fear. | *Can’t willingly move closer to the source of its fear. | ||
*Disadvantage on attack rolls and ability checks while the source is within line of sight. | *Disadvantage on attack rolls and ability checks while the source is within line of sight. | ||
| + | |} | ||
====Grappled==== | ====Grappled==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-grab.png|32px]]|| | ||
*Speed becomes 0, and can’t benefit from any bonus to speed. | *Speed becomes 0, and can’t benefit from any bonus to speed. | ||
*Ends if the grappler is [[#Incapacitated|incapacitated]], or if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the {{d5e|spell|thunderwave}} spell. | *Ends if the grappler is [[#Incapacitated|incapacitated]], or if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the {{d5e|spell|thunderwave}} spell. | ||
| + | |} | ||
====Invisible==== | ====Invisible==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-ninja-mask.png|32px]]|| | ||
*Advantage on attack rolls. | *Advantage on attack rolls. | ||
*Can’t be seen without the aid of magic or a special sense. | *Can’t be seen without the aid of magic or a special sense. | ||
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*Location can be detected by any noise made or track left. | *Location can be detected by any noise made or track left. | ||
*Attack rolls against the creature have disadvantage. | *Attack rolls against the creature have disadvantage. | ||
| + | |} | ||
====Incorporeal==== | ====Incorporeal==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-half-haze.png|32px]]|| | ||
| + | *Can’t be detected by [[#Tremorsense|tremorsense]]. | ||
*May move through other creatures and objects as if they were difficult terrain. | *May move through other creatures and objects as if they were difficult terrain. | ||
*Take 5 (1d10) force damage if ending a turn inside an object. | *Take 5 (1d10) force damage if ending a turn inside an object. | ||
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*''Damage Resistances:'' acid, fire, thunder, and nonmagical weapons. | *''Damage Resistances:'' acid, fire, thunder, and nonmagical weapons. | ||
*''Damage Immunities:'' poison. | *''Damage Immunities:'' poison. | ||
| + | |} | ||
====Incapacitated==== | ====Incapacitated==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-death-zone.png|32px]]|| | ||
*Can’t take actions or reactions. | *Can’t take actions or reactions. | ||
*Lose concentration on any spell. | *Lose concentration on any spell. | ||
| + | |} | ||
====Stunned==== | ====Stunned==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-pummeled.png|32px]]|| | ||
*[[#Incapacitated|Incapacitated]], can’t move, and can speak only falteringly. | *[[#Incapacitated|Incapacitated]], can’t move, and can speak only falteringly. | ||
*Automatically fail Strength and Dexterity saving throws. | *Automatically fail Strength and Dexterity saving throws. | ||
*Attack rolls against the creature have advantage. | *Attack rolls against the creature have advantage. | ||
| + | |} | ||
====Paralyzed==== | ====Paralyzed==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-interdiction.png|32px]]|| | ||
*[[#Incapacitated|Incapacitated]], can’t move or speak. | *[[#Incapacitated|Incapacitated]], can’t move or speak. | ||
*Automatically fail Strength and Dexterity saving throws. | *Automatically fail Strength and Dexterity saving throws. | ||
*Attack rolls against the creature have advantage. | *Attack rolls against the creature have advantage. | ||
*Any attack that hits the creature is a crit, if the attacker is within 5 feet. | *Any attack that hits the creature is a crit, if the attacker is within 5 feet. | ||
| + | |} | ||
====Unconscious==== | ====Unconscious==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-sleepy.png|32px]]|| | ||
*[[#Incapacitated|Incapacitated]], can’t move or speak, and unaware of surroundings. | *[[#Incapacitated|Incapacitated]], can’t move or speak, and unaware of surroundings. | ||
*Automatically fail Strength and Dexterity saving throws. | *Automatically fail Strength and Dexterity saving throws. | ||
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*Any attack that hits the creature is a crit, if the attacker is within 5 feet. | *Any attack that hits the creature is a crit, if the attacker is within 5 feet. | ||
*Drop anything being held and fall prone. | *Drop anything being held and fall prone. | ||
| + | |} | ||
====Petrified==== | ====Petrified==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-aura.png|32px]]|| | ||
*[[#Incapacitated|Incapacitated]], can’t move or speak, and unaware of surroundings. | *[[#Incapacitated|Incapacitated]], can’t move or speak, and unaware of surroundings. | ||
*Automatically fail Strength and Dexterity saving throws. | *Automatically fail Strength and Dexterity saving throws. | ||
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**Resistance to all damage. | **Resistance to all damage. | ||
**Immune to poison and disease, although any already in the creature’s system is suspended, not neutralized. | **Immune to poison and disease, although any already in the creature’s system is suspended, not neutralized. | ||
| + | |} | ||
====Poisoned==== | ====Poisoned==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-drink-me.png|32px]]|| | ||
*Disadvantage on attack rolls and ability checks. | *Disadvantage on attack rolls and ability checks. | ||
| + | |} | ||
====Prone==== | ====Prone==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-back-pain.png|32px]]|| | ||
*Disadvantage on attack rolls. | *Disadvantage on attack rolls. | ||
*Only movement options are {{abbr|crawl|¹⁄₂ normal speed (¹⁄₃ in difficult terrain)}} or stand up (ending the condition). | *Only movement options are {{abbr|crawl|¹⁄₂ normal speed (¹⁄₃ in difficult terrain)}} or stand up (ending the condition). | ||
*Attack rolls against the creature have advantage if attacker is within 5 feet. Otherwise, the attack roll has disadvantage. | *Attack rolls against the creature have advantage if attacker is within 5 feet. Otherwise, the attack roll has disadvantage. | ||
| + | |} | ||
====Restrained==== | ====Restrained==== | ||
| + | {| class="tight" | ||
| + | |[[File:R20-fishing-net.png|32px]]|| | ||
*Speed becomes 0, and can’t benefit from any bonus to speed. | *Speed becomes 0, and can’t benefit from any bonus to speed. | ||
*Attack rolls against the creature have advantage. | *Attack rolls against the creature have advantage. | ||
*Disadvantage on attack rolls. | *Disadvantage on attack rolls. | ||
*Disadvantage on Dexterity saving throws. | *Disadvantage on Dexterity saving throws. | ||
| + | |} | ||
====Exhaustion==== | ====Exhaustion==== | ||
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|2 ||Speed halved | |2 ||Speed halved | ||
|- | |- | ||
| − | |3 ||Disadvantage on attack rolls | + | |3 ||Disadvantage on attack rolls & saving throws |
|- | |- | ||
|4 ||Hit point maximum halved | |4 ||Hit point maximum halved | ||
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|6 ||Death | |6 ||Death | ||
|} | |} | ||
| − | Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. | + | {| class="tight" |
| + | |[[File:R20-sleepy.png|32px]] | ||
| + | |Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. | ||
| + | |} | ||
*If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description. | *If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description. | ||
*A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. | *A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. | ||
*An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. | *An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. | ||
*Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. | *Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. | ||
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Latest revision as of 16:59, 5 January 2021
Contents
Conditions
| – | – | – | – | – | – | – | – | ? | – | Deafened |
|---|---|---|---|---|---|---|---|---|---|---|
| – | A | – | – | – | – | – | – | ? | D | Blinded |
| – | – | – | – | – | – | – | – | – | No | Charmed |
| – | – | – | – | – | – | – | ? | D | D | Frightened |
| – | – | – | – | – | – | – | 0 | – | – | Grappled |
| – | D | – | – | – | – | – | – | – | A | Invisible |
| – | – | – | No | – | – | – | – | No | No | Incapacitated |
| – | A | – | No | FAIL | FAIL | – | – | No | No | Stunned |
| – | A† | No | No | FAIL | FAIL | – | 0 | No | No | Paralyzed |
| – | A† | No | No | FAIL | FAIL | – | 0 | No | No | Unconscious |
| – | A? | No | No | FAIL | FAIL | – | 0 | No | No | Petrified |
| – | – | – | – | – | – | – | – | D | D | Poisoned |
| – | A/D | – | – | – | – | – | ? | – | D | Prone |
| – | A | – | – | – | D | – | 0 | – | D | Restrained |
| – | – | – | – | – | – | – | – | D | – | Exhaustion |
| – | – | – | – | – | – | – | ½ | D | – | Exhaustion 2 |
| – | – | – | – | D | D | D | ½ | D | D | Exhaustion 3 |
| ½ | – | – | – | D | D | D | ½ | D | D | Exhaustion 4 |
| ½ | – | – | – | D | D | D | 0 | D | D | Exhaustion 5 |
| 0 | – | No | No | D | D | D | 0 | No | No | Exhaustion 6 |
Dying
|
Flying
|
Hasted
|
Slowed
Deafened
|
Blinded
|
Charmed
|
Frightened
|
Grappled
|
Invisible
|
Incorporeal
|
Incapacitated
|
Stunned
|
Paralyzed
|
Unconscious
|
Petrified
|
Poisoned
|
Prone
Restrained
|
Exhaustion
| Level | Effect |
|---|---|
| 1 | Disadvantage on ability checks |
| 2 | Speed halved |
| 3 | Disadvantage on attack rolls & saving throws |
| 4 | Hit point maximum halved |
| 5 | Speed reduced to 0 |
| 6 | Death |
- If an exhausted creature suffers another exhaustion effect, its current exhaustion level increases by the amount specified in the effect’s description.
- A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
- An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
- Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.