Difference between revisions of "Betrayal Legacy"

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!class=nw| {{abbr|I|Inhabitant{{br}} 7 Female ?{{br}} 8 Male{{br}} 8 Animal}}
 
!class=nw| {{abbr|I|Inhabitant{{br}} 7 Female ?{{br}} 8 Male{{br}} 8 Animal}}
 
!class=nw| {{abbr|πŸ•±|Ghosts}}
 
!class=nw| {{abbr|πŸ•±|Ghosts}}
βˆ’
!class=nw| {{abbr|R|Rune}}
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!class=nw| {{abbr|ᚱ|Rune}}
 
!class=nw| Room
 
!class=nw| Room
 
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Revision as of 22:23, 11 March 2019

Books

Tiles

P U G B O C I πŸ•± ᚱ Room
–   S     πŸ…›   0/3 – Entrance Hall
–   S         0/2 – Hallway
–   S         0/2 – Ground Floor Staircase
– S       πŸ…›   0/2 – Upper Landing
–     S   πŸ…›   0/3 – Basement Landing
–       S πŸ…›   0/3 – Front Steps
– U G     β™‰οΈŽ   0/3 – Unfinished Room
–     B   πŸŒ€οΈŽ   1/2 – Crawlspace
– U G     πŸŒ€οΈŽ   0/2 Runic-letter-oo.png Common Room
–   G     πŸŒ€οΈŽ   β€” – Hearth
–       O β™‰οΈŽ   0/3 – Creek
–       O   1/4 – Hanging Tree
–       O πŸŒ€οΈŽ   0/2 – Pond
–       O πŸŒ€οΈŽ   0/3 V Woods
1     B   β™‰οΈŽ   0/2 – Cellars
1 U G     πŸŒ€οΈŽ   0/2 – Guest Quarters
1   G       1/3 – Kitchen
2       O πŸŒ€οΈŽ   2/4 𐍈 Blood Field
2       O β™‰οΈŽ   0/1 – Pasture
2 U       πŸŒ€οΈŽ   0/1 ᛉ Blue Bedroom
3   G     β™‰οΈŽ 0/2 – Dining Room
3     B     0/2 – Workroom
3 U G     πŸŒ€οΈŽ 0/3 – Cramped Passageway
4   G   O 0/3 – Stable
4       O πŸŒ€οΈŽ 2/4 ᚯ Graveyard
4 U   B   0/2 – Servants’ Quarters
5     B   β™‰οΈŽ   0/2 – Cistern
5     B O πŸŒ€οΈŽ   1/3 – Underground Cavern
5 U G       0/2 – Master Bedroom
6 U G     πŸŒ€οΈŽ 🐾︎ 0/1 – Salon
6       O πŸŒ€οΈŽ   0/3 – Caves
6 U   B   1/3 – Nursery
7 U G     πŸŒ€οΈŽ   2/4 – Bloody Room
7             β€” – (blank)
7 U G     ? 🐾︎ β€” – Collapsed Room
8     B O   3/4 – Crypt
8   G   O πŸŒ€οΈŽ 0/1 – Chapel
8 U   B   🐾︎ 1/2 – Soundproofed Room
9       O β™‰οΈŽ   0/2 – Woodshed
9     B   πŸŒ€οΈŽ   2/3 – Dark Altar
9 U G     πŸŒ€οΈŽ 🐾︎ 0/1 α›’ Winter Bedroom
10   G B     🐾︎ 0/2 – Armory
10   G     πŸŒ€οΈŽ 0/2 – Porch
10 U G       1/2 – Library
11 U   B   β™‰οΈŽ   2/4 – Operating Theatre
11   G     πŸŒ€οΈŽ 1/3 α—‘ Laboratory
11     B   πŸŒ€οΈŽ 0/2 α›– Furnace Room
12   G   O 0/2 – Arborium
12       O     0/1 – Crossroads
12 U G     πŸŒ€οΈŽ   0/2 – Parlor
13 U       πŸŒ€οΈŽ   0/2 – Gallery
13 U       β™‰οΈŽ   0/2 – Study
13 U   B   πŸŒ€οΈŽ 0/3 – Organ Room
14   G   O β™‰οΈŽ 🐾︎ 1/3 – Well House
14   G         1/2 – Ballroom
14       O   0/1 – Muskeg
15 U   B   πŸŒ€οΈŽ   0/2 – Vault
15     B     🐾︎ 2/3 – Catacombs
15 U   B   β™‰οΈŽ 2/3 – Service Tunnels
16       O πŸŒ€οΈŽ 0/2 – Carriage House
16 U G     πŸŒ€οΈŽ   1/2 – Specimen Room
16   G         β€” – Coal Chute
17     B     2/4 – Ritual Room
17       O β™‰οΈŽ   2/4 – Hedge Maze
17     B     🐾︎ 0/2 – Secret Staircase
18 U       πŸŒ€οΈŽ   1/3 – Observatory
18 U G B       0/2 – Mundane Elevator
18     S   πŸ…›   2/4 – Basement Landing (CC)
19 U       β™‰οΈŽ   2/3 – Pentagram Chamber
19 U G     πŸŒ€οΈŽ   1/2 – Statuary Corridor
19 U G         1/2 – Junk Room
20 U       β™‰οΈŽ   1/2 – Tower
20 U G         2/2 – Charred Room
20     B   πŸŒ€οΈŽ   1/2 – Underground Lake

Inhabitants

Cook

The first time you meet the Cook, turn to entry 109.

Speed
2
Might
4
Sanity
3
Knowledge
2

TALK: Place your figure on any Landing tile. This does not cost a move.

Chambermaid

The first time you meet the Chambermaid, turn to entry 154.

Speed
2
Might
3
Sanity
3
Knowledge
3

TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.

Nurse

The first time you meet the Nurse, turn to entry 73.

Speed
3
Might
3
Sanity
5
Knowledge
5

EAT: Take your medicine. Roll 2 dice.

4 – Gain 1 in each trait.
3 – Gain 2 in one trait.
2 – Lose 1 in one trait.
1 – Lose 1 from each trait.
0 – Lose 2 from each trait.

Farmhand

The first time you meet the Farmhand, turn to entry 182.

Speed
4
Might
3
Sanity
2
Knowledge
3

TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.

Groundskeeper

The first time you meet the Groundskeeper, turn to entry 184.

Speed
4
Might
4
Sanity
1
Knowledge
6

When you discover a new tile with the  symbol, you must bury one of your items and draw the top item card or take 1 mental damage.

If the groundskeeper is killed, turn to entry 172.

Orderly

The first time you meet the Orderly, turn to entry 92.

Speed
4
Might
6
Sanity
1
Knowledge
2

The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.

Cat

The first time you meet the Cat, turn to entry 80.

Speed
5
Might
2
Sanity
1
Knowledge
8

When you discover a new tile with the 🐾︎ symbol, gain 1 in a mental trait.

Black Hound

The first time you meet the Black Hound, turn to entry 142.

Speed
6
Might
6
Sanity
6
Knowledge
–

When you discover a new tile with the 🐾︎ symbol, take 1 die of mental damage.

Monkey

The first time you meet the Monkey, turn to entry 97.

Speed
6
Might
5
Sanity
1
Knowledge
3

When you discover a new tile with the 🐾︎ symbol, bury an item or take 1 physical damage.