Difference between revisions of "Template:Movement 5E"

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|Jump, High ||height ||''Running:'' Str+3&nbsp;feet;<sup>&dagger;</sup> ''Standing:'' (Str+3)/2&nbsp;feet.<br>May reach above the jump height by your stature&nbsp;×&#8239;1½.{{ref|PHB|182}}<br><sup>&dagger;</sup>&#8239;Move 10′ first (5′ with the Athlete feat).
 
|Jump, High ||height ||''Running:'' Str+3&nbsp;feet;<sup>&dagger;</sup> ''Standing:'' (Str+3)/2&nbsp;feet.<br>May reach above the jump height by your stature&nbsp;×&#8239;1½.{{ref|PHB|182}}<br><sup>&dagger;</sup>&#8239;Move 10′ first (5′ with the Athlete feat).
 
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|Difficult Terrain ||+1′/1′ <sup>&Dagger;</sup> ||Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.{{ref|PHB|190}}
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|Difficult Terrain ||+1′/1′ <sup>&Dagger;</sup> ||E.g. low furniture, rubble, undergrowth, steep stairs, snow, shallow bogs, etc. Also the space of another creature, hostile or not.{{ref|PHB|190}}
 
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|Half pace ||+1′/1′ <sup>&Dagger;</sup> ||Advantage on Stealth using something like ''Supreme Sneak''.{{ref|PHB|97}}
 
|Half pace ||+1′/1′ <sup>&Dagger;</sup> ||Advantage on Stealth using something like ''Supreme Sneak''.{{ref|PHB|97}}

Revision as of 22:21, 4 September 2019

Travel

Travel Pace
Pace Minute Hour Day Effect
Fast 400 feet 4 miles 32 miles −5 penalty to passive Perception
Normal 300 feet 3 miles 24 miles
Slow 200 feet 2 miles 16 miles May use Stealth, may search.

Tactical

Movement Cost Notes
Normal pace distance Passive Perception: normal.
• May switch between different speeds, such as walking and flying, during movement. When doing so, subtract the distance already moved from the new speed.(PHB-190)
• May move through another creature’s space (by treating the space as difficult terrain). If the creature is hostile it must be at least two sizes larger or smaller. Either way, movement may not willingly end in another creatures space.(PHB-190)
Fast pace +10′ to base Passive Perception: −5 penalty.(PHB-182)
Slow pace −10′ to base May use Stealth,(PHB-182) may use Perception/Investigation to search for clues, hidden objects, secret doors, traps, etc.(PHB-166,178,316)
Heavy armor −10′ to base Unless wearer meets the Str requirement, or has something like dwarven speed.
Drop prone 0′ Disadvantage on attack rolls. Opponents have advantage for melee attacks, but disadvantage for ranged attacks.(PHB-190,292)
Stand up ½ of base Only 5′ with the Athlete feat.(PHB-190,165)
Jump, Long distance Running: Str feet; Standing: Str/2 feet.
Athletics ᴅᴄ10 to clear a low obstacle. Acrobatics ᴅᴄ10 to land standing in difficult terrain.(PHB-182)
 Move 10′ first (5′ with the Athlete feat).
Jump, High height Running: Str+3 feet; Standing: (Str+3)/2 feet.
May reach above the jump height by your stature × 1½.(PHB-182)
 Move 10′ first (5′ with the Athlete feat).
Difficult Terrain +1′/1′ E.g. low furniture, rubble, undergrowth, steep stairs, snow, shallow bogs, etc. Also the space of another creature, hostile or not.(PHB-190)
Half pace +1′/1′ Advantage on Stealth using something like Supreme Sneak.(PHB-97)
Climbing +1′/1′ May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Climbing Speed, or the Athlete feat.(PHB-165)
Crawling +1′/1′
Swimming +1′/1′ May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Swimming Speed.
Grappling +1′/1′ Unless the grappled creature is two or more sizes smaller.(PHB-195) (The grappled creature’s own speed is 0′.)(PHB-290)
Improvise varies Any stunt not on this list.(PHB-193)

Combining multiple +X′/1′ modifiers adds the extra cost for each. E.g. crawling in difficult terrain is +2′/1′ (using 15′ of speed to move 5′).