Difference between revisions of "Betrayal Legacy"

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(Created page with "==Books== [https://media.wizards.com/2018/downloads/rules/BLY-Rulebook.pdf Betrayal Legacy Rulebook] ===Bleak Journal=== ''Folium Infernum'' ==Tiles== {| class="sortable ze...")
 
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{{toc}}
 
==Books==
 
==Books==
[https://media.wizards.com/2018/downloads/rules/BLY-Rulebook.pdf Betrayal Legacy Rulebook]
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* [https://media.wizards.com/2018/downloads/rules/BLY-Rulebook.pdf Betrayal Legacy Rulebook]
 
+
* Bleak Journal
===Bleak Journal===
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* ''Folium Infernum''
 
 
''Folium Infernum''
 
  
 
==Tiles==
 
==Tiles==
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!class=nw| {{abbr|O|Outside}}
 
!class=nw| {{abbr|O|Outside}}
 
!class=nw| {{abbr|C|Card}}
 
!class=nw| {{abbr|C|Card}}
!class=nw| {{abbr|I|Inhabitant}}
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!class=nw| {{abbr|I|Inhabitant{{br}} 7 Female ?{{br}} 8 Male{{br}} 8 Animal}}
!class=nw| {{abbr|G|Ghosts}}
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!class=nw| {{abbr|🕱|Ghosts}}
 
!class=nw| {{abbr|R|Rune}}
 
!class=nw| {{abbr|R|Rune}}
 
!class=nw| Room
 
!class=nw| Room
 
|-
 
|-
|data-sort-value="0.01" class="in1"| 0 || – || S || – || – ||data-sort-value="0"| 🅛 || – || 0/3 || – || Entrance Hall
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|data-sort-value="00.01" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="0"| <abbr title="Landing">🅛</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Entrance Hall
 
|-
 
|-
|data-sort-value="0.02" class="in1"| 0 || – || S || – || – || || – || 0/2 || – || Hallway
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|data-sort-value="00.02" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Hallway
 
|-
 
|-
|data-sort-value="0.03" class="in1"| 0 || – || S || – || – || || – || 0/2 || – || Ground Floor Staircase
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|data-sort-value="00.03" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Ground Floor Staircase
 
|-
 
|-
|data-sort-value="0.11" class="in1"| 0 || S || – || – || – ||data-sort-value="0"| 🅛 || – || 0/2 || – || Upper Landing
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|data-sort-value="00.11" class="in1"| ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="0"| <abbr title="Landing">🅛</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Upper Landing
 
|-
 
|-
|data-sort-value="0.12" class="in1"| 0 || – || – || S || – ||data-sort-value="0"| 🅛 || – || 0/3 || – || Basement Landing
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|data-sort-value="00.12" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="0"| <abbr title="Landing">🅛</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Basement Landing
 
|-
 
|-
|data-sort-value="0.13" class="in1"| 0 || – || – || – || S ||data-sort-value="0"| 🅛 || – || 0/3 || – || Front Steps
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|data-sort-value="00.13" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value="0"| <abbr title="Landing">🅛</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Front Steps
 
|-
 
|-
|data-sort-value="0.2" class="in1"| 0 || Y || Y || – || – ||data-sort-value="I"| || – || 0/3 || – || Unfinished Room
+
|data-sort-value="00.2" class="in1"| || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Unfinished Room
 
|-
 
|-
|data-sort-value="0.3" class="in1"| 0 || – || – || Y || – ||data-sort-value="E"| || – || 1/2 || – || Crawlspace
+
|data-sort-value="00.3" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Crawlspace
 
|-
 
|-
|data-sort-value="0.4" class="in1"| 0 || Y || Y || – || – ||data-sort-value="E"| || – || 0/2 ||data-sort-value="oo"| || Common Room
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|data-sort-value="00.4" class="in1"| || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 ||data-sort-value="P"| {{abbr|[[File:Runic-letter-oo.png|9px]]|ʀᴜɴɪᴄ ʟᴇᴛᴛᴇʀ ᴏᴏ{{br}}“B/P” Venetic{{br}}“φ” East/West Raetic, Camunic}}<!--&#x16F3;--> || Common Room
 
|-
 
|-
|data-sort-value="0.5" class="in1"| 0 || – || Y || – || – ||data-sort-value="E"| || – || — || – || Hearth
+
|data-sort-value="00.5" class="in1"| ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="0.0"| — || – || Hearth
 
|-
 
|-
|data-sort-value="0.6" class="in1"| 0 || – || – || – || Y ||data-sort-value="I"| || – || 0/3 || – || Creek
+
|data-sort-value="00.6" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Creek
 
|-
 
|-
|data-sort-value="0.7" class="in1"| 0 || – || – || – || Y ||data-sort-value="O"| || – || 1/4 || – || Hanging Tree
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|data-sort-value="00.7" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.1"| 1/4 || – || Hanging Tree
 
|-
 
|-
|data-sort-value="0.8" class="in1"| 0 || – || – || – || Y ||data-sort-value="E"| || – || 0/2 || – || Pond
+
|data-sort-value="00.8" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Pond
 
|-
 
|-
|data-sort-value="0.9" class="in1"| 0 || – || – || – || Y ||data-sort-value="E"| || – || 0/3 ||data-sort-value="v"| || Woods
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|data-sort-value="00.9" class="in1"| ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 ||data-sort-value="U"| {{abbr|V|ʟᴀᴛɪɴ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴠ{{br}}“U” Venetic, East/West Raetic, Camunic, Lepontic}} || Woods
 
|-
 
|-
|data-sort-value="1.1" class="in1"| 1 || – || – || Y || – ||data-sort-value="I"| || – || 0/2 || – || Cellars
+
|data-sort-value="01.1" class="in1"| 1 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Cellars
 
|-
 
|-
|data-sort-value="1.2" class="in1"| 1 || Y || Y || – || – ||data-sort-value="E"| || – || 0/2 || – || Guest Quarters
+
|data-sort-value="01.2" class="in1"| 1 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Guest Quarters
 
|-
 
|-
|data-sort-value="1.3" class="in1"| 1 || – || Y || – || – ||data-sort-value="O"| || – || 1/3 || – || Kitchen
+
|data-sort-value="01.3" class="in1"| 1 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.1"| 1/3 || – || Kitchen
 
|-
 
|-
|data-sort-value="2.1" class="in1"| 2 || – || – || – || Y ||data-sort-value="E"| || – || 2/4 ||data-sort-value="o"| || Blood Field
+
|data-sort-value="02.1" class="in1"| 2 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 ||data-sort-value="T"| {{abbr|𐍈|ɢᴏᴛʜɪᴄ ʟᴇᴛᴛᴇʀ ʜᴡᴀɪʀ{{br}}“T” Venetic{{br}}“θ” Camunic, Lepontic}} || Blood Field
 
|-
 
|-
|data-sort-value="2.2" class="in1"| 2 || – || – || – || Y ||data-sort-value="I"| || – || 0/1 || – || Pasture
+
|data-sort-value="02.2" class="in1"| 2 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="1.0"| 0/1 || – || Pasture
 
|-
 
|-
|data-sort-value="2.3" class="in1"| 2 || Y || – || – || – ||data-sort-value="E"| || – || 0/1 ||data-sort-value="y"| ᛉ || Blue Bedroom
+
|data-sort-value="02.3" class="in1"| 2 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="1.0"| 0/1 ||data-sort-value="X"| {{abbr|ᛉ|ʀᴜɴɪᴄ ʟᴇᴛᴛᴇʀ ᴀʟɢɪᴢ ᴇᴏʟʜx{{br}}“Z” Elder Futhark{{br}}“X” Anglo Saxon{{br}}“M” Younger Futhark{{br}}“G” Venetic{{br}}“χ” East/West Raetic, Lepontic{{br}}“S” Camunic}} || Blue Bedroom
 
|-
 
|-
|data-sort-value="3.1" class="in1"| 3 || – || Y || – || – ||data-sort-value="I"| ||data-sort-value="F"| || 0/2 || – || Dining Room
+
|data-sort-value="03.1" class="in1"| 3 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="2.0"| 0/2 || – || Dining Room
 
|-
 
|-
|data-sort-value="3.2" class="in1"| 3 || – || – || Y || – || – ||data-sort-value="F"| || 0/2 || – || Workroom
+
|data-sort-value="03.2" class="in1"| 3 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="2.0"| 0/2 || – || Workroom
 
|-
 
|-
|data-sort-value="3.3" class="in1"| 3 || Y || Y || – || – ||data-sort-value="E"| ||data-sort-value="M"| || 0/3 || – || Cramped Passageway
+
|data-sort-value="03.3" class="in1"| 3 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="3.0"| 0/3 || – || Cramped Passageway
 
|-
 
|-
|data-sort-value="4.1" class="in1"| 4 || – || Y || – || Y ||data-sort-value="O"| ||data-sort-value="F"| || 0/3 || – || Stable
+
|data-sort-value="04.1" class="in1"| 4 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; || O ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="3.0"| 0/3 || – || Stable
 
|-
 
|-
|data-sort-value="4.2" class="in1"| 4 || – || – || – || Y ||data-sort-value="E"| ||data-sort-value="M"| || 2/4 ||data-sort-value="h"| || Graveyard
+
|data-sort-value="04.2" class="in1"| 4 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="4.2"| 2/4 ||data-sort-value="D"| {{abbr|ᚯ|ʀᴜɴɪᴄ ʟᴇᴛᴛᴇʀ ᴏᴇ{{br}}“Ą/O/Æ” Younger Futhark{{br}}“θ” Medieval{{br}}“D” Venetic, East Raetic, Camunic{{br}}“Z” West Raetic, Lepontic}} || Graveyard
 
|-
 
|-
|data-sort-value="4.3" class="in1"| 4 || Y || – || Y || – ||data-sort-value="O"| ||data-sort-value="M"| || 0/2 || – || Servants’ Quarters
+
|data-sort-value="04.3" class="in1"| 4 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="2.0"| 0/2 || – || Servants’ Quarters
 
|-
 
|-
|data-sort-value="5.1" class="in1"| 5 || – || – || Y || – ||data-sort-value="I"| || – || 0/2 || – || Cistern
+
|data-sort-value="05.1" class="in1"| 5 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Cistern
 
|-
 
|-
|data-sort-value="5.2" class="in1"| 5 || – || – || Y || Y ||data-sort-value="E"| || – || 1/3 || – || Underground Cavern
+
|data-sort-value="05.2" class="in1"| 5 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.1"| 1/3 || – || Underground Cavern
 
|-
 
|-
|data-sort-value="5.3" class="in1"| 5 || Y || Y || – || – ||data-sort-value="O"| || – || 0/2 || – || Master Bedroom
+
|data-sort-value="05.3" class="in1"| 5 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Master Bedroom
 
|-
 
|-
|data-sort-value="6.1" class="in1"| 6 || Y || Y || – || – ||data-sort-value="E"| ||data-sort-value="P"| 🐾&#xFE0E; || 0/1 || – || Salon
+
|data-sort-value="06.1" class="in1"| 6 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="1.0"| 0/1 || – || Salon
 
|-
 
|-
|data-sort-value="6.2" class="in1"| 6 || – || – || – || Y ||data-sort-value="E"| || – || 0/3 || – || Caves
+
|data-sort-value="06.2" class="in1"| 6 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.0"| 0/3 || – || Caves
 
|-
 
|-
|data-sort-value="6.3" class="in1"| 6 || Y || – || Y || – ||data-sort-value="O"| ||data-sort-value="F"| || 1/3 || – || Nursery
+
|data-sort-value="06.3" class="in1"| 6 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="3.1"| 1/3 || – || Nursery
 
|-
 
|-
|data-sort-value="7.1" class="in1"| 7 || Y || Y || – || – ||data-sort-value="E"| || – || 2/4 || – || Bloody Room
+
|data-sort-value="07.1" class="in1"| 7 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 || – || Bloody Room
 
|-
 
|-
|data-sort-value="7.2" class="in1"| 7 || || || || || || || — || – || (blank)
+
|data-sort-value="07.2" class="in1"| 7 ||data-sort-value="–"| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value="–"| &nbsp; ||data-sort-value="0.0"| — || – || (blank)
 
|-
 
|-
|data-sort-value="7.3" class="in1"| 7 || Y || Y || – || – || p ||data-sort-value="P"| 🐾&#xFE0E; || — || – || Collapsed Room
+
|data-sort-value="07.3" class="in1"| 7 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || {{mark|?}} ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="0.0"| — || – || Collapsed Room
 
|-
 
|-
|data-sort-value="8.1" class="in1"| 8 || – || – || Y || Y ||data-sort-value="O"| || – || 3/4 || – || Crypt
+
|data-sort-value="08.1" class="in1"| 8 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B || O ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.3"| 3/4 || – || Crypt
 
|-
 
|-
|data-sort-value="8.2" class="in1"| 8 || – || Y || – || Y ||data-sort-value="E"| ||data-sort-value="F"| || 0/1 || – || Chapel
+
|data-sort-value="08.2" class="in1"| 8 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="1.0"| 0/1 || – || Chapel
 
|-
 
|-
|data-sort-value="8.3" class="in1"| 8 || Y || – || Y || – ||data-sort-value="O"| ||data-sort-value="P"| 🐾&#xFE0E; || 1/2 || – || Soundproofed Room
+
|data-sort-value="08.3" class="in1"| 8 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="2.1"| 1/2 || – || Soundproofed Room
 
|-
 
|-
|data-sort-value="9.1" class="in1"| 9 || – || – || – || Y ||data-sort-value="I"| || – || 0/2 || – || Woodshed
+
|data-sort-value="09.1" class="in1"| 9 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Woodshed
 
|-
 
|-
|data-sort-value="9.2" class="in1"| 9 || – || – || Y || – ||data-sort-value="E"| || – || 2/3 || – || Dark Altar
+
|data-sort-value="09.2" class="in1"| 9 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.2"| 2/3 || – || Dark Altar
 
|-
 
|-
|data-sort-value="9.3" class="in1"| 9 || Y || Y || – || – ||data-sort-value="E"| ||data-sort-value="P"| 🐾&#xFE0E; || 0/1 ||data-sort-value="e"| || Winter Bedroom
+
|data-sort-value="09.3" class="in1"| 9 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="1.0"| 0/1 ||data-sort-value="B"| {{abbr|ᛒ|ʀᴜɴɪᴄ ʟᴇᴛᴛᴇʀ ʙᴇʀᴋᴀɴᴀɴ ʙᴇᴏʀᴄ ʙᴊᴀʀᴋᴀɴ ʙ{{br}}“B” Elder Futhark, Anglo Saxon{{br}}“T′” East Raetic{{br}}“Ś” Camunic}} || Winter Bedroom
 
|-
 
|-
|data-sort-value="10.1"| 10 || – || Y || Y || – || – ||data-sort-value="P"| 🐾&#xFE0E; || 0/2 || – || Armory
+
|data-sort-value="10.1"| 10 ||data-sort-value=""| &nbsp; || G || B ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="2.0"| 0/2 || – || Armory
 
|-
 
|-
|data-sort-value="10.2"| 10 || – || Y || – || – ||data-sort-value="E"| ||data-sort-value="M"| || 0/2 || – || Porch
+
|data-sort-value="10.2"| 10 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="2.0"| 0/2 || – || Porch
 
|-
 
|-
|data-sort-value="10.3"| 10 || Y || Y || – || – ||data-sort-value="O"| || – || 1/2 || – || Library
+
|data-sort-value="10.3"| 10 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Library
 
|-
 
|-
|data-sort-value="11.1"| 11 || Y || – || Y || – ||data-sort-value="I"| || – || 2/4 || – || Operating Theatre
+
|data-sort-value="11.1"| 11 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 || – || Operating Theatre
 
|-
 
|-
|data-sort-value="11.2"| 11 || – || Y || – || – ||data-sort-value="E"| ||data-sort-value="F"| || 1/3 ||data-sort-value="d"| ᗡ || Laboratory
+
|data-sort-value="11.2"| 11 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="3.1"| 1/3 ||data-sort-value="R"| {{abbr|ᗡ|ᴄᴀɴᴀᴅɪᴀɴ sʏʟʟᴀʙɪᴄs ᴄᴀʀʀɪᴇʀ ᴛʜᴀ{{br}}“R” Venetic, East/West Raetic, Camunic, Lepontic}} || Laboratory
 
|-
 
|-
|data-sort-value="11.3"| 11 || – || – || Y || – ||data-sort-value="E"| ||data-sort-value="M"| || 0/2 ||data-sort-value="m"| ᛖ || Furnace Room
+
|data-sort-value="11.3"| 11 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="2.0"| 0/2 ||data-sort-value="E"| {{abbr|ᛖ|ʀᴜɴɪᴄ ʟᴇᴛᴛᴇʀ ᴇʜᴡᴀᴢ ᴇʜ ᴇ{{br}}“E” Elder Futhark, Anglo Saxon{{br}}“Ś” Venetic, East/West Raetic{{br}}“M” Camunic, Lepontic}} || Furnace Room
 
|-
 
|-
|data-sort-value="12.1"| 12 || – || Y || – || Y ||data-sort-value="O"| ||data-sort-value="M"| || 0/2 || – || Arborium
+
|data-sort-value="12.1"| 12 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; || O ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="2.0"| 0/2 || – || Arborium
 
|-
 
|-
|data-sort-value="12.2"| 12 || – || – || – || Y || – || – || 0/1 || – || Crossroads
+
|data-sort-value="12.2"| 12 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="1.0"| 0/1 || – || Crossroads
 
|-
 
|-
|data-sort-value="12.3"| 12 || Y || Y || – || – ||data-sort-value="E"| || – || 0/2 || – || Parlor
+
|data-sort-value="12.3"| 12 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Parlor
 
|-
 
|-
|data-sort-value="13.1"| 13 || Y || – || – || – ||data-sort-value="E"| || – || 0/2 || – || Gallery
+
|data-sort-value="13.1"| 13 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Gallery
 
|-
 
|-
|data-sort-value="13.2"| 13 || Y || – || – || – ||data-sort-value="I"| || – || 0/2 || – || Study
+
|data-sort-value="13.2"| 13 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Study
 
|-
 
|-
|data-sort-value="13.3"| 13 || Y || – || Y || – ||data-sort-value="E"| ||data-sort-value="M"| || 0/3 || – || Organ Room
+
|data-sort-value="13.3"| 13 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="3.0"| 0/3 || – || Organ Room
 
|-
 
|-
|data-sort-value="14.1"| 14 || – || Y || – || Y ||data-sort-value="I"| ||data-sort-value="P"| 🐾&#xFE0E; || 1/3 || – || Well House
+
|data-sort-value="14.1"| 14 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; || O ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="3.1"| 1/3 || – || Well House
 
|-
 
|-
|data-sort-value="14.2"| 14 || – || Y || – || – || – || – || 1/2 || – || Ballroom
+
|data-sort-value="14.2"| 14 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Ballroom
 
|-
 
|-
|data-sort-value="14.3"| 14 || – || – || – || Y ||data-sort-value="O"| || – || 0/1 || – || Muskeg
+
|data-sort-value="14.3"| 14 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="1.0"| 0/1 || – || Muskeg
 
|-
 
|-
|data-sort-value="15.1"| 15 || Y || – || Y || – ||data-sort-value="E"| || – || 0/2 || – || Vault
+
|data-sort-value="15.1"| 15 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Vault
 
|-
 
|-
|data-sort-value="15.2"| 15 || – || – || Y || – || – ||data-sort-value="P"| 🐾&#xFE0E; || 2/3 || – || Catacombs
+
|data-sort-value="15.2"| 15 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="3.2"| 2/3 || – || Catacombs
 
|-
 
|-
|data-sort-value="15.3"| 15 || Y || – || Y || – ||data-sort-value="I"| ||data-sort-value="F"| || 2/3 || – || Service Tunnels
+
|data-sort-value="15.3"| 15 || U ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value="F"| <span class="fas fa-female"></span> ||data-sort-value="3.2"| 2/3 || – || Service Tunnels
 
|-
 
|-
|data-sort-value="16.1"| 16 || – || – || – || Y ||data-sort-value="E"| ||data-sort-value="M"| || 0/2 || – || Carriage House
+
|data-sort-value="16.1"| 16 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value="M"| <span class="fas fa-male"></span> ||data-sort-value="2.0"| 0/2 || – || Carriage House
 
|-
 
|-
|data-sort-value="16.2"| 16 || Y || Y || – || – ||data-sort-value="E"| || – || 1/2 || – || Specimen Room
+
|data-sort-value="16.2"| 16 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Specimen Room
 
|-
 
|-
|data-sort-value="16.3"| 16 || – || Y || – || – || – || – || — || – || Coal Chute
+
|data-sort-value="16.3"| 16 ||data-sort-value=""| &nbsp; || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="0.0"| — || – || Coal Chute
 
|-
 
|-
|data-sort-value="17.1"| 17 || – || – || Y || – ||data-sort-value="O"| || – || 2/4 || – || Ritual Room
+
|data-sort-value="17.1"| 17 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="O"| <abbr title="Omen"><span class="fas fa-crow"></span></abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 || – || Ritual Room
 
|-
 
|-
|data-sort-value="17.2"| 17 || – || – || – || Y ||data-sort-value="I"| || – || 2/4 || – || Hedge Maze
+
|data-sort-value="17.2"| 17 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || O ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 || – || Hedge Maze
 
|-
 
|-
|data-sort-value="17.3"| 17 || – || – || Y || – || – ||data-sort-value="P"| 🐾&#xFE0E; || 0/2 || – || Secret Staircase
+
|data-sort-value="17.3"| 17 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="P"| 🐾&#xFE0E; ||data-sort-value="2.0"| 0/2 || – || Secret Staircase
 
|-
 
|-
|data-sort-value="18.1"| 18 || Y || – || – || – ||data-sort-value="E"| || – || 1/3 || – || Observatory
+
|data-sort-value="18.1"| 18 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.1"| 1/3 || – || Observatory
 
|-
 
|-
|data-sort-value="18.2"| 18 || Y || Y || Y || – || – || – || 0/2 || – || Mundane Elevator
+
|data-sort-value="18.2"| 18 || U || G || B ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.0"| 0/2 || – || Mundane Elevator
 
|-
 
|-
|data-sort-value="18.3"| 18 || – || – || S || – ||data-sort-value="0"| 🅛 || – || 2/4 || – || Basement Landing (cc)
+
|data-sort-value="18.3"| 18 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=" "| <abbr title="Starting">S</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="0"| <abbr title="Landing">🅛</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="4.2"| 2/4 || – || Basement Landing <small>({{abbr|CC|with Coal Chute}})</small>
 
|-
 
|-
|data-sort-value="19.1"| 19 || Y || – || – || – ||data-sort-value="I"| || – || 2/3 || – || Pentagram Chamber
+
|data-sort-value="19.1"| 19 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="3.2"| 2/3 || – || Pentagram Chamber
 
|-
 
|-
|data-sort-value="19.2"| 19 || Y || Y || – || – ||data-sort-value="E"| || – || 1/2 || – || Statuary Corridor
+
|data-sort-value="19.2"| 19 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Statuary Corridor
 
|-
 
|-
|data-sort-value="19.3"| 19 || Y || Y || – || – || – || – || 1/2 || – || Junk Room
+
|data-sort-value="19.3"| 19 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Junk Room
 
|-
 
|-
|data-sort-value="20.1"| 20 || Y || – || – || – ||data-sort-value="I"| || – || 1/2 || – || Tower
+
|data-sort-value="20.1"| 20 || U ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="I"| <abbr title="Item">♉︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Tower
 
|-
 
|-
|data-sort-value="20.2"| 20 || Y || Y || – || – || – || – || 2/2 || – || Charred Room
+
|data-sort-value="20.2"| 20 || U || G ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; ||data-sort-value="2.2"| 2/2 || – || Charred Room
 
|-
 
|-
|data-sort-value="20.3"| 20 || – || – || Y || – ||data-sort-value="E"| || – || 1/2 || – || Underground Lake
+
|data-sort-value="20.3"| 20 ||data-sort-value=""| &nbsp; ||data-sort-value=""| &nbsp; || B ||data-sort-value=""| &nbsp; ||data-sort-value="E"| <abbr title="Event">🌀︎</abbr> ||data-sort-value=""| &nbsp; ||data-sort-value="2.1"| 1/2 || – || Underground Lake
 
|}
 
|}
 +
 +
==Inhabitants==
 +
===Cook===
 +
The first time you meet the Cook, turn to entry&nbsp;109.
 +
{{statblock|class=flat|
 +
;Speed: 2
 +
;Might: 4
 +
;Sanity: 3
 +
;Knowledge: 2
 +
}}
 +
TALK: Place your figure on any Landing tile. This does not cost a move.
 +
 +
===Chambermaid===
 +
The first time you meet the Chambermaid, turn to entry&nbsp;154.
 +
{{statblock|class=flat|
 +
;Speed: 2
 +
;Might: 3
 +
;Sanity: 3
 +
;Knowledge: 3
 +
}}
 +
TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.
 +
 +
===Nurse===
 +
The first time you meet the Nurse, turn to entry&nbsp;73.
 +
{{statblock|class=flat|
 +
;Speed: 3
 +
;Might: 3
 +
;Sanity: 5
 +
;Knowledge: 5
 +
}}
 +
EAT: Take your medicine. Roll 2 dice.
 +
:4 – Gain 1 in each trait.
 +
:3 – Gain 2 in one trait.
 +
:2 – Lose 1 in one trait.
 +
:1 – Lose 1 from each trait.
 +
:0 – Lose 2 from each trait.
 +
 +
===Farmhand===
 +
The first time you meet the Farmhand, turn to entry&nbsp;182.
 +
{{statblock|class=flat|
 +
;Speed: 4
 +
;Might: 3
 +
;Sanity: 2
 +
;Knowledge: 3
 +
}}
 +
TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.
 +
 +
===Groundskeeper===
 +
The first time you meet the Groundskeeper, turn to entry&nbsp;184.
 +
{{statblock|class=flat|
 +
;Speed: 4
 +
;Might: 4
 +
;Sanity: 1
 +
;Knowledge: 6
 +
}}
 +
When you discover a new tile with the <span class="fas fa-male"></span>&nbsp;symbol, you must bury one of your items and draw the top item card or take 1&nbsp;mental damage.
 +
 +
If the groundskeeper is killed, turn to entry&nbsp;172.
 +
 +
===Orderly===
 +
The first time you meet the Orderly, turn to entry&nbsp;92.
 +
{{statblock|class=flat|
 +
;Speed: 4
 +
;Might: 6
 +
;Sanity: 1
 +
;Knowledge: 2
 +
}}
 +
The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.
 +
 +
===Cat===
 +
The first time you meet the Cat, turn to entry&nbsp;80.
 +
{{statblock|class=flat|
 +
;Speed: 5
 +
;Might: 2
 +
;Sanity: 1
 +
;Knowledge: 8
 +
}}
 +
When you discover a new tile with the 🐾︎&nbsp;symbol, gain&nbsp;1 in a mental trait.
 +
 +
===Black Hound===
 +
The first time you meet the Black Hound, turn to entry&nbsp;142.
 +
{{statblock|class=flat|
 +
;Speed: 6
 +
;Might: 6
 +
;Sanity: 6
 +
;Knowledge: –
 +
}}
 +
When you discover a new tile with the 🐾︎&nbsp;symbol, take 1&nbsp;die of mental damage.
 +
 +
===Monkey===
 +
The first time you meet the Monkey, turn to entry&nbsp;97.
 +
{{statblock|class=flat|
 +
;Speed: 6
 +
;Might: 5
 +
;Sanity: 1
 +
;Knowledge: 3
 +
}}
 +
When you discover a new tile with the 🐾︎&nbsp;symbol, bury an item or take 1&nbsp;physical damage.
  
 
[[category:board games]]
 
[[category:board games]]

Revision as of 19:11, 11 March 2019

Books

Tiles

P U G B O C I 🕱 R Room
  S     🅛   0/3 Entrance Hall
  S         0/2 Hallway
  S         0/2 Ground Floor Staircase
S       🅛   0/2 Upper Landing
    S   🅛   0/3 Basement Landing
      S 🅛   0/3 Front Steps
U G     ♉︎   0/3 Unfinished Room
    B   🌀︎   1/2 Crawlspace
U G     🌀︎   0/2 Runic-letter-oo.png Common Room
  G     🌀︎   Hearth
      O ♉︎   0/3 Creek
      O   1/4 Hanging Tree
      O 🌀︎   0/2 Pond
      O 🌀︎   0/3 V Woods
1     B   ♉︎   0/2 Cellars
1 U G     🌀︎   0/2 Guest Quarters
1   G       1/3 Kitchen
2       O 🌀︎   2/4 𐍈 Blood Field
2       O ♉︎   0/1 Pasture
2 U       🌀︎   0/1 Blue Bedroom
3   G     ♉︎ 0/2 Dining Room
3     B     0/2 Workroom
3 U G     🌀︎ 0/3 Cramped Passageway
4   G   O 0/3 Stable
4       O 🌀︎ 2/4 Graveyard
4 U   B   0/2 Servants’ Quarters
5     B   ♉︎   0/2 Cistern
5     B O 🌀︎   1/3 Underground Cavern
5 U G       0/2 Master Bedroom
6 U G     🌀︎ 🐾︎ 0/1 Salon
6       O 🌀︎   0/3 Caves
6 U   B   1/3 Nursery
7 U G     🌀︎   2/4 Bloody Room
7             (blank)
7 U G     ? 🐾︎ Collapsed Room
8     B O   3/4 Crypt
8   G   O 🌀︎ 0/1 Chapel
8 U   B   🐾︎ 1/2 Soundproofed Room
9       O ♉︎   0/2 Woodshed
9     B   🌀︎   2/3 Dark Altar
9 U G     🌀︎ 🐾︎ 0/1 Winter Bedroom
10   G B     🐾︎ 0/2 Armory
10   G     🌀︎ 0/2 Porch
10 U G       1/2 Library
11 U   B   ♉︎   2/4 Operating Theatre
11   G     🌀︎ 1/3 Laboratory
11     B   🌀︎ 0/2 Furnace Room
12   G   O 0/2 Arborium
12       O     0/1 Crossroads
12 U G     🌀︎   0/2 Parlor
13 U       🌀︎   0/2 Gallery
13 U       ♉︎   0/2 Study
13 U   B   🌀︎ 0/3 Organ Room
14   G   O ♉︎ 🐾︎ 1/3 Well House
14   G         1/2 Ballroom
14       O   0/1 Muskeg
15 U   B   🌀︎   0/2 Vault
15     B     🐾︎ 2/3 Catacombs
15 U   B   ♉︎ 2/3 Service Tunnels
16       O 🌀︎ 0/2 Carriage House
16 U G     🌀︎   1/2 Specimen Room
16   G         Coal Chute
17     B     2/4 Ritual Room
17       O ♉︎   2/4 Hedge Maze
17     B     🐾︎ 0/2 Secret Staircase
18 U       🌀︎   1/3 Observatory
18 U G B       0/2 Mundane Elevator
18     S   🅛   2/4 Basement Landing (CC)
19 U       ♉︎   2/3 Pentagram Chamber
19 U G     🌀︎   1/2 Statuary Corridor
19 U G         1/2 Junk Room
20 U       ♉︎   1/2 Tower
20 U G         2/2 Charred Room
20     B   🌀︎   1/2 Underground Lake

Inhabitants

Cook

The first time you meet the Cook, turn to entry 109.

Speed
2
Might
4
Sanity
3
Knowledge
2

TALK: Place your figure on any Landing tile. This does not cost a move.

Chambermaid

The first time you meet the Chambermaid, turn to entry 154.

Speed
2
Might
3
Sanity
3
Knowledge
3

TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.

Nurse

The first time you meet the Nurse, turn to entry 73.

Speed
3
Might
3
Sanity
5
Knowledge
5

EAT: Take your medicine. Roll 2 dice.

4 – Gain 1 in each trait.
3 – Gain 2 in one trait.
2 – Lose 1 in one trait.
1 – Lose 1 from each trait.
0 – Lose 2 from each trait.

Farmhand

The first time you meet the Farmhand, turn to entry 182.

Speed
4
Might
3
Sanity
2
Knowledge
3

TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.

Groundskeeper

The first time you meet the Groundskeeper, turn to entry 184.

Speed
4
Might
4
Sanity
1
Knowledge
6

When you discover a new tile with the  symbol, you must bury one of your items and draw the top item card or take 1 mental damage.

If the groundskeeper is killed, turn to entry 172.

Orderly

The first time you meet the Orderly, turn to entry 92.

Speed
4
Might
6
Sanity
1
Knowledge
2

The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.

Cat

The first time you meet the Cat, turn to entry 80.

Speed
5
Might
2
Sanity
1
Knowledge
8

When you discover a new tile with the 🐾︎ symbol, gain 1 in a mental trait.

Black Hound

The first time you meet the Black Hound, turn to entry 142.

Speed
6
Might
6
Sanity
6
Knowledge

When you discover a new tile with the 🐾︎ symbol, take 1 die of mental damage.

Monkey

The first time you meet the Monkey, turn to entry 97.

Speed
6
Might
5
Sanity
1
Knowledge
3

When you discover a new tile with the 🐾︎ symbol, bury an item or take 1 physical damage.