Difference between revisions of "Beastlands"
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Revision as of 20:19, 31 July 2018
Contents
The Wilderness of the Beastlands—also known as the House of Nature or the Happy Hunting Grounds,[1] of neutral good chaotics.[2]—is a neutral/chaotic good outer plain with three layers.
Krigala
A land of rolling plains dotted with lakes between lush forests, in an eternal late afternoon. Only a brief gentle rain every 24 hours marks the passing of time.
The realms of Krigala include:
- The Goldenroost, domain of Remnis, god of giant eagles.
- The Grove of the Unicorns, domain of Artemis/Diana/Ehlonna/Ehlenestra/Mielikki.
- The Pridelands, domain of Nobanion, god of werelions, and wemics.
- Skerrit’s Glade, the eponymous domain of the centaur god.
Brux
A land of eternal dusk with the sunset and a silver moon on opposite horizons.
The realms of Brux include:
- Al Karak Elam-Jhankhal, the domain of Aerdrie Faenya, god of the avariel.
- The Cat Lord’s Prowl, the domain of Rexfelis, god of sapient felines; and Ferrix, goddess of weretigers.
- Findar Endar, the domain Haela Brightaxe, dwarven goddess of luck in battle.
- The Library of All Knowledge, domain of Deneir, god of inscribing; and Milil, god of poetry.
- Reastweal, the domain of Puchan/Pushan, Hindu god of prosperous journeys.
- The Seelie Court camps on Brux often, but never in the same spot twice.
- Ursis, the realm Balador, god of werebears.
Karasuthra
A land of eternal moonlit night.
The realms of Karasuthra include:
- The Misty Valley, domain of Kura-Okami, the Kara-Tur god of precipitation.
- The Stormhold, domain of Stronmaus, the god of storm giants.